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And let's be honest. While Earth part of this game is solid and interesting - Space part is awful.
If you are looking only for a really good space colonization sim, this is probably not the best fit. (although mind you, that sadly I think there isn't any really good space colony sim in existence, period; if there is, you must tell me immediately.)
Unfortunately, not if you plan to defend well and not get swarmed.
Earth is a massive source of (1) Research power to push you forward and (2) Mission Control (MC), which in turn dictates how many space structures you can build.
You also need early cash from spoils somewhere to buy good orgs, before you can cover Mercury in Dyson sphere of Nanofactories printing you money.
Granted, you can eventually build both resources in your colonies later, Earth is still a massive gain that simply cannot be overlooked if you plan to develop ahead of the deathball curve, especially on harder difficulties.
The country control game is actually quite enjoyable and fleshed out part of the game though. If you playing resistance factions, you stitch the nations together and keep growing your resources. The way to do it is either through clandestine crackdowns+purges to get your control nodes, or conquest. I prefer clandestine. Once you get a few Operatives rolling with good stats, nothing can stop you grabbing whatever control points you want.
Anyway, Earth is crucial to bootstrapping your space game.
Yeah I agree, their Reddit ads are quite misleading. "Colonize Jovian moons" etc stuff.
If you feel it's not what you wanted you can refund I guess.
The development is painfully slow, and having bought this game long time ago I still don't see anywhere near completion.
I don't remember those ads, but you colonize the moon and mars pretty quickly.
I liked it when I first played when it first released. It had a learning cliff, but I enjoyed that. What I don't enjoy is that there's no chance for even a vaguely casual game to let you get to grips with it and over the years they've weighted the game more and more in favour of the AI until the point now where you're struggling to take a single control point in the opening weeks while your opponents are taking entire countries.
Yeah this is another thing I srsly dislike about the game is that AI doesn't play even close to human rules.
Early game you have, let's say, a very lucky hit on a 10 PER councilor, and they struggle to grab any reasonable control points, while AI happily slaps control over anything it touches, while realistically it should have like 5% success chance at best.
Another problem is that AI in Terra Invicta is borderline schitzophrenic, grabbing control points at random just because, with no clear plan or strategy. And as hte game goes, there is no reasonable diplomacy if you want, let's say trade your control in USa for control in EU and so on.
AI also has horrible country control presets, basically destroying anything it touches, so having any AI faction run a country for any extensive period of time is very destructive. They managed to turn prospering USA into a civil war torn anarchy with nonexistant economy in just 10 years for example. And considering any non-hostility agreements barely last and instantly cancelled by AI, best you can do is just to go all out war on everything, from aliens to factions, so they stop destroying your planet.
This is a major issue in many games - instead of developing actually reasonable AI to compete with humans, they just throw ridiculous buffs at it with a bunch of presets and call it a day. Same problem in Stellaris and many other strategy games I know.
The problem of AI in those games is that it's very reactive, and if human player is excessively aggressive, you can overwhelm AI quickly, as it tries to analyze what is going on and why its losing territory and resources.
Developing a nice competitive AI is actually not so easy, since realistically it has instant reflexes compared to humans, and can easily overwhelm a human player. It's more about balancing it out to still be fun to play against - you wouldn't want to fight an Ai who just headshots you through half map into the bushes, right? Or an AI who can spamclick his units so you cannot engage even as they rip through your territory.
Hopefully we will see better strategic AIs as the tech evolves. Unfortunately, not in this game.
And while the AI isn't great at long term planning with their nations, they absolutely do not just grab CPs at random and are actually very smart about trying to take valuable nations.
The AI is also very good about keeping stable nations stable. It is not good about doing what's necessary to stabilize unstable nations or those headed in that direction, which is why they will let the US fall apart.
Basically, most of what you said is just flat out wrong.
That is very not true. If that were the case, please let me know how AI with a 8 PER councilor grabs a control point in EU for example, when I try the same it says 4% success chance?
And then you reload, let it reroll, and it does it again? And again? Sorry thats bullcrap.
It doesn't play anywhere close to human rules by a large margin.
I am yet to see AI to focus down a single country properly until they hit it by chance. Literally. Simple example - I crackdown everything in India smoking Servants out, expecting other AIs to settle in. They are at war with 3 factions including mine. Not a single purge attempt, and they do have Spies and Operatives, I can see exactly what they are doing. Instead they run to purge some random node in Nigeria.
Sorry, bad AI is bad.
It is 100% absolutely true. The AI plays by the EXACT same rules you do. There is no "AI RNG advantage" or mission bonuses they get that you don't. Because you got unlucky with RNG or think that they must be seeing the same odds as you is because you don't actually understand how those missions work.
Look, this is very simple to observe when you track enemy factions. I don't know where you get that confidence that AI plays by the rules, because each and every time I see it doing things it's bending the hell out of those.