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for the alien administration, the servants have an org (Alien Administration Transition Team) that allows them to give countries to the aliens.
if you permanently detain the councilor with that org they will not be doing that any longer.
I dont think my shipyards near Mercury can build the ships and transition them in time. And even if, then all my stuff gets blown up. As long as i can keep my stuff alive i could probably outlast them with the 40 or so nukes my nations have compared to the 8 India/aliens have left. But then i also would have nuked half the earth probably and lost my 14 pan asian armies.... Hmm...
If they had landed them in smaller batches i probably could have beaten them in conventional warfare, but now it will be a slog.
Im guessing Coilguns get intercepted by PD too much to be worth it ? Also the hitrate is pretty poor against the drive performance of aliens.
You should always have a shipyard with LDA's/battlestations in LEO because that's where the aliens send most of their ships and Earth is their goal, so you need to build, repair and resupply there.
Fighting the aliens on Earth without at least contesting control of LEO is a losing war. Alien surveillance ships average one abduction mission in every region on earth during their mission phase - abductions make all alien missions easier and only a very few things reduce abduction count slightly, otherwise it permanently strengthens alien operations in regions and nations. Eventually this lets them use enthrall elites on the strongest earth nations with 99% success chance even if you've been completing all research available to resist it. Realistically the only way to stop this is to at least contest control of LEO by shooting down surveillance ships and alien transports so they can't land any councilors to run abductions or enthrall elites. You don't have to shoot down all the fleets they send until they start sending surveillance ships in fleets and using surveillance dreadnoughts, but you'll need to expand research via campuses/universities during this time. Alien retaliations will destroy orbitals and habitats even with LDA's, but that is still better than letting the aliens do what they want on Earth. For their defense it's best to try to get to T3 colonies/rings and ultraviolet phasers as soon as possible as 2 battlestations each deters retaliations even on remote asteroids in the belt until the aliens build up much larger fleets - by then you should have large fleets of your own to start cleaning them out of the inner system.
Coilguns - these are better used against their larger ships that don't have the acceleration to dodge well, but as you saw you need a lot of them to overpower alien lasers and PD to punch through. Multiple small coil batteries is better for saturation than a large coilgun battery, but you also need the large coils to do the damage as alien dreadnoughts/carriers can sometimes tank several hundred small hits on the hull.
For their smaller ships or other high acceleration ships, you need strong lasers of your own to take them down. Coils can get lucky but not often. Coils force them to keep dodging and often keeps their nose weapons pointed away from your ships and that extra time alive will help your laser boats get the chance for a critical hit to take them out. Or you could simply micro them with Poseidon or Athena torpedos as they frequently break formation and move too far from each other for overlapping pd.
EDIT - As for alien nation itself, if one has formed then it's still much easier to take it down if you control LEO. Orbital bombardments will help damage their armies in battle. An enormous space force is needed to destroy their armies in their home regions. If its a nation like China though, you can accept atrocities by destroying commercial centers to destroy their economy - this makes it much easier to use unrest missions and possibly overthrow the government. Otherwise you can use disposable armies in low population regions like Lhasa to force them to waste their nukes and cause much more limited damage to total human population.
I got a decent Eurasian union, Calipahte and pan asian combine, so i was doing pretty well on earth. Whenever i see the results other people do they have what i have, just 10 years earlier or something :D .
So that is a very real problem but the thing is that destroying the alien nation is even more provocative to the aliens. It is one of the most provocative things you can do, it generates even more hate than smoking the assault carrier in orbit.
Im finally in a position where i can intercept some of their fleets, but they have 2 inorbit with 80-100 ships each. I dont think im touching those for a while.
How does on deal with Alien Stations ? Ive not seen one of my battlestations fight, since they dont seemto attack them, but its probably prohibitive isnt it ?
I dont play much and while I already do that I find in servant or alien nations you conquer it’s best to destroy the alien bases left behind with your much more numerous armies if you’ve got em and they’re decently tech’ed up. They don’t offer as many exotics for taking them down with armies vs councilors but you have more. Use councilors for missions where it’s hard to get at the alien facilities.
Aside from that I absolutely agree on turning an enemy servant councilor. Also try to find the alien councilors and kill or capture them since they normally have to hand hold the servants and do all the heavy lifting for them.
I lost a 25 com councilor precisely this way in my current game and it still hurts. I'll make sure to protect going forward.