Terra Invicta

Terra Invicta

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Alien taking control point is disgusting
Seriously, in 2030 it took away five control points of my EU within 3 months. Everytime when I managed to take back a control point, it just took it back almost instantly. DISGUSTING. SOOO DISGUSTING.
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Showing 1-15 of 30 comments
debott Aug 3, 2023 @ 9:23am 
Not going to argue your point. Humanity First probably shares this notion. ;)

The aliens operate very locally during the early game, meaning once they're in a specific region, they're unlikely to leave on their own. But on the flip-side also meaning they can be more easily localized...
Last edited by debott; Aug 3, 2023 @ 9:24am
lemurs2 Aug 3, 2023 @ 9:34am 
There are techs that mitigate their ability to take your points, and at least with how I play I get those as soon as possible.
noobermenschen Aug 3, 2023 @ 9:55am 
Originally posted by Yindiram The Faerie Dragon:
Seriously, in 2030 it took away five control points of my EU within 3 months. Everytime when I managed to take back a control point, it just took it back almost instantly. DISGUSTING. SOOO DISGUSTING.
Guns. Lots of guns. :)

I held off capturing my first Alien until I tracked down the ♥♥♥♥♥♥♥♥♥♥♥ that was flipping my Eurasian Union control points. Now I don't need to bother them on Earth anymore, don't want to bother them on Earth anymore. But another Ayy ♥♥♥♥♥♥♥♥♥♥♥ is flipping control points in China so I'm going to have to kill them, knowing I will pay a price.
noobermenschen Aug 3, 2023 @ 10:01am 
Originally posted by lemurs2:
There are techs that mitigate their ability to take your points, and at least with how I play I get those as soon as possible.
Aviso: What you're talking about is a lot of projects and a lot of research. But once you stack all of them they are quite effective, and the Ayys become your unwitting allies, allowing you to take control points they have flipped without annoying other factions. :)
gimmethegepgun Aug 3, 2023 @ 11:03am 
Time to utilize the time-honored strategy of murdering your enemies until they go away.
lemurs2 Aug 3, 2023 @ 11:22am 
Lol, that is what I end up doing when I get frustrated.
Mavrah Aug 3, 2023 @ 11:59am 
The aliens start the game with a number of unfair advantages, including maxed-out stats that will overwhelm your noob councilors.
gimmethegepgun Aug 3, 2023 @ 12:19pm 
Originally posted by Mavrah:
The aliens start the game with a number of unfair advantages, including maxed-out stats that will overwhelm your noob councilors.
They are not maxed out. They're high, for sure, but they gain experience and level up just like human councilors do.
noobermenschen Aug 3, 2023 @ 5:44pm 
Originally posted by Mavrah:
The aliens start the game with a number of unfair advantages, including maxed-out stats that will overwhelm your noob councilors.
I believe Alien Councilors' stats aren't as high as they were earlier. I'm not 100% sure about this though. I think in trying to make Ayy Councilors a challenge for the player the Devs made it impossible for AI factions to advance their storylines, except for the Servants and Protectorate.
corisai Aug 3, 2023 @ 6:10pm 
Originally posted by Yindiram The Faerie Dragon:
Seriously, in 2030 it took away five control points of my EU within 3 months.
Why you're not killed all aliens on Earth in 2030?


Originally posted by noobermenschen:
Aviso: What you're talking about is a lot of projects and a lot of research. But once you stack all of them they are quite effective, and the Ayys become your unwitting allies, allowing you to take control points they have flipped without annoying other factions. :)
Waste of time & RP. Killing them all and starting total war much more efficient (as it unlock your MC too).

P.S. A special bonus of early (really early - 2026-2027) total war is ability to lock Servants storyline. So they're no longer became a threat to you as will be unable to make AA.
Last edited by corisai; Aug 3, 2023 @ 6:12pm
noobermenschen Aug 3, 2023 @ 8:23pm 
Originally posted by corisai:
Waste of time & RP. Killing them all and starting total war much more efficient (as it unlock your MC too).

P.S. A special bonus of early (really early - 2026-2027) total war is ability to lock Servants storyline. So they're no longer became a threat to you as will be unable to make AA.
You really are a one string banjo aren't you. ;)
corisai Aug 3, 2023 @ 8:30pm 
Originally posted by noobermenschen:
You really are a one string banjo aren't you. ;)
That's way more efficient & fun way to play then sitting under MC cap & doing nothing turn after turn until 2035-2040. It isn't very hard too especially on Normal (I don't suggesting a Jupiter rush as it require some practice & quite specific playstyle and faction).

Same with alien agents (and as you'd noticed - not only I'm suggesting to kill them all). All special projects will only reduce their speed of stealing CP from you. A bullet into head will stop them completely.
Rippin Aug 22, 2023 @ 11:09am 
I'm suffering from this too. Alien take away all control points from China in months where I have spent ALL MY EARLY YEARS to take control. :(
просто чел Aug 22, 2023 @ 11:40am 
agreed, stats are very high, but can be manually decresed at TIFactionTemplate.jonson via notepad
neilwilkes Aug 23, 2023 @ 12:59am 
For all who lose CP to the Squiddies, are you making sure that you are keeping Public Opinion high for your faction in those Nations that are losing CP's to the Squiddies? The importance of keeping opinion high in your favour really cannot be overstated as the less PO in your favour the easier it is for the enemy to cause havoc.
Also, of course, shooting them in the face often helps too. I make it a matter of policy to first investigate & then shoot any other bugger who dares to plonk a councillor in my Home Nation - they get the message. Eventually.
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Date Posted: Aug 3, 2023 @ 9:14am
Posts: 30