Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recommend playing on until 2040. If no transport happens by then, share a copy of your save with the devs, so they can have a look. (You might even want to share it right away. If it is indeed broken, the devs can fix your save file for you. They helped to save my run once, too.)
By 2036 there were two assault carriers cowering in the Kuiper Belt. I had Adamantane armor and all the weapons I needed so just built my battleships and went loud. They finally got around to sending those carriers in the early 2040s.
So I started another new game I just spent last week playing because first was a dud, on my new game I set aliens to 1.5 aggression and they still did not invade to 2036 and only sent one single carrier and do not have anymore built anywhere that I can tell. They then stupidly landed their troops in China with a miltech of almost 6.
So the aliens got obliterated. They could have landed so many places and been fine, but they chose one of only a few countries that could easily wipe them out.
I get early access, but breaking something as important as the invasion is lame to say the least and cost me and others a ton of time we cant get back...
Aliens have to build those carriers using resources they've got and then they need to decide it's a good moment to send them. That depends on different circumstances. If aliens do well, they may send more carriers earlier. If they do badly, the invasion may get delayed and be weaker. So, if you got a weak invasion, it's just bad luck (or good luck).
Playing a game for almost 300 hours only to have it broken at crucial moments is something else entirely.
The fact that the aliens never decided to launch an invasion in my last game (150 hours wasted) and then in the second game waited until 2036 and then only sent 1 ship when the game is set on 1.5 times aggression is not just bad luck, it is almost game breaking.
Now I have the dilemma of should I just finish this dud of a current game and spend another 100 hours seeing if it pans out or restart to go through another 100 hours or so of grind only to maybe end right back up where I am again if stuff is still not working right...
As far as OP, you might want to consider restarting since the bug was probably the reason for the issue. You might still be okay though if you wait it out. Hard to tell.
I would check your alien fleet tab and see if they have any army carriers listed. If not, then your game might be a dud too.
I also feel like Humanity First has been, while not doing particularly well, drawn crazy amounts of alien aggro. Servants and Protectorate had at some point held China and now India. I spent a lot of time very vigorously tearing China to pieces with unrest missions, but for a long time Servants technicaly had crazy amounts of controlled control points...so... Maybe it's a bug, maybe it's something that happens when the aliens either get scared or decide their hands are full or if their servants are doing well by some metric. Personally, as much I have prepared for the invasion, I am very glad that it has not happened yet and I hope to kick the aliens off the solar system before they even get a chance to do it.
0.3.121
A
- fix crash when an AI fleet attempts a pursuit in a deep-space engagement when it lacks the DV to bid on the pursuit
- Attempt fix a crash when a dead or dismissed councilor is the target of detain/kill event effects
B
- Fix a serious AI error that was causing it to discard invade earth goals when an escort for the carrier was built before the carrier. This was causing slow or absent launches of assault carriers to Earth.
- Bugfix: If a fleet is in an involuntary transfer to a higher barycenter, and is being ordered to transfer to its current barycenter, the transfer planner didn't look far enough into the future for potential transfers and erroniously treated it as a single-barycenter transfer (which is only accurate in the short term). The specific bug involved a low acceleration fleet on a hyperbolic trajectory leaving Mercury's sphere of influence. It was trying to return to Mercury orbit, and couldn't, as we weren't checking transfers that start after it achieved solar orbit.
- fix issue with notification settings preventing alerts when newsfeed is turned off (#3947). This also fixes spam of enemy probes arriving at space bodies.
- will enforce the 1000 person minimum for a region in a second location (#3950)
- fix / remove responsibility to nation/faction being assigned in nuclear weapons events, which are explicitly covert or by a third party. This was causing unintended atrocities to be assigned.
- fix some AI logic bugs in founding bases on the moon and near the Sun.
C
- fix a bunch of bad grammar in event text
- fix some Russian breakaway names
When they start moving towards Earth, you get a special warning in a window (I don't know if always or only the first time).
I went through the whole fleets list and didn't see any like that. I also don't remember getting warnings for fleets starting to move towards Earth, just arrival notifications.
In my current game as Resistance, I've got a warning in 2036 that said something like: "Aliens are sending big ships that seem fit for atmospheric landing towards Earth. They may contain armies" and about 1.5 year later (after they arrived - they are pretty slow) 3 assault carriers landed on Earth and unloaded 3 armies with about 9 military technology each (9 armies in total).
I thought about stopping them, but they had big escort fleet that my missile monitors didn't have any chance against.
I definitely never got that warning. The other factions never had much of a space presence, and I didn't really have much in space myself until the 2040s, and by that point I was already nearly maxed out on the threat meter.
The only theory I have, if it's not just been a bug, is that the aliens kept failing to destroy the International Space Station (defense structures can be really good), and maybe they didn't want to attack while there was an armed station in orbit?