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China - 10 years payback
US - 29 years
EU - 39 years
Spain - 72 years
Portgual - 108 years
India - 5 years
Nigeria - 10 years
Indonesia - 15 years
The "r" Factor is determined as follows:
+2.5 base
+1 per resource region
+1 per economic core region
+0.2 per democracy
+0.2 per education
+2.5 for cohesion = 5, tapering off to 0 for cohesion = 0 and 10.
Cheers! Maybe I should move the non-scary reasons up and hide the scary math at the bottom?
In the China example, is it meant to be 0.01 IP/mth?
Good rule of thumb for your science nation for sure, reformatted the post for this to feature more prominently. I could/should make a TLDR with some more rules of thumb. Prolly after I do some game start examples.
Wooops that's what I get for not copying pasting properly, yes indeed, ty, fixed!
For instance, unifying the caliphate with africa and the entire indochina area up to siberia created a region with 6.5b people, 42 development per month while supporting 8 armies+navies and due to all of the resource regions the economy priority is giving me, even though the government and inequality are both very bad, $38.2 per capita GDP.
Which gets me diminishing returns, sure, if I stay like this, but what about heavily developing the entire region then splitting them back up and using them as smaller super developed nations?
IP_old = GDP^0.33
IP_new = 2 * (GDP/2)^0.33)
IP_new/IP_old = 2/2^0.33 = 2^0.67 = 1.59ish
So every time you split your country in 2 pieces, the number of investment points increases by 59%. I think your control point usage would scale in the same way tho.
Edit:
So if the 80 nations of the world unify IP points decrease by... 80^-0.67 so a 95% drop.
China - 10 year payback
US - 29 year payback
EU - 39 years
Spain - 72
Portgual - 108
India - 5 years
Nigeria - 10
Indonesia - 15
The formula basically says it's only worth investing in large, not-rich countries
What determines the "r" value though? That makes a huge difference (e.g. India in my game has r = $11.30 but Nigeria is only $7.50).
2.5 base
+1 per resource region
+1 per economic core region
+0.2 per democracy
+0.2 per education
+2.5 for cohesion = 5, tapering off to 0 for cohesion = 0 and 10.
Cheers for getting those payback time numbers fortydayweekend, i'll shamelessly copy them now.
That might not be a huge consideration (especially if you have a certain strategy in mind and know what levels of miltech/MC etc you want to hit) but could swing the balance towards investing more in economy for your first games if you're unsure of what to invest in.
As a simple example you're better off investing inefficiently in economy than investing in unnecessary mission control / boost.
Thanks... those make a huge difference!
So I guess the idea is:
- Rich countries need to be large pop, with high dem/edu and mid cohesion, otherwise don't bother
- Large poor countries should focus on bringing dem/edu/cohesion in line, then invest in economy
- Huge poor countries like China & India might be worth investing in economy no matter what
I agree with those investment conclusions except for the large poor country one. The sheer amount of investment points to fix democracy, AND eco, AND inequallity AND stabilising the transition period, is extremely painful. we're talking in the ballpark of 40.000 GDP/person worth of investment points. Best just dump it all into eco and bask in the sweet 3% high pop growth of uneducated countries. Or dev until the stabilising 6.000 threshold, then milk it for MC.
This needs the qualifier that not all nations are even ELIGIBLE to be developed nations. It must be a multi-region nation, or a "fake" nation that is multiple RL nations smashed together. So things like Peru, Ecuador, Venezuela, etc can NOT get it without conquest. Also, developed nation does not itself give you anything towards population growth. Rather, it unlocks the ability for COHESION to provide a population grown modifier, which is only obtained in full at a perfect 5.0, no less, no more.
Otherwise, the only thing I think is missing is the fact that GDP is the other modifier along with cohesion that affects resting unrest. Every 10K GDP reduces unrest by 1. With enough GDP it doesn't matter how badly the national cohesion is wrecked.
Edit: Also, that the size of the national economy is a defense modifier against a number of councilor missions. So even outside of the purely economic benefits, this makes your nations harder to hit with some actions.