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If you support your Battlestations with some ships though, they can make a huge difference.
Their only use is to protect against negative events (space debris) and opportunistic attacks of human AI. (And yes, human AI will now kill all your undefended stations if it sees a chance.) But if you disable random events (which makes the game 100x more enjoyable) and know what you are doing (read, kill any human ships in any SOI you control) you can easily get by without building any static defenses at all.
Slapping one or two battlestations seems to do a good enough job at forcing the AI to go for something else.
Their combat value does seem too high for what they actually contribute though. But I think that's a general issue with however the combat values are calculated. Like how laser/phasers and dV is massively overvalued. Things that'll be futzed with as EA continues.
They also will buy you a 4 hour window to transfer to a station before an enemy fleet can blow it up if you don't beat them there, and given the idiosyncrasies of short transfers with the transfer planner I found that very useful. This is on top of their random event choice and discouragement effects already mentioned. I recommend always having at least one PDA defensive module at every hab you want to protect, and use 2 LDAs or BSs on all remote habs you don't want to protect with a fleet as that is usually sufficient to push the aliens into attacking places you do have fleets.
Battlestations on bases are a different thing altogether. LDA's or Battlestations are rather good at defending against bombardment. The largest problem for them is the lack of an armored power production building to keep the power going. Admittedly, there is not a need to defend against bombardment if you have a fleet in orbit. Great for defending lone asteroids or similar, though. Often just 2 LDA's is enough there.
you know you can go to your ground installation that is being bombarded, and short down all other facility to keep the power going.
i do find battle stations to be very good, they can't take as much hits as before, but they can still take more hits than most of your ships, their weakness is their range, but if you have your own ships there is a different story.