Terra Invicta

Terra Invicta

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Flaming May 20, 2024 @ 10:37pm
Does late game tend to have you at negative income?
I’ll admit it when I first tried this game I went for spoils instead of funding. Now I go funding but eventually that feels very weak.

So I try geriatrics facilities because that drains less boost income. Then I run into significant boost issues.

I sell lots of resources to stay on top but at the end of the day it feels like spoils is the only way to keep your funds from being negative while selling resources esp. antimatter.

I guess all I can do is nationally invest with money and influence into funding or boost. That said even with a crap ton of influence you still can’t push funding that much for something worthwhile.
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Showing 1-12 of 12 comments
yBTeH May 21, 2024 @ 1:01am 
seems like that, I usually have to ramp up antimatter production to sell
Ericus1 May 21, 2024 @ 1:49am 
There are plenty of ways to make money in the game. Spoils is obviously lots of money but is very destructive. But aside from that:

Nanofactories turn metal into money when no modules at that same hab are under construction. Hospitals are good as you found but use boost, but boost is easy to build in nations near the equator, Singapore being a great choice. Setting up habs with nothing but Media Centers generate tons of influence, which you can then use to pump even more funding through DI.

In my last game I was netting something like 10K a month by the mid 2030s or so while running a fairly large space economy and lots of universities as well as several of the really expensive orgs like CIA or DARPA. I think I was grossing something like 10K a month from funding alone.
Swat__Raptor May 21, 2024 @ 4:27am 
I can go through phases of negative income, ussusly during big build outs when I'm spinning up a set of new habitats or I'm burning off volities stock pile for research, and I'll turn off or repurpose research facilities when I need the income again.

You just want to avoid running out of resource completely.

But money I specifically will go into negative income a number of times, usually when upgrading everything from teir 2-3 and when I reach mercury and am building out there as fast as I can. Also big fleets that I throw at ALEIN stations and expect to loss a lot.
Brother Santodes May 21, 2024 @ 2:40pm 
you can setup a lot of influence in come and convert that to funding. it's quite efficient.
= May 22, 2024 @ 2:31pm 
I always focus heavily on boost early game which becomes largely useless mid/late game so I build a lot of medical facilities in Earth interface orbits. I also tend to have extensive mining networks late game and I run a lot of nanofactories to soak up some of my excess resources.

I had vast amounts of cash by end game and I don't think I was every short of money outside of the early game.
LDiCesare May 23, 2024 @ 9:15am 
I reached -80K -3K/turn and decided it was time for nanofactories. I have unfortunately no station around the Earth because of a slight misunderstanding with the aliens, but with an event offering me to extort one of my councilors for 81K (!!!) and nanofactories, I could become both positive and have a positive income. I just had to turn off all those science modules and make money instead of science.
N311 May 23, 2024 @ 3:22pm 
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
[BFs]Karaya 1 May 23, 2024 @ 9:08pm 
Originally posted by N311:
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
Every time im reading these comments i realize how absolutely awful at the game i am. People have insane incomes waay earlier in the game compared to me :D .
N311 May 24, 2024 @ 5:40am 
Originally posted by BFsKaraya 1:
Originally posted by N311:
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
Every time im reading these comments i realize how absolutely awful at the game i am. People have insane incomes waay earlier in the game compared to me :D .

If you max out media centres you can get get allot influence, that buys allot of funding. So throw up 120 mc of them around earth and you get 1k funding from it, with pay off of 1-2 years
olstar18 May 24, 2024 @ 11:45am 
Originally posted by BFsKaraya 1:
Originally posted by N311:
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
Every time im reading these comments i realize how absolutely awful at the game i am. People have insane incomes waay earlier in the game compared to me :D .
Some of that is the countries and priorities that they invest in those first few years. Its llke all other games when it comes to min maxing. If you know exactly what you are after and what effects and penalties your choices will have you can get huge results that don't seem obvious from the beginning.
Mavrah May 24, 2024 @ 12:05pm 
Originally posted by N311:
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
Ding ding.
Take care of your countries, invest in their economies. Boosts their GDP used to calculate investment points which makes it easier for you to direct their funds to your pocket. It's like a retirement fund. The longer you've been putting into it, the more you'll be getting back.
Otherwise go to Mercury and build some ring habs. The cheap and abundant power makes it easy to spam modules that make money and science.
Last edited by Mavrah; May 24, 2024 @ 12:07pm
danhammond58 Jun 16, 2024 @ 5:17am 
Originally posted by Mavrah:
Originally posted by N311:
If you need money, the best way to go is funding. It can be gained through direct investment using only influence. With the pay off vs spoils per pip being 10 years. So broadcast mods are great way to buy funding. In my game im getting 20k a month from funding (2055). And if i wanted to min max, I could increase funding 1-2k every month.
Ding ding.
Take care of your countries, invest in their economies. Boosts their GDP used to calculate investment points which makes it easier for you to direct their funds to your pocket. It's like a retirement fund. The longer you've been putting into it, the more you'll be getting back.
Otherwise go to Mercury and build some ring habs. The cheap and abundant power makes it easy to spam modules that make money and science.

Well your idea has been nerfed in ver4.32. About the only thing you can still build at Mercury are the nanofactories. And they use up your resources which are also capped now.
So it is a real trade off. The research modules now have to be built at earth and almost all the rest of the money generating has to be done at earth. Where it is also not very cost effective to do so. Not like at Mercury.
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Date Posted: May 20, 2024 @ 10:37pm
Posts: 12