地球不屈 Terra Invicta

地球不屈 Terra Invicta

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Comrade Johnny 2024 年 6 月 24 日 上午 8:55
Nukes should be reworked or outright deleted
First, Im playing on a rollback version of 3.99, I know, I know but I cant get the current one to work.
Second, nukes should be outright deleted or much, MUCH heavier restricted.
First: The nations that even GET nukes. Nuh uh, shouldnt happen. The one thing I keep noticing is the AI having an obnoxious tendency to spam these ♥♥♥♥♥♥♥♥ on EVERYTHING. At this point in the campaign even ♥♥♥♥♥♥♥ bangladesh has nukes. BANGLADESH of all things. I can somewhat understand that stuff like japan, germany and spain have nukes, Brazil is already in the wtf but its a big nation its LOOSELY justified area but ffs, THE FIDJI ISLANDS HAVE NUKES NOW. HOW? Small nations shouldnt even HAVE access to nukes at this point.

Next, god the AI uses it in an obnoxious way. So, I do a funny move and invade japan as china. Understandable, they are servant controlled and we all hate the servants and we can make the Pan-Asian combine so we WANT that. Invade army once: Defeat japanese army. Japan decides to suicide nuke itself (Bruh). Predicted that so we move a second army into the region, begin occupation, japan suicide nukes. Again (Bruuuuh, seriously?). Unfortunately the AI is predictable af so I expected that too. Meanwhile cohesion in china is plummetting which I am annoyed by but what gives, war is war, you cant have it all. Move ANOTHER army into japan, suicide nuke again. At this point im pissed so I look how the indian invasion into bangladesh is going: Oh yeah nice we almost hav- suicide nuke. *inhale, exhale* Okay that was a bit annoying, let me just move another one in the- *suicide nuke*
MY ♥♥♥♥♥♥♥ GOD I HAVE HAD IT WITH YOU ♥♥♥♥♥♥♥♥, YOU GET A NUKE, YOU GET A NUKE, LETS NUKE JAPAN A FEW TIMES BACK. And then they launch retaliation nukes which my literally world leading american cannot defend and we lose over 50% of your army cuz... yeah. We have sci-fi weapons but we cant shoot a uranium block with wings out of the sky. Very realistic. Very annoying.

And sadly, there is no mod that allows you to turn off those nukes. And I do not have the CP cap, NOR THE PATIENCE to take over all the quintillion micro-nations nobody gives a ♥♥♥♥ about just to slowly emancipate them. Its annoying and it shouldnt be this way. Everything in this game seems to have some sort of gameplay value, everything has something to do, some skill, some interesting mechanic, nukes are just the 0-counterplay "♥♥♥♥-your-fun" mechanic that contributes absolutely nothing to the game and blocks most forms of warfare in general. Lets be real, it is not interesting if a 6.5 miltech USA decides to invade some low-miltech, armyless just because every other nation will kamikaze-nuke itself for as god knows how often.
At least remove kamikaze-nuking.
Or did all that already happen and Im complaining about an old game version?
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正在显示第 1 - 15 条,共 37 条留言
cswiger 2024 年 6 月 24 日 上午 9:08 
I've managed to win the game with most factions without ever launching a nuke. I've almost never gotten my armies nuked, either, although the AI does seem to use them more in 0.4.x.

Try using your councilors more and ground armies less.
Save nukes for the aliens and only as a last resort.
debott 2024 年 6 月 24 日 上午 9:42 
I can feel your annoyance. But the AI is working exactly as intended. You say you expected them to use their nukes on you, so why the frustration when they actually do so?

I think the lesson here is don't start wars that you cannot finish. Either finish them or try to find another way. :) :tiinitiative:
gimmethegepgun 2024 年 6 月 24 日 上午 9:42 
Welcome to literally the reason why countries have nukes: Not getting invaded.

I can agree that there probably should be some limitations on who can make a nuclear program, however.
debott 2024 年 6 月 24 日 上午 9:47 
引用自 gimmethegepgun
I can agree that there probably should be some limitations on who can make a nuclear program, however.

I'm not so sure. If the US could do it in 1945, and then multiple nations copied them, why not any country in 2030? Proliferation is a serious issue. (Heck, just look at North Korea.)

What I can image, however, is more severe sanctions and/or sabotage mechanic. This is why so few nations possess nukes IRL, no?
Until then, I think the current system is fine. 80IP is a steep price for any small nation.
最后由 debott 编辑于; 2024 年 6 月 24 日 上午 9:51
gimmethegepgun 2024 年 6 月 24 日 上午 10:00 
引用自 debott
I'm not so sure. If the US could do it in 1945, and then multiple nations copied them, why not any country in 2030?
Because Kiribati's economy, population, and access to necessary natural resources don't even remotely compare to the US in 1945.
You need money, because nuclear programs are extremely expensive (in the case of North Korea, though their economy is small, they put a vast percentage of their economy into the task because they're a totalitarian hellhole that spends nothing on its population).
You need population, because only a very small percentage of people are able and willing to work on such a project, so you need the population to have enough of those.
And you need access to the natural resources involved, namely uranium, which means having a significant quantity in the country, or relations with another country that is willing and able to send it.

What I can image, however, is more severe sanctions and/or sabotage mechanic. This is why so few nations possess nukes IRL, no?
That is a large part of the reason, yes.
Premu 2024 年 6 月 24 日 上午 10:30 
In most cases nukes shouldn't be a problem. The AI is very restrained in usage of nukes. They use them only for:
- stopping an army which is close to finish the siege of the nation's capital
- as a retaliation after getting nuked in an offensive way themself.

Just don't invade countries with nukes - unless you actually control the executive of both. attacker and defender.

It's just a really annoying problem should the alien nation form and take over a country which has nukes. It will be very hard to completely wipe it out, and only doable by sacrificing lots of armies, depending on the amount of nukes the alien nation got their hands on.
Comrade Johnny 2024 年 6 月 25 日 上午 8:44 
引用自 debott
I can feel your annoyance. But the AI is working exactly as intended. You say you expected them to use their nukes on you, so why the frustration when they actually do so?

I think the lesson here is don't start wars that you cannot finish. Either finish them or try to find another way. :) :tiinitiative:
My main issue isnt that its actually USING the nukes. Thats fine, I am annoyed by the fact that a country can suicide nuke without consequences for however it wants to and most importantly, advanced defenses cannot stop them. I mean its... somewhat understandabe that they may nuke themselves once or even twice. But poland nuking itself 9 times just BECAUSE is something that is so highly unrealistic. If something like this happened irl your government would be overthrown after AT LEAST two or three times. You dont nuke your own people and have them take it like that. Also nukes have so little actual impact. If you dump a modern nuke somewhere, that entire AREA is dead. Yes the enemy is dead but so are you, if that was a population area so are they, your economy is likely ♥♥♥♥♥♥, your peoples morale is dropping into the basement, its not just a press button to make things vanish. It has consequences, none being modelled. FFS, I take more damage from a nuke than the enemy because MY cohesion is ♥♥♥♥♥♥ because losing an army DOES that. Yet the enemy suffers no consequences?
Im not against nukes, no they should have a role and I would love to fire my deathsticks at the aliens but nukes the way they are in the game should go. Either make them an actual gameplay element or remove them and not leave them as a 1/4 baked gameplay barebones mechanic that doesnt have any interesting significant gameplay impact.
Nukes would be good but there should a) be some form of counterplay against it (FFS we are in the tech era where we can 100% effectively stop a near lightspeed metal slug with pinpoint accuracy over a few thousand km of range yet we cannot stop a thruster with wings. What logic follows that, just putting this into perspective, we sealclub an enemy thats technologically superior than us in every way yet a basic ♥♥♥♥♥♥♥ missile is unavoidable?) and b) some form of after effects. Enviromental damage, economical damage, MASSIVE morale damage if your own nation gets hit by a nuke, even more if its your own nuke to the point where it should have like idk, 60-70% chance for a coup, rising the more you nuke yourself, just SOMETHING that allows interaction with it in some way other than: Yep, cant attack that, gotta cross that off my list now. And yeah I know, guaranteed coup on self nuke? Thats not op and unrealistic. Yes. As it SHOULD be, no matter HOW much your people are behind you, NO nation will tolerate it if your government kills your own people as collateral damage. Not in these numbers. If you drop a modern nuke on say bangladesh, that couuntry is DEAD. Gone, ♥♥♥♥♥♥♥ erased from existence. There is no way it would just keep going like nothing happened. Yet it does ingame.

Point is: Nukes the way they are are awfully implemented and dont have any engaging gameplay element to it. Id make a mod that does this but my coding isnt good enough so HOPEFULLY I can get people for a nuke rework so maybe this mechanic actually GOES somewhere where it would be interesting to have in a game. But for now Id honestly rather wish they were completely gone rather than the way they are now

Also btw, we could entirely finish this, we could nuke the globe several times and still have enough nukes left, we have 33 Armies, all on lvl 6.5, we could statcheck ANYTHING. Its just not fun pressing pressing the nuke button, a pointclick button should not invalidate an entire gameplay element that, unlike the pointclick button, is actually fleshed out
最后由 Comrade Johnny 编辑于; 2024 年 6 月 25 日 上午 8:50
Swat__Raptor 2024 年 6 月 25 日 上午 8:57 
引用自 Premu
In most cases nukes shouldn't be a problem. The AI is very restrained in usage of nukes. They use them only for:
- stopping an army which is close to finish the siege of the nation's capital
- as a retaliation after getting nuked in an offensive way themself.

Just don't invade countries with nukes - unless you actually control the executive of both. attacker and defender.

It's just a really annoying problem should the alien nation form and take over a country which has nukes. It will be very hard to completely wipe it out, and only doable by sacrificing lots of armies, depending on the amount of nukes the alien nation got their hands on.
After learning the mechanics of how the AI uses them this is the last road block I've hit concerning nukes, I think it would be good if you could use ships in leo to form a missile screen that could have a chance of shooting down launches. I don't think they really need a big rework.
debott 2024 年 6 月 25 日 上午 9:25 
引用自 Swat__Raptor
I think it would be good if you could use ships in leo to form a missile screen that could have a chance of shooting down launches. I don't think they really need a big rework.

Orbital anti-nuke defenses are a good idea, I think. It's something that is possible even today. Best case, this would depend on the orbital bombardment capacity and firepower of a fleet and/or station.

But not all nukes are being delivered via ICBM, IRBM or dropped from an air plane. In fact, precisely those dreaded defensive self-nukings are quite impossible to intercept.
Currently in the game, the only way is to get your hands on the launch codes themselves (i.e. take over the nations executive). Perhaps there could also be a councilor sabotage mission to delay a nuclear strike?

Overall, I can see the potential and desire to better include and balance nukes inside a large-scale terrestrial warfare game mechanic.
As it stands they are mostly a 'don't touch me' button for nations (or the occasional alien presence removal tool), and personally I am fine with that, because I never needed nor expected from them to be more. But that doesn't mean nukes are perfect or can't be improved upon. :)
Brother Santodes 2024 年 6 月 25 日 上午 9:27 
Bangladesh will have a nuclear powerplant soon and yes it is build by the russians.
and at that point the rest is not that hard.

the US insane cost of a nuke in 1945 has nothing todo with todays cost.
nukes are very easy to get every country even small ones can do that if they want to.
Israel did it with it's tiny economy south africa did it too.

and uran ore isn't that impossible to get. Bangladesh even has a mine.

can Kiribati build a nuke ahh unlikely can the majority of countries do that easily if they have the will to do so. yes.

you can look up if scientist could build a nuke in a garage i let it up to the reader to believe that or not.
debott 2024 年 6 月 25 日 上午 9:33 
引用自 Brother Santodes
nukes are very easy to get every country even small ones can do that if they want to.

I agree with this, but I would like to add/concede this: nuclear barrages in TI are more than a single nuke. They are at least dozens of potentially high-yield war heads, plus an un-defined intercontinental delivery system. We are not talking about 'dirty bombs' here.

This is probably indeed beyond many tiny nations' capability. I think nukes could simply be locked for 1CP nations.
EDIT: scratch that, NK is also 1 CP and has nukes. lol
最后由 debott 编辑于; 2024 年 6 月 25 日 上午 9:40
Swat__Raptor 2024 年 6 月 25 日 上午 11:14 
引用自 debott
引用自 Swat__Raptor
I think it would be good if you could use ships in leo to form a missile screen that could have a chance of shooting down launches. I don't think they really need a big rework.

Orbital anti-nuke defenses are a good idea, I think. It's something that is possible even today. Best case, this would depend on the orbital bombardment capacity and firepower of a fleet and/or station.

But not all nukes are being delivered via ICBM, IRBM or dropped from an air plane. In fact, precisely those dreaded defensive self-nukings are quite impossible to intercept.
Currently in the game, the only way is to get your hands on the launch codes themselves (i.e. take over the nations executive). Perhaps there could also be a councilor sabotage mission to delay a nuclear strike?

Overall, I can see the potential and desire to better include and balance nukes inside a large-scale terrestrial warfare game mechanic.
As it stands they are mostly a 'don't touch me' button for nations (or the occasional alien presence removal tool), and personally I am fine with that, because I never needed nor expected from them to be more. But that doesn't mean nukes are perfect or can't be improved upon. :)
Some of the self nuking scenarios get outrageous depending on the region size. Once the AA landed initially on Sommoa and made it their capital there. When I finally got around to routing out the AA, they had their capital and 20 nukes they got from unifications. I was like really Sommoa is gonna defend itself from a naval invasion with nukes.
gimmethegepgun 2024 年 6 月 25 日 下午 12:16 
引用自 Comrade Johnny
But poland nuking itself 9 times just BECAUSE is something that is so highly unrealistic.
They're not nuking themselves "JUST BECAUSE", they're nuking themselves to stop an invasion.

If you dump a modern nuke somewhere, that entire AREA is dead.
Depends on the nuke. Extremely small nukes like the Davy Crockett had a yield of "only" 20 tons of TNT, which is probably on the scale of flattening a city block or so.

Yet the enemy suffers no consequences?
They do. They lose population, pcGDP, and the area permanently gains 1 level of radiation, which severely damages population growth in the country.

(FFS we are in the tech era where we can 100% effectively stop a near lightspeed metal slug with pinpoint accuracy over a few thousand km of range yet we cannot stop a thruster with wings.
lol they aren't anywhere NEAR light speed. They're not even fast enough that it's worth bothering to calculate the effects of relativity.
But aside from that, this is a difference between terrestrial and space combat. In space, there's no atmosphere and there's no cover. On Earth, the atmosphere substantially degrades the effectiveness of directed energy weapons, and low-altitude missiles can use both terrain features and the shadow of the Earth itself to evade detection. And that's just missiles, there's also the issue of just some guy carrying a suitcase nuke near your position and suicide bombing you.

And yeah I know, guaranteed coup on self nuke? Thats not op and unrealistic. Yes. As it SHOULD be, no matter HOW much your people are behind you, NO nation will tolerate it if your government kills your own people as collateral damage.
I really doubt that would happen if, say, Poland nuked an invading Russian army.

a pointclick button should not invalidate an entire gameplay element that, unlike the pointclick button, is actually fleshed out
That is literally what nukes do in reality. The threat of a push of a button is the chief reason why no nuclear state has been invaded except in very small-scale fights like the Kargil War.
gimmethegepgun 2024 年 6 月 25 日 下午 12:18 
引用自 Swat__Raptor
When I finally got around to routing out the AA, they had their capital and 20 nukes they got from unifications. I was like really Sommoa is gonna defend itself from a naval invasion with nukes.
Yes, this is why they need to make nuclear stockpiles be in regions, like Boost and MC, instead of tied to the country tag.
Doctor Zalgo 2024 年 7 月 3 日 上午 2:49 
引用自 debott
引用自 Brother Santodes
nukes are very easy to get every country even small ones can do that if they want to.

I agree with this, but I would like to add/concede this: nuclear barrages in TI are more than a single nuke. They are at least dozens of potentially high-yield war heads, plus an un-defined intercontinental delivery system. We are not talking about 'dirty bombs' here.

This is probably indeed beyond many tiny nations' capability. I think nukes could simply be locked for 1CP nations.
EDIT: scratch that, NK is also 1 CP and has nukes. lol

And that's really the point, the barrier for nukes is so low these days that even North Korea can get them.
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发帖日期: 2024 年 6 月 24 日 上午 8:55
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