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I think a big factor is the AI probably doesn't prioritize enthrall defense and I don't know if they have any starting bonus against it.
I just saw a HF and Academy completely trade places. Where HF had almost nothing and in 5 months took away everything from Academy, including USA, Canada and Australia.
I had one playthrough where Initiative held a 6 CP India in the late game and was so deeply locked in that it would have been a serious effort to push them out. I decided to leave them there in the end.
I think the AI is fine on Earth overall. It's much worse in space.
that could balance out things a bit but the AI still won't act strategically, but that's nothing new to strategy gaming.
I wouldn't be surprised if something like that would make it into the game. It would likely lead to the other factions to stop their 'in-fighting' and focus on the player more, as the AI does take success chances of their rolls into account, I think.
So far, the devs have tried to avoid rule exceptions or unfair advantages for the AI as much as possible, but that philosophy already has some cracks by now.
Yea I wish there was more ways to work with other factions. Things like actually don't break a NAP. Loan MC as a way of balancing another factions "score jealousy" rating, pay to share enemy Intel.
But now, with the huge opinion boosts they get and the influence income that comes with it, it becomes largely impossible. At the very least, by the time in late game when you fold all the world into the 6 meganations their chances of actually being able to succeed on missions is so low it means they are basically an ignoreable, moot factor.
If you force them to use just one nuke vs you (preferable in their own country), they get more atrocity points than wiping out a complete council where all councilers have the beloved trait :)
What really hurts is Matyr kills, the REP boost from that (worldwide) is insane.
Sadly some AI factions don´t care and kill even the Matyrs of other factions.