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Ein Übersetzungsproblem melden
I already feature-requested changes to the Skirmish some time ago that would address (if implemented) also the issue you encountered.
I'd say this is way too early for full scale war and you're effed in the a, but you can try to push forward in epic Hollywood struggle :)
Normally, I restrain from any action against allys and Servants until I have:
(1) inner system covered in bases and mined hard, i.e. Mars, Ceres, Mercury
(2) researched and deployed at least 4 Dreads with coilguns + point defenses + 100 nose adamantine armor + triton reflex engines to secure my mining/research colonies
Normally I never bother settling asteroids - too annoying and too expensive to defend. A shipyard station and 6 Dreads in orbit of a planet is much better deterrent to any issue instead of a crappy point defense on a crappy asteroid mine.
The only way you really lose the game is if allys kick you out of outer space, so by having multiple shipyards defended by serious brutal force is a way to secure that. And you can reliably do it while staying under 100 MC cap not to trigger any ally response.
There is a bunch of key events that happen anyway, so:
(1) alys always bomb your first Moon base no matter what. either make 2 bases or don't bother. Normally I save ALL my boost for Mars and settle ALL of it as soon as my probe hits. obviously, research high speed probes nd reduction to launch MC cost asap
(2) You have to kill, and then capture ally operative, which raises your threat level, so keep that in mind and don't annoy them to keep threat low
(3) built a trash decoy research station in Earth orbit, doesn't matter what it is, if allys are angry they bomb it, dump threat, and leave you in peace, instead of going to bomb your Mars miners for example. i.e. give them a way to dump on you without sacrificing key resources.
(4) there are 2 alien assaults landing, and you can cheese allys from NOT creating alien nation at all. All you need is to have 2 20 CMD operatives to meet and greet those, with maximum effort researched (to max success chance with influence) so you got 10% chance to delete them upon landing and savescum the ♥♥♥♥ out of it. If you want to play fair, just take it and deal with them with your ground forces later.
(5) In general, don't touch allys and Servants until the above mentioned orbit defense fleets are up. You can still tickle them, e.g. turning Servant agents and stealing their orgs doesn't raise threat, but assasinating them does, so play safe. If allys set up a base structure you have to delete those, and it raises threat, so keep it cool and delete those and then drop off your threat again. Don't forget AI factions also get in trouble with allys, so let them take the most of it. Alys will happily fly around deleting Humanity First bases all over asteroid belts, while you keep it cool and build up.
Really? 2037 is "way too early"? How inefficient your gameplay must be when eg. I have no problem with conducting total war since 2027 on Brutal? (up to the second half of 2034 no hab lost and 4 combat ships lost out of 300 built)
Yes, I see why you think it's expensive when you need 6 Dreads to defend a planet while eg. in 2034 I have only 5 Escorts defending Mars (2 of them are still only Viper AdvPulsar) and I haven't used more than 3 of them in a combat.
Not true, eg. in my current game in first combat I had to defend Mars orbit in 2026 using Pulsar Drives while my Moon bases where not bothered at all even without any defense there, then.
Also outdated - it doesn't work like this anymore.
Why do you not even consider taking them out in orbit? Ah, I remember, your Dreads are too expensive to build.
The Flare Drive makes Escorts a little too expensive for my taste but I wouldn't agree that missiles are outdated at this point. They might seem so only with wrong tactics. When they are right you will need much more expensive fleet (more and larger ships to create an effective PD wall) to be equally combat capable while using lasers (small ships won't survive getting so close as to make their small lasers effective) - try your designs in the Skirmish and you will see.
Either way after that I reloaded and built few of my own battleships with phaser green lasers, merged them with about 15 escorts, and the battle resulted in my victory against 2,8k alien fleet in the lower earth orbit but right after that they sent 2 of their 10k and 15k fleets that were near their stations at which point I just ragequit the game lol. Not sure what happend in this playthrough but seems like the Aliens were much more aggressive in space when I played as Humanity First and expanded very quickly vs my first Ressistance game when I didn't know what I'm doing