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Oooooh, damn, I was sure it affected results, not success. Now I wish I hadn't built two habs full of them before going to the moon...
Public campaign strength does actually increase the amount of public opinion you gain, it's just not quite obvious by how much from the tooltip.
Base public campaign has strangth somewhere around 10-20 (exact number unknown).
Adding 9 to that strength increases the amount of support you gain by 45%-90%
Ahh, yeah... I just took tzeneth's word for it (they said you DID see it in the mission breakdown, but checking now, it's nowhere to be seen).
Well, good to hear, then. 45-90% extra's a nice boost. Just wish it was clearer what it did exactly.
Giving us one number means nothing unless we know what other number it's affecting.
As long as it's working the way I thought it did (or at least close to it), I'm fine with my expenses for now.
I'm so far ahead of everyone else in boost right now, I'm not really worried, and the upkeep's negligible.
I've been holding off from expanding too much into Earth orbit too early, but a bonus to the efficacy of Public Campaign seemed like a worthy investment, considering my situation.
Good point about not forgetting the aliens.
But for context, I haven't even unlocked Mission to the Moon yet (almost; it's next on the list), and I have 40 boost with a monthly income of 12. Mid-December 2023.
I'm making 0.39/day, and the next-richest AI, in terms of boost, is at 22 and 0.06/day.
A full Social Science hab costs 7.5 boost, so two are barely more than a month's income.
Should I be worried about one month's boost income in my situation?
I understand that in general, boost is especially precious pre-space economy. But given the specific position I'm in, I figured I could afford a couple of habs.
I guess I'll see...
Those two stations are eating an eighth of your current boost income.
More than I expected, thanks for pointing it out.
Still... not overly concerned, I think?
I mean, I probably won't do it again next time, but it doesn't seem like a big enough problem to decommission or sell them, is it?
Though I guess I could use the money... might be worth seeing what I could sell one for...
EDIT: Tried contacting a faction that was Tolerant of me, and my habs don't even show up in the potential trades list, so I guess that's that.
Tier 1 platforms and buildings are just really inefficient because there is so little space. Plus solar isn't really great except around Mercury. Still, I'll build a handful early just to make sure I claim enough interface orbit spots to run my eventual Tier 2 research stations, which usually translates to 4 stations. And there's space hospital stations, getting foundries, whatnot. If you have a solid money income, don't feel too bad about claiming the interface orbits.
The thing to watch out for is your plan for the early Luna/Mars rush. You can usually get the entire spread of space resources off Luna with 3 sites, with volatiles being the tough/most limited one, which then lets you fully build from space and no longer have to worry about boost. But, if you were using boost instead of hydroponics to supply your Earth platforms' water/volatiles needs, you might end up consuming all of Luna's production and reducing boost usage instead of actually having a positive income. Once you get the good sites on Mars up and running it's a moot issue.
In general, I've found that over the course of the game the resource bottlenecks are volatiles early, water mid, and metals late. So I try to plan my expansion around that accordingly.
Well, being concerned about the boost is more about the early game/my present situation. And to a degree, the MC. Money's not a factor, presently.
2 MC for 6 labs, fine. But 6 MC for 6 labs? That would hurt a lot more. In terms of money, I'm making just a bit under 600/month, so 6/hab isn't a concern.
Yeah... noticed that about the space... lol
I have 3 platforms in LEO (two in LEO 1 and one in LEO 2), which I originally grabbed just to make sure I reserved myself at least a couple of slots.
From there, it went to "oh, hey, stronger Public Campaigns would be useful", so I built up two of them with 3 labs each.
Once I've got myself settled on the moon (or at least my first outpost & mine paid for and on their way), I'll probably grab some more LEO 1/2 slots, depending on the situation.
Can't wait to see what the moon's got for me, in terms of resources... fingers crossed for a good RNG.
I'm very close to researching Mission to the Moon. I've got the fast probes and the tugs already researched, outpost core researched... just waiting on space mining to finish, and moon is next.
I've managed to monopolize the research choices, so I've been keeping away from Mission to Places, wanting the other stuff ready to go, but once that's done, I'm ready to start exploiting.
Good to know, thanks.
That's NOT the way to go - competing councilors would steal your engineering research from those Foundries, a lot. They are just 1 turn away from all your habs around Earth and Luna (on any orbit) so it's easy for them.
I'd love to take sole credit for my sheer tactical brilliance, but it's mostly thanks to the research I did. lol
I watched some of Perun's Humanity First playthrough (it's what pushed me to buy the game, actually), so I had a decent blueprint to get me started, and I read up on quite a lot of stuff before starting.
40 boost is nothing, you won´t be able to set up a mine at moon, not to speak of mars.
Income 12 is cool but every station module you build has an upkeep in space materials. As long you don´t have income from space mining this upkeep will come from earth using boost, speak lowers your net income of boost, because a part of your boost production will automatically be used for the upkeep.