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It's absolutely hillarious - Vapor Core 3 have worse specific power then Molten Core 1, cost more resources and have only tiny better efficiency (92% vs 85%) and maximum output (15 GW vs 6 GW).
Vapor Core 1 is simply worse then Molten Core 1 completely. Yes, next tier of tech is worse then previous tier. I can't call it anything but idiotic move (none of such reactors exist so all their stats are pure devs imagination).
You also need to consider availability of drive techs: a lot of the Gas Core drives are better than the Lars, the only Molten Core drive that you're guaranteed to unlock (and that's just from Gas Core Fission, not Advanced Fission Systems)
Solid 1.
75% efficiency. 40 tons per GW. Max 2 GW. 0.2 fissiles per GW.
Compact Solid 1.
77.5% efficiency. 6 tons per GW. Max 1.5 GW. 0.03 fissiles per GW.
Molter Core 1.
85% efficiency. 3 tons per GW. Max 6 GW. 0.015 fissiles per GW.
Vapor Core 1.
90% efficiency. 13 tons per GW. Max 6 GW. 0.065 fissiles per GW.
Gas Core 1.
90% efficiency. 10 tons per GW. Max 6 GW. 0.05 fissiles per GW.
Before Gas reactors - every next tier is better in everything (and then scales up for their types of drive). Gas reactors are breaking that logic & Vapor Core 3 have even less max output then Compact Solid 5!
Plus as you correctly noticed - Vapor Core unable to fully utilize drives it's unlocking.
And on top of it all Gas Core "combat drives" (read with non near-zero thrust) have Exhaust Thrust not only less then Advanced Pulsar & Pegasus - no, they even worse then high-unlock chance Fission Spinner Drive.
So that's ruining all potential of Gas Core reactor too - high efficiency of it negated by weak engines.
P.S. Usage of Gas Core 1-2 is limited too - IMHO they're just artificial bloat of "content", unifying 1-2-3 levels into single Gas Core Reactor with a higher research cost will be much better (especially as don't need additional techs to unlock Gas Core 3).
P.P.S. For Vapor Core - I can't see any logic behind it except a "placeholder" or "meme for lulz".
P.S. Now when you pointed on that - Cavity and Quartz are really hilarious drives. Worse then previous tier 100% unlock drive
You're also overlooking the importance of Efficiency. In reality, using the Tin Droplet Radiator (125 tons per GW waste), those Specific Power numbers are actually:
Solid I: 71.25 t/GW
CS I: 34.125 t/GW
Molten I: 21.75 t/GW
Vapor I: 25.5 t/GW
Gas I: 22.5 t/GW
These numbers worsen, favoring the Gas Cores, with worse radiator tech (and obviously the inverse is true, but better radiators than Tin Droplet are much higher tech level and need a bunch of Nobles or Exotics)
Also, that's the floor. When looking at the ceiling, Gas Core III crushes the others in efficiency, at 95%, compared to 87.5% for Compact Solid V and 90% for Molten III, (and if you look at the Terawatt reactors, which need Advanced Fission Systems, Terawatt Gas Core III beats all other fission reactors except for the Salt Water reactors in every category)
Burner has a decent amount of thrust and much better EV. It's also guaranteed, and (slightly) beats out the guaranteed Lars in thrust.
I'll again point out that Burner is a guaranteed unlock.
Also, Pharos is decent. While it's not a guaranteed unlock, it's not that much worse than the Fission Spinner, so it's another chance to get a decent drive if you fail to unlock that.
That's exactly what I'm trying to say! Vapor & Gas reactors are below usual efficiency gain. Following your own calculations - they worse then Molten I :)
Either Gas 1-2-3 should be combined into a single tech or they definitely need some buffs. Currently they exist only to bloat our projects & reactors lists.
True. But that also mean both Cavity and Quartz should be either removed from the game or their stats get reworked - they have worse stats that 100% unlock drive from previous tier :)
Edit: For info about the Pulsar Fusion Drive you can go here: https://pulsarfusion.com/. Perhaps it's something entirely different than they have in mind for the Pulsars in-game but the ones in-game are too good by a large margin in comparison with their direct competition.
Also, the real reason why Advanced Pulsar is so dominant is because the combat thrust multiplier is free for some absurd reason. Getting extra thrust by dumping propellant in excess of what the drive normally is able to do should come with a corresponding loss of EV, because the drive doesn't have the power to increase it to the ideal operating temperature at that rate of flow.
2) Radiators are used for keeping comfort temperature that needed for weeks of space travel. Crew & ship components could endure temporary overheating to pretty dangerous levels (WWI tanks as example).
3) Radiators definitely have some spare capacity for case of maintenance (space ships are even more complex then modern navy ships - something will be always broken and being repaired).
As for me - it's plausible enough. And we already not a hard Sci-Fi as have magical lasers (unstoppable by armor at point blank instead of focal range issues of IRL lasers) and plasma (working 100% on fairy power)
UPD. I completed Terrawatt Gas Core Fission reactor III and not unlocked any of three drives from them. Sigh. Balance, lol >_>
afaik radiator efficiency scales linearly with damage. So no.
Eking out a low double-digit percentage increase might be plausible. Not 40x.
I 100% agree with you that Advanced Pulsar is broken OP. Pegasus more or less balanced (extreme mass of radiators & gamble) but Advanced Pulsar ...