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In general, you want to prioritize high-thrust engines over high-ev in early game. That is because strategic mobility (granted by later) is of little use when you can just bring a colony ship wherever you go. Also, early high-ev drive do not give you fast enough transfers to matter anyways.
So, go for fission lineup. Advanced Pulsar is good early option. Pegasus/Fission Spinner next. And Fission Lantern/Flare/Firestar as top of the line.
So, difference between thrust value corresponding to ratings of 2 and 4 is actually FOUR times.
I used a grid drive to colonize Mercury. All other ships were corvette swarms equipped with advanced pulsar. Without exception these would always be built on location of whatever planetary body they were defending. During this period there was also a lot of reliance on static defenses. The asteroid belt was entirely on its own. Sometimes modules or even entire bases would be lost.
The next ships I built that had a different drive were Zeta Helion battleships. These ships could both fight and transfer to other planetary systems. I don't know if this is strictly optimal but the option exists to skip mid game drives. There is a certain trade-off built into the game such that going for the end game drives will also overlap with wider technological progress while the mid drives are mostly a detour. I can't help but feel that I'm playing the game incorrectly, but at the time I think is a useful point of comparison when making the
case for mid game drives.
Focus on building up economy, science, mission control, and space mining first and warships last.
Normally I start with EU rush as the first biggest conglomerate without additional research. You also deny the AI many countries this way, and build up good MC in smaller countries while stitching the EU together. After that it's PAC with Indonesia included, then India. I dissolve Russia between EU and PAC. PAC and India contain 2/3 of the world population and scale like crazy into the lategame. Last ones I bother with are USNA, South America, African Union, and last is Caliphate eating the African Union.
You need to research Magnetic Nozzles and Nuclear Fusion in Space to get Triton engines that can actually propel a proper ship. Normally armed with Coilguns to punch through everything including Assaults and Motherships.
You need Z-Pinch Fusion reactor and Triton Pulse drive in the middle of the tree to propel a proper dreadnaught. Search the science and engineering tress for related technologies.
If everything goes alright I can have defensive fleets in orbits of major inner system planets before 2037, so aliens never get the chance to land on Earth. That's on Normal diff though, so if you plau Hardcore/Brutal your mileage may vary, and you might need some armies to deal with aliens on the ground.
Good luck and have fun purging filthy xenos!
If you mean prioritizing for combat then I agree. However, I would give only a little smaller priority for Grid Drive (and it's much, much better than VASIMR) because the strategic situation in the early game highly depends on player ability to build mines on new bodies fast and light Grid colonizers are very good at allowing that even on distant bodies - if nothing was changed in regards to relevant alien behavior in versions more recent than 0.3.116 (but I am going to recommend it to be changed) they are enough even for colonizing the most distant bodies in the Kuiper Belt.
You must have played quite a while ago because Pegasus is currently by far the best of early combat drives, especially for small ships - it's open-cycle so in the current implementation heat is almost of no issue for ships with it. It's actually better than it looks.
If you can unlock them and have the fissile, the neutron flux and neutron flux torch are decent and insanely good drives respectively.
With the neutron flux torch you will be using only a hundred or so fissile and water and you can easily be 1k plus kps even with bigger ships.
The other options for late mid game are the triton pulse and zeta boron fusion, zeta helion but require tech and more tech and even more tech to get them.