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You still control a decent amount of the Earth, and still have Mercury, so you still have some research and resources. A well-design, end-tech fleet of Titans with UV Phasers and Spinal Siege coils will destroy an alien fleet with no losses regardless of how big they are. The question is do you have the patience to play that long to get to that point versus just restarting, and applying lessons learned into your new campaign.
I just cannot see the chess moves i'd need to make to counter the aliens as i cannot see how strong their bases are and cannot chase their fleets with mine, my goals at the moment is just to hold earth and it's space so i can rebuild more rings/habs and another defensive fleet so that i can retake Mercury and rebuild from there.
so they took ZERO damage, as far as i am aware from destroying about 10 rings and one planetary hab. they had ZERO red or yellow marking after each battle, my assumption was that they out ranged me in the auto resolve. i don't think they have multiple fleet either.
Edit: edited mistaken 208 to 222
People will probably reply with all kinds of comments about how that is terrible but it's a lot better than autoresolve if you don't want to deal with the awful rainbow dot mechanics.
Space stations you might as well watch it anyway if only to see some space combat.
If you are using autoresolve, these are the some of the major factors to consider:
Hits can come from any direction, so the typical "heavily armor the nose and skimp everywhere else" strategy doesn't work.
All PD types can hit any projectile type, and 40mms don't gain from the kinetics they are targeting own momentums, so all PD Ion is absolutely king at PD. Whereas normally PD Ion can only target missiles while 40mms are best against kinetics. In both cases any PD beam is a distant 3rd without large numbers of laser engine modules.
PD has unlimited range.
There are no fleet size limits.
There are no shaped nukes.
Missiles/torpedos only fire precisely enough to kill a target, so there is no missile "overkill" or waste.
The results from autoresolve will be WILDLY different from those you get actually playing out a combat. Autoresolve usually benefits the defender, especially in missile-heavy combat.