Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) You'd completed all main objectives and unlocking a final, winning mission.
b) Your score is higher then all other faction by a large margin so you'd became a main threat (unsure how that score is calculated).
So @LorDC is absolutely correct - currently just ignore NAP and be hostile with everyone as total war among human factions is unavoidable.
P.S. It could be worth it in early game to avoid touching 1 faction & trade with them. But sooner or later they will begin hostile acts too.
Actually the AI more or less asked me for the NAP. It was considered "very generous" when I proposed it. I think it is because they were over CP cap and they had a bunch in shared countries and was profiting off of the federation's launch values. And they've been abiding it mostly, aside from the few CPs they took early.
A strict "no-no". Why you're feeding other faction with your Boost & Science & MC?
Because I'm investing my councilor action points into taking over other more valuable countries than 1 or 2 CP in my federation. It's simpler to have one faction not fighting me so I don't need to spend so much on defense.
Once you'd completed first megastate - other factions agents will be attracted to it like moths to flame.
Currently diplomacy between faction is completely broken (game is EA and active development). It's just a fact and you will see it yourself after playing a bit more.
P.S. War could trigger negative events so you need a massive force to conquer enemy capital quickly (my target is around 3 armies as I'm ignoring military spending completely).
Same with Protectorate and AI Academy :)
4 faction game protectorate and academy don't exist.
Previous game as the initiative i kept a NAP running with resistance nearly the entire game for fun, and even after annoucing my win condition they still remain as tolerance. so total war with everyone isn't hard coded, only for faction that are completly opposed to you.
Problem arise from the fact that any action agains't them would break it, purge, stealing etc ... so usually it's not possible if you want to min-max and take over the entire planet.