Terra Invicta

Terra Invicta

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limith Jul 26, 2023 @ 9:59pm
Non Aggression Pacts
So I entered a non aggression pact with a faction to focus on a third. A few turns later they flipped one of my CPs despite us having a non aggression pact (we still have one). I finally finished wrapping up what I wanted against the third faction and I diplo'd the faction back to tolerated. Is there any downside to now taking my CPS back from the faction I had a NAP with? Can I take them back and then get a NAP again?
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Showing 1-13 of 13 comments
limith Jul 26, 2023 @ 10:03pm 
Also does country wars break NAP?
LorDC Jul 26, 2023 @ 11:26pm 
Just don't bother NAPs.
corisai Jul 27, 2023 @ 1:35am 
Originally posted by limith:
Also does country wars break NAP?
Faction break it when:
a) You'd completed all main objectives and unlocking a final, winning mission.
b) Your score is higher then all other faction by a large margin so you'd became a main threat (unsure how that score is calculated).

So @LorDC is absolutely correct - currently just ignore NAP and be hostile with everyone as total war among human factions is unavoidable.

P.S. It could be worth it in early game to avoid touching 1 faction & trade with them. But sooner or later they will begin hostile acts too.
Last edited by corisai; Jul 27, 2023 @ 1:36am
limith Jul 27, 2023 @ 4:51am 
Maybe my playstyle is different than others but I've been quite successful with my NAP so far. I haven't reached the points where they autobreak it though. This game is long.

Actually the AI more or less asked me for the NAP. It was considered "very generous" when I proposed it. I think it is because they were over CP cap and they had a bunch in shared countries and was profiting off of the federation's launch values. And they've been abiding it mostly, aside from the few CPs they took early.
Last edited by limith; Jul 27, 2023 @ 4:52am
corisai Jul 27, 2023 @ 6:39am 
Originally posted by limith:
shared countries
Usually it's a bad idea - that mean AI could attack your Executive at any time. Also it deny using of Unity investments for keeping public opinion.

Originally posted by limith:
profiting off of the federation's launch values
A strict "no-no". Why you're feeding other faction with your Boost & Science & MC?
limith Jul 27, 2023 @ 6:48am 
Usually it's a bad idea - that mean AI could attack your Executive at any time. Also it deny using of Unity investments for keeping public opinion.
They are over CP limit and their CP is under crackdown/broken 24/7

A strict "no-no". Why you're feeding other faction with your Boost & Science & MC?
Because I'm investing my councilor action points into taking over other more valuable countries than 1 or 2 CP in my federation. It's simpler to have one faction not fighting me so I don't need to spend so much on defense.
corisai Jul 27, 2023 @ 6:54am 
Originally posted by limith:
Because I'm investing my councilor action points into taking over other more valuable countries than 1 or 2 CP in my federation.
So very early game. Huh, that's why NAP is "working" for you :)

Once you'd completed first megastate - other factions agents will be attracted to it like moths to flame.

Currently diplomacy between faction is completely broken (game is EA and active development). It's just a fact and you will see it yourself after playing a bit more.
limith Jul 27, 2023 @ 7:17am 
Originally posted by corisai:
Originally posted by limith:
Because I'm investing my councilor action points into taking over other more valuable countries than 1 or 2 CP in my federation.
So very early game. Huh, that's why NAP is "working" for you :)

Once you'd completed first megastate - other factions agents will be attracted to it like moths to flame.

Currently diplomacy between faction is completely broken (game is EA and active development). It's just a fact and you will see it yourself after playing a bit more.
I think it's different playstyle, I already have basically 2 meganations (not fully consolidated). Thanks to my NAP the other two factions have been mostly fighting one another, so they haven't been hitting me. Also I share CPs in some countries with both factions (and they keep asking me to remove rivalries I enacted to boost stability). I pay $ after every hostile action I do to boost relations. It's 2027, still early.
Last edited by limith; Jul 27, 2023 @ 7:19am
corisai Jul 27, 2023 @ 7:25am 
Originally posted by limith:
I think it's different playstyle
My guess you're ignoring unification by military conquest & annexation. That's an obvious "hard mode" currently :steamhappy:

P.S. War could trigger negative events so you need a massive force to conquer enemy capital quickly (my target is around 3 armies as I'm ignoring military spending completely).
limith Jul 27, 2023 @ 7:32am 
Originally posted by corisai:
Originally posted by limith:
I think it's different playstyle
My guess you're ignoring unification by military conquest & annexation. That's an obvious "hard mode" currently :steamhappy:

P.S. War could trigger negative events so you need a massive force to conquer enemy capital quickly (my target is around 3 armies as I'm ignoring military spending completely).
I haven't been doing military conquests and annexation no, the countries I want to do them with have no armies and I've been too busy spending IP on stabilizing them rather than army because their unrest are too high. Instead I spam public outreach. Actually all of my councilors are doing PO right now as I plan on launching some coups against the servants once I get all of their major boost producing countries under my sway all in one go. They are building the countries up for me in the meantime. I have had a NAP with the servants for most of the game so far (mostly because the resistance for some bizarre reason decided to keep attacking me early game and servants ignored me). Since my relations with servants have been quite well they seem to be tolerating my PO swaying their countries to me. Would be a big betrayal but can't let the servants control too many countries.
corisai Jul 27, 2023 @ 7:36am 
Originally posted by limith:
the countries I want to do them with have no armies and I've been too busy spending IP on stabilizing them
You're doing a Chaliphate so early? Wow. Because I don't remember any other mega-nation that would require stabilizing ASAP & lacking a military for starting annexation route.

Originally posted by limith:
Would be a big betrayal but can't let the servants control too many countries.
Same with Protectorate and AI Academy :)
limith Jul 27, 2023 @ 7:38am 
Originally posted by corisai:
Originally posted by limith:
the countries I want to do them with have no armies and I've been too busy spending IP on stabilizing them
You're doing a Chaliphate so early? Wow. Because I don't remember any other mega-nation that would require stabilizing ASAP & lacking a military for starting annexation route.
Egypt and Saudis are surprisingly stable, no I haven't done their tech. I'm referring to East Africa/AU I have Tanzania and Ethiopia but both super unstable and no military to declare war with. Ethiopia already fractured to Tigray

Originally posted by limith:
Same with Protectorate and AI Academy :)
4 faction game protectorate and academy don't exist.
Last edited by limith; Jul 27, 2023 @ 7:41am
Galroche Jul 27, 2023 @ 11:29am 
It is possible to keep a NAP running even late in the game and prevent total war even while annoucing your win condition (probably not with every faction, but at least with the resistance).

Previous game as the initiative i kept a NAP running with resistance nearly the entire game for fun, and even after annoucing my win condition they still remain as tolerance. so total war with everyone isn't hard coded, only for faction that are completly opposed to you.

Problem arise from the fact that any action agains't them would break it, purge, stealing etc ... so usually it's not possible if you want to min-max and take over the entire planet.
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Date Posted: Jul 26, 2023 @ 9:59pm
Posts: 13