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Small nations simply don't have the resources to make themselves good. They're much more useful making things that enrich factions, like MC, Boost, and Funding, because they have fewer CPs and thus are lighter on CP cap for their number of IPs.
Spoils is somewhat different, because the payout is per CP, as well as based on the size of the economy, so large countries get more money per CP cap from Spoils than smaller ones, but large nations probably need to worry about fixing the damage that Spoils causes to the country with Welfare, whereas the Inequality that small nations accrue is easily dealt with once they get annexed into a larger country.
but getting more research means less population.
spoils is actually usefull because it can help you reduce your goverment screw and when you are trying to grow population you want to reduce goverment and education. + the extra money is nice, while the + defense for coup is almost pointless
wealth fare i heard some mathematicians claim it is too inconsequential to put investment in early game as it only reduce your investment point and you get more out of your existing investment point in to economy
you put investment in to welfare only when your need to rise stabilily but doesn't want to invest in unity because unity drops your goverment then you can think about investing in welfare.
Unity generates a lot of cohesion and acts like a constant publicity campaign, so in a similar way you can run a small amount of unity and your knowledge score will override it on the government, not that it especially matters either way.
GDP/capita gives you pop growth, you don't want this to go negative (from events etc.) so it helps beyond the basic increase in GDP. The event tied to national GDP going down are catastrophic as well, there's always a benefit in running econ if you want to hold on to a nation in it's own name longterm.
The china that gave me 2027 final victory objective unlock (brutal, servants, 1x speed) was on a lazy
3 economy
3 knowledge
3 welfare (it'd be 2 but my inequality got spiked)
1 military
1 unity (it was 2 when there was more of a threat to my cohesion. There's nothing wrong with having too much cohesion, it'll go down by itself once you fix the economy if you want it to)
1 funding
1 mission control
1 boost
for all points. This could definitely be optimized a lot more.
I just ran pure spoils in minor countries for cash. This is very reliable because there's always some fresh hell in africa or SA or wherever to fill in the gaps for, and other nations taking them from you doesn't matter at all. For servants specifically you can just run klepto default in the random points the ayys give you
>can you out welfare the ruling class throwing a coup?
Based on the wiki and backed up by my own experience, if government+cohesion-unrest*2 > 10, there will never be a coup ever even with 0% spoils (and it's pretty easy to maintain cohesion at 10 with unity investment). Ultramassive economies like china or the US are basically immune to outside interference, too.
Except Cohesion from it is only temporary so a HUGE waste of IP if your Cohesion resting point is low.
It will be negative from time to time for most developed countries and that don't affect your game at all.
Extremely inefficient. And winning by playing Servants is always an easy-mode because of few current issues with AI envy mechanic.
For mega-nation its:
0) Fix it (stabilize Unrest and Cohesion resting points). If you don't plan to use it as beatstick - consider using few armies (1-3) and disband excees ones.
1) Invest into 95-100% Economy until at least 48750 GDP per capita (I usually target 50k for some reserves). Keep an eye and fix Unrest / Cohesion issues happening during Eco growth.
2) Shape it in whatever you want.
- Research nation? Invest into Knowledge.
- Military beatstick? Invest into Military.
- Your luxury Citadel invulnerable to enemies? Cap Government (ideally drop to 0, but if it's already high - push to 10.0) and pump Eco even more (for pop growth and defense against enemy councilors).
- And whatever you want from it.
Of course if you really need some Boost / MC / Cash - don't be shy to run it.
(I would add it mostly for new players coming here so forgive me): And for Boost nations - really consider to grab something on equator. It will create a lot more Boost per each investment. In same time avoid Boost in nations like Canada, Sweden and so on.
Africa is full of poor singular nations with bad econ but should you create African Union or islamic Caliphate there and unite the poor countiries together, Africa becomes a powerhouse easily.
Until you have Research Campuses and decent space economy :)
France and Benelux get a special shoutout because they have colonial regions near the equator that get very good generation due to their location AND they have a strong economy to generate IPs with. France probably has better things to do, though, since it's the core of the EU.