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- Welfare is great because USA has lots of Inequality, and to mitigate climate change.
- Knowledge is great because USA is only a Flawed Democary, and research is THE most importand resource during early game.
- Boost and especially Mission Control are great, because space is where all the cool kids hang out theses days. ;P
I recommend you find a balance and do whatever you want from there. ^.^
You may mix a bit, also by adding a bit of Mission Control in Canada before annexation or adding a bit of Coherence, but USA is best used as Big Stick of Earth.
Few years of military buildup with full fleets makes USA a perfect tool to crush Aliens on land. Before they can even disembark.
US is a powerhouse that does everything but tends to get destabilized and coup'd by the AI a lot. so you want to lower inequality with welfare and increase cohesion (with knowledge) to prevent that
i'd keep the economy just enough so GDP doesn't shrink, and focus mostly on knowledge. once you get some military investment modifiers, you might wanna start investing in that and navies. same with the economy once you get plus economy modifiers
you already have the best military at the start of the game so feel free bonk people with the big stick
Edit: This is why I don't look into forums for a game that I want to experience blind.
I think new players should be left to figure things out for themselves, is all. If they have questions, I try to answer of course, but encourage them to experiment and not tell them word for word what to do or expect. Like in this example: @strifeboy didn't even mention military, so I didn't tell them about it in my initial response (although it was obvious in my mind). All else, It's not hard to use these: Spoiler text Or is it?
Does this make sense? I might have sounded harsh earlier, and I apologize if I did.
Like, seriously, how is this surprising?
Also, if you already have control of the Executive of the US then you can just release those nations instead of causing revolutions that will ruin the place and make loose nukes if you haven't dismantled them.
Best things to do IMO until 2040-ish is to focus on stabilizing the US against unrest and raising cohesion to at least 2 or so to protect against waves of fear, while pumping government score and miltech with 20-40% IP across both.
The US's economy isn't really maxed out. You can raise it pretty well with the right combination of tech and government score while keeping IP to economy at least 6-8 points. The US also has a very high GDP reward for finishing the economy priority. Every IP in the US is so powerful because of the magnitude of US's numbers, so I don't understand neglecting economy to not increase IP. One more thing you can do is have one councilor do some periodic stretches of advise missions to increase IP when there aren't many high value missions for them to do at the time, ideally someone with a high science score to give a bonus to US tech output as well as the 25 admin score to GDP.
People say boost and MC, IMO the US isn't the best for these early on. Only because the US has other higher value tasks to focus on. But 2-5% IP for boost & MC early on won't hurt at all. But later on US boost and MC is good. But there is no getting around how the US has a pretty wide range of boost reward per completion. If you want US boost and MC early on, grab some of its nation exclusive orgs.