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According to some redditor the councilor contribution seems minimal. You really want to be preventing the surveillance ships from completing their missions.
The alien councilors basically do nothing in comparison (if the post is correct).
https://www.reddit.com/r/TerraInvicta/comments/15zf240/a_guide_about_abductions_spoiler_warning_about/
I did not know about the other effects beyond enthralling CPs.
actively trading with alien is a very difficult thing, and not many people can pull it off, is there a middle option between turtleing and constant active attrition warfare with the alien?
Blow up every surveillance ship you see, and then take the alien response on the chin to bleed off the hate? It's better than turtleing.
In-game, it doesn't really warn people enough about stopping those missions.
Edit: of course, "discovering a wheel" is exciting on its own so I recommend to take from my examples only the knowledge that there is a way.
I am an experienced player and wasn"t even sure it would work this game since it is my first run on Brutal.
They can at least theoretically declare Total War on day 1 and I was expecting that blowing the cap would lead to irrevocable Total War, but it did not, they trashed up my stuff on Ceres and the meter dropped back down to 4 pips.
I want to know if i should just restart or if the aliens get their act together eventually. I checked save files and they have a ton of resources stockpiled but aren't making fleets despite me being way over maxed hate.
The OP was playing a weird game where all the custom speed sliders were maxed out. So, 4x alien progression & 5x mining, among others. There is not much point in comparing to that game.
I'm playing on experimental and this becomes quite challenging to do.
The aliens are much more aggressive at sending multiple surveillance ships into Earth's orbit, and even waiting until the last possible moment to blow them up, you will go over the hate cap very easily.
Now when going over the hate cap, the aliens are not so stupid anymore either and will go for your fleets and critical infrastructure, and it seems hate bleeds off much more slowly. Killing a tier 2 station only takes off 2 hate, so they'll wipe out like 5-10 of your stations now and won't go for 'bait' stations anymore, which can be quite crippling to your space economy.
You simply can't stop them on all fronts now, you can only slow them down a bit.
I've also noticed when carriers enter Earth's orbit they pretty much land straight away (although they still give you 30 days to get ready on Earth), they're harder to intercept. Not that you can easily intercept them, because the aliens will build a station in Earth's outer orbit now and park a huge fleet there. So yeah, good luck controlling the space around Earth.
Not sure if I like these mechanics to be honest, especially with how much slower research is now, but this is what's coming down the pipe in terms of patches. The old strategies don't work like they used to.