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2. Always, always send you armies direct to the capital region. Capping any other region does nothing.
As for OP, I'm not entirely sure how combat works, but it's obvious that there's diminishing returns from sending many armies at once against a difficult target. You need to only send a few at a time, then send someone else in and pull out the damaged armies to go heal. Eventually you'll get them.
Is it true that coup don't annoy AI as much as other way to get control ? ( once you control can you still declare war between your nations to unify them ? )
Yes. And it's very often a good idea to do so, since it can let you get rid of their allies, or tell their armies to go twiddle their thumbs somewhere else while you conquer them. As for nukes, I'm not sure if any loose nukes are created after conquest, but if there are then you could just disarm them to avoid that.
You generally annoy any AI Faction when you take their countries, habitats, steal or sabotage projects, imprison/assassinate their councilors, or perform hostile takeovers on their councilors. Essentially, if you try to directly/strongly compete with any AI faction - they go to In Conflict (or War). At that point if you ever go over any in-game Caps...the game will immediately trigger an RNG event to cut you down to size, often in the form of a huge sudden bonus to take your habitats - which allows the AI to take over enough MC to put you just back under that Cap
If you're over your MC cap you MIGHT get an event where a hab tries to defect.