Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The aliens operate very locally during the early game, meaning once they're in a specific region, they're unlikely to leave on their own. But on the flip-side also meaning they can be more easily localized...
I held off capturing my first Alien until I tracked down the ♥♥♥♥♥♥♥♥♥♥♥ that was flipping my Eurasian Union control points. Now I don't need to bother them on Earth anymore, don't want to bother them on Earth anymore. But another Ayy ♥♥♥♥♥♥♥♥♥♥♥ is flipping control points in China so I'm going to have to kill them, knowing I will pay a price.
Waste of time & RP. Killing them all and starting total war much more efficient (as it unlock your MC too).
P.S. A special bonus of early (really early - 2026-2027) total war is ability to lock Servants storyline. So they're no longer became a threat to you as will be unable to make AA.
Same with alien agents (and as you'd noticed - not only I'm suggesting to kill them all). All special projects will only reduce their speed of stealing CP from you. A bullet into head will stop them completely.
Also, of course, shooting them in the face often helps too. I make it a matter of policy to first investigate & then shoot any other bugger who dares to plonk a councillor in my Home Nation - they get the message. Eventually.