Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
well, ideally- yes ( there may be issues with the game not liking mulitple possible "federation" claims - another can of worms being discussed on mod forum )
- but on point, Yes: all the factions AS IS; have the option of when to announce themselves - the first opportunity being on alien arrival-
with pros and cons to each approach-
and you get "upgrades" of this option with story progression ( storymission / research fulfillment ) -
while it's hard to see the "illuminati" wanting to early on reveal themselves, & we can certainly see where "shadow war" is an advantage to some ( looking at you servants/ cult of sirius https://www.ufopaedia.org/index.php/Cult_of_Sirius - whatever you call yourselves ) -
others like the academy might be much more open about their goals; or the military opposition factions *
" dude- aliens! we need to form an "XCOm" style response PRONTO "-
but currently doing so is a minor decision with a " you get some bonus resources and a cool org " consequence-
whereas to me, going from "behind the scene power broker" to-
we OPENLY own space assets and a fleet- ( and in current game which nations belong to which faction is OPEN visiblity) -
to me would be a sea change and sounds much more like "NATO" than Shadow Doctrine ;)
I joked elsewhere thinking about this makes 'em want to boot up the game 'shadow doctrine' if anyone has played that.
But in summary- yes, I'd like to see that option for all factions- and it FEEL like a bigger change than " neat I get a shiny new org"
( ps from above footnote * - an example might be, of the militant opposition factions, the Resistance might choose to fight a shadow war, and the Humanity First might choose to openly ask for NATO style alliances, or vice versa, as an example of giving options in approach that are more meaningful than " i got a neat org" )
Trihne Oct 12 @ 10:29am
I think I got it : if you want to make a UN nation with New York as its capital, you need to give in the bilateral template file, the claim with line "capitalClaim": true, instead of null. With this, you might be able to release it as the nation who own New York with the national policy 'grant independance"
Trihne Oct 12 @ 9:42am
Instead of Singapore, couldn't you make New York the capital of the UN ? I don't think there is a state with only new york so you would have to release it and then make it the UN
I have no idea how you modded in new stuff so I don't know if this is even possible though.
if and when they do;
it would ( in game terms ) become a Unification rather than a Federation.
irl, that's exactly the issue with the UN; and why the League of Nations was a paper tiger unable to fulfill it's purpose-
- but also why there is hope ( if you consider it a good thing ) that we will move past nationalism and towards greater unions, perhaps even the UFP ( the Federation ) ideal.
SO, mechanically, while you disagree this is a good idea, again mechanically you're reinforcing that the current Federation mechanic can SUPERBLY represent that a Faction that's chosen or storied its way to no longer being only "shadow brokers"
while- at the same time, like real life nations and federations, being quite capable of shadow operations and puppet-stringing
is well-served by the mechanic: "Every faction has a goal. Like any of international organisation. And non of this goals are close to the national government goals"
"And non of this goals are close to the national government goals" - i'm pretty sure NOT being invaded or enslaved by aliens is EXACTLY the goal several factions are trying to get the nations behind, actually... :)
and you can bet your bottom dollar many national governments would NOT want to be invaded by another power even if it's led by Aliens. Alien-Nation XD
If you disagree that progressing from shadow brokers to Open Powers as you do already in the game via story missions should be more of a sea change than getting a new Org and some resources -
( see response #1 here, transplanted from the other thread ) -
I think that's just you and I have Very Different ideas of how much a Sea Change "coming out" should be ( or you're not as far into the story unlocks ) -
and either way is fine, thank you for the feedback <o
1. Currently, tech doesn't give dynamic claims; I'm not sure if claims can be given through events in current iteration of engine, but even if it would. I bet it's not dynamics. Giving your faction-nation full claims onto world would be OP, I think, but giving them fixed claims can have no sense with specific political situation. It's possible to assume that each faction would have a proper powerbase, but it can be seen to artificial.
And after you created this claims, well, it's proper nation that works like proper nation; it would be quite weird to see your faction's state to secede after home country is plunged into chaos, OR "Humanity First" nation under the control of Initiative.
The same is about "just" federations. Federations are pretty linked to the countries.
2. World-size human state would be nearly impossible to wrestle control from.
I suspect my guess was wrong and you're not after all into "Phantom Doctrine" and the old Illuminati game.
Anyway- as stated this was the for-players conceptual not the modding mechanics thread.
To modding and game dev, let's just say - this isn't my first rodeo, but thanks.
...If you want to discuss the mechanics of "how" and have modding or coding experience particularly in unity environment; we'd go over that in the mod forums, rather than the casual steam forums.
The game mechanics issues are ALREADY in the current game- changing the basis of federation to mutual defense/ goals rather than pre-invasion territorial disputes doesn't change that.
ALso- as already stated; I wasn't discussing the planet unification other than an "ideal" situation-
but as you can see illustrated HERE:
https://steamcommunity.com/app/1176470/discussions/0/5595184948701318267/?tscn=1665860786
and:
it's already in-game ; aside from being in no way addressed by what I was discussing modding.
we have in effect declared ourself a federation ( think NATO or Warsaw pact etc ) - In game terms your faction is now in effect less shadow, but in return: a federation... so the federation owns the assets...
perhaps the end tech of that is to unlock the unification step up ( think future/idealized UN or a United Federation from Trek ).
would benefit but not make you unstoppable, used in-game mechanics to an internally logically consistent end, and is less weird than no one having a problem with shadow organizations OPENLY owning assets on that scale.
a) not obligated to share their resources (especially - providing free access to space launches, as federation combine their boost&income).
b) not obligated to fight for each other even in defensive war (surprise-sursprise, they only promise "assistance" in that case without clear definition of it).
and I'm not sure I agree - after all it is in effect a mutual defense pact -
and I'm pretty sure "not obligated" is debatable though I see your point-
they do share funding; but again, how obligated is a valid point.
I don't know enough offhand about the EUSPA to debate boost/mc
but if my understanding is correct it would not qualify by your logic to be a Federation in TI as they do not share boost. ANd only "mission control' in a specific limited sense - would that expand? separate point
It's food for thought, the line between alliance networks and Feds, so thank you for your input.
In any case; as I said; I wasn't adding NATO - even the ability to turn it into a Federation-
which is intriguing
there's already a mod for that -
https://steamcommunity.com/sharedfiles/filedetails/?id=2874584259
but I think it's an example of how Federations in current game mechanics can serve a more interesting purpose.
- that these are more important and relevant to the game scenario than the Europa-U holdover of old territorial claims.
Originally posted by Badger BrownCoat:
Brakiros- it may be a spoiler : i don't think everyone knows what happens when an alien agent enthralls- who gets it
- may i opine, imo- the alien shouldn't know early game they have allies-
it came up in a hate mechanic discussion;
but i gather you're further in than nay of my distracto-runs;
- am i off-base saying until the Serv's get their "talk to that" project done-
or the alien equivalent project-
am i off-base saying the Alines shoulnd't YET be aware they have an ally?
- it would be different if they were as they look- Cthulhu's people- and psychically "call of cthulhu ing" - as per other "xcom style" games, but I do belive that's far from the case here-
so should need intel / contact from one or other's research/ mission progress
I mean in terms of fairness and internal logical consistency...?
academy
https://steamcommunity.com/app/1176470/discussions/0/5595184948701426680/
servants --> hybrid/ adv story vs cult cirius route ( gene stl cults )