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Dev's should definetly aks themselfes if the game NEEDS that many drives and if they think they need so many drives at least put some more information about the drives in the tech description.
Only thing i dislike about the game so far is how tedious it is comparing drives and trying to figure out what to use for what purpose...
In lategame I usually use Zeta Helion and then switch to Daedalus Torch when I get access to that. Both of those work great with big ships and allow your ships to travel anywhere. Not sure about small ships, I rarely build those.
if you want to access all information as quickly as possible, then yes, i agree the devs should implement something that lets the player directly compare two drives - but the problem is not that the player is not given the information, because... well, the information is RIGHT THERE, in the tech tree - the problem is more about the speed/accessibility of said information.
its not hard to understand at all, it just takes more time to understand - sounds the same, yes, but it is different
Sure the information is there, but is it really good game design when you need to make a spreadsheet in excel to compare information ?
I was more thinking of a short text describing the general characteristics of drive, so you can get at a glance what the drive is good and bad at without having to extract (or even write down) data from other drives. Maybe also some sort of "Tech level".
Im only in my first game, but i find the amount of drives confusing.
and yeah, it will be a bit confusing on your first game - but most complex games are generally, so you kinda just gotta deal with it.
Not making it easier for the player to make decisions by providing information is good game design ? Ok...
How about making the game only available in latin or old greek ? Whoever can't read it simply didn't invest enough brain and it would be even more complex, probably that would be to your taste ?