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I find the Ion (or better Grid) drive a useful drive for the early game. You can move around orbits and even move between planets. Good for marine assaults, colonising, etc.
Adv. Cermet Nerva would be a much better early drive for your initial defense fleets. It's solid core fission, early, and cheap, and has much better Delta-V efficiency than any of the liquid rockets while giving more than sufficient acceleration. I stopped going liquid rockets after I found the fuel usage to be unsustainable on Veteran with the way the aliens constantly send little fleets at you.
Grid or helicon is what you want if you want to go somewhere far early-mid game. Burners/Flare/Firestar is going to be the mid-game fission engines you want to aim for.
And don't bother trying to traverse between LEO and Luna. There is nothing worth holding on Luna after you use Lunar metal to get your Mars sites up and running. Put 1 or 2 defense modules on your ground hab there if you were want to keep it, and call it a day. Same as I would do for asteroids. Mars, LEO, and Mercury (if you go there) get defended by fleets that really shouldn't ever leave orbit.
https://discord.com/channels/462769550841348126/1219327631149891678
In short, if you want an upgrade for mid-game, use either Orion/H-Orion, antimatter microfission, or try rolling for one of the three advanced fission.
Advanced cermet nerva x6 with solid core fission reactor, 55 propellant tanks, some armour in the front.
It got 36mg cruise, 432mg combat acceleration and dV of 11.9kps.
It seems like a good ship for now. I will research the other mentioned engines too.
I see, I can get assault ships verry far with grid drive.
Within the asteroid belt you can get away with probes instead of the on board scanner, but you still want to drop the outpost with a ship because boosting from Earth becomes way too slow.
I don't think I've used Advanced Cermet drives, but 55 propellant tanks is a bit too much water, for what is essentially a suicide ship.
With Solid Core Drives, I think the Adv Pulsar is the only one to invest resources in (armour primarily), but it's not a guaranteed unlock. You can also keep 9dV , it's enough for LEO, but keep in mind that you can't transfer to the inclined orbits and back.
I'd aim for Lars or Fission Spinner drive in the Molter Core tree. They have better exhaust velocity of 15+ kps,
Lars is closed-cycle, so it's not that great, depending on your radiator mass. But you should still get a monitor design going, with 30 propellant tanks, and 1-1-11 composite armour.
With the Fission Spinner it gets even better, since it's open-cycle and it's on par with Adv Pulsar, but probably cheaper in research.
Honestly, the minimum requirements for a decent ship are nanotube armour, nanotube radiator and Fission Spinner / Adv Pulsar drive.
And you don't need anywhere near that ΔV for a purely defensive, early-game fleet that is never meant to leave orbit. You can get away with ~5 ΔV and be just fine, which would reduce the fuel tanks to about 8 per ship for escort or monitor Artemis torpedo ships.
As said, Fission spinner is unsustainable in terms of fissiles use.
Something like this is absolutely all you need to defend LEO and Mars: https://steamcommunity.com/sharedfiles/filedetails/?id=3348959257
Edit: Wait, no, I'm thinking of Fission Frag. Fission spinner is okay for fissiles, but still requires a lot more tech and RP for an early drive while only having marginally better stats.
For reference, Fission Spinner requires ~30K research, and is significantly out of your way. Adv. Cermet Nerva requires ~ 13K, and you'd already have researched ~8.7K of that to get Nuclear Freighters anyways.
Pegaus is the best early drive for obrtial defence. 1x pegaus is enough to get your escorts to hi 4g combat. with 10 dv.
why 10 dv for orbital defence. well............ i found that early game the alien irden star torps are the biggest threat, and you need ALOT of ion pd for them. But....... if you mix in a bit of maneuver you can cut the amount of pds by 1/2. what you probably still have hard time dodging them with 4g but what you can do is fly your ship in front of your station defence and pd ships, alien fire at your fast ships then you move the ships back pass your pd defences, this way the missiles are aimed at your faster ship as they run pass the pd defences this cuts the amount of pds needed by around 1/2. Also if you have x2 40mm on those escorts when you are running away from missiles targeting it in a vector with no curvature your chance of interceptions increase exponentially.
No, with 1 Pegasus and 8 tanks you can easily have 4G and over 14km/s deltaV on Escorts for the maneuvering combat with tech I usually have about 2028/29.
Having Pegasus (and in many cases even Teardrop) you are currently wasting your slots for PD - haven't you seen how to make even Brilliant Sky missiles useless using Escorts with Pegasus in 0.4.41? https://imgur.com/a/c4zEDBv