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Game is realistic - you can't expect capital ships to make a maneuvers in time. In my experience Destroyer is a biggest ship that (with decent engines!) could be used for actual maneuvers in combat.
Last advice: AFAIK, AI can't keep formations, yet, so by your maneuvers divide their forces and defeat them in detail. In this way even when your forces are nominally much weaker you can win without losses because locally they can become much stronger.
Edit: Don't forget about keeping your attention to rotation when you design your ships - with some engines, eg. some of antimatter ones, you can have decent (or even very good) combat acceleration while rotation of your ships can be very bad (ships are too heavy for maneuvering thrusters which don't scale to main engines).
But don't expect to ever be as manouverable as the alien ships, or at least don't expect that to happen until the very end of the game when you get your hands on the best stuff that will allow even the big ships to do some pretty cool things.
Also, it might just be that you're making your ships too heavy by sticking a lot of unnecessary armor on them.. really, there are a lot of factors to consider. People asked for screenshots for a reason, a written explanation from you doesn't really help much. Want help, just make some screenshots of ship designs so people can critique them and offer advice, or identify whether it is a design that is a problem or the way you use them in combat.
Even basic Advanced Pulsar could do some interplanetary transfers if you're using adequate ships (read: small) and especially if don't mind to bother with refitting (like installing extra armor at destination).
Advanced Pulsar Escort with some efforts could hit 4G acceleration :) It lack fuel for prolonged maneuvers indeed, but could dodge a few mag shots.
A lot depend on techs available to you and phase of game (some awesome early designs are mostly useless in late game). Fastest way to find out it by screenshots - show us a ship you think your best one.
https://steamcommunity.com/id/thatsxcombaby/screenshot/2059883332617336109/
https://steamcommunity.com/id/thatsxcombaby/screenshot/2059883332617342212/
https://steamcommunity.com/id/thatsxcombaby/screenshot/2059883332617342445/
https://steamcommunity.com/id/thatsxcombaby/screenshot/2059883332617342704/
It also doesn't have anywhere near enough armor for something with so little point defense or maneuverability.
The ECM is also nigh worthless for something with so little armor, because it can't survive a single missile hit, so reducing the hits by 60% isn't going to do much for it, because it needs to stop 100%. ECM doesn't help Point Defense at all at protecting the ship, because it only works once the missile has gotten through the PD.
60cm lasers just don't kill ships. They're a point defense weapon in all but name, not an anti-ship weapon.
Kinetic weapons have no practical ammo limitation, so there's no need for any magazines, let alone 3. Also, small kinetic weapons don't generally kill ships.
In tandem with what I said above, an important problem is that you're putting these on different ships. When battle starts between large fleets, it randomly chooses which ships are put into battle, which means that mixed composition fleets may not work out like they ought to, because it may put too much of one thing and not enough of another into the fight.
I can't identify missile weapons by their icon, so I can't really comment except to say that it doesn't have very much armor, and probably can't dump all of those magazines in a short enough time span to be worth using 3 of them.
How much armor SHOULD I be putting on these ships? I have absolutely no frame of reference, I try to use the auto-builder as a sort of reference even though it makes bad ships but I thought it at least put a good amount of armor on.
1. Static wall of death, in which you don't maneuver at all (so very easy even for beginners), depending on your PD to destroy incoming projectiles and missiles and having enough weapons to destroy enemy ships fast before they outmaneuver you. For this kind of tactics your ships have much too little PD coverage and especially if facing enemy with combination of lasers and plasma - too little frontal armor (you need something in range 50-80).
2. Highly maneuverable wall of death (which I find much more engaging and it's much more cost-effective), in which you are almost constantly (in the early game sporadically) doing 3-4g maneuvers, avoiding enemy projectiles and missiles (PD is much less needed here and sometimes even not needed at all if you are skillful) while doing attack runs (they look different depending on what attack weapons you use) to defeat the enemy, preferably in detail. For this kind of tactics your ships have much too low maneuverability (too small combat acceleration combined with much too small turn rate) and generally need smaller ships (I prefer Corvettes as my main force in the later stages of the game when my main weapon are coils and I have at least Zeta Helion Drive and Escorts in the early game with missiles as main weapons and preferably Advanced Pulsar Drive if it unlocked).
Designs for maneuverable tactics demand better insight of you because your ships have to be as light as possible while at the same time decently armored, with 3-4g combat acceleration and with enough DV (read: tanks, which are heavy) for their strategic use.
Edit:
You are generally right but I sometimes give a magazine to my pure coil Destroyer design - this design is expected to be in large battles when I have comparatively to the enemy a very small but highly maneuverable force and I am afraid of running out of projectiles from its 2-slot cannon and 1-slot cannons of Corvettes before I defeat them in detail.
Is this design any good?
Other than killing large clusters of enemy ships, my strat usually includes building a bunch of cheap nuclear missile armed ships to buff my own fleet strength as well.
As for antimatter .... Mercury supercolliders, though they can quickly consume your Fissiles if you overdo it.
The Titan is not worth it. Nope. Avoid. Also don't bother with torch drives or any of that stuff ... the resource requirements to build and refuel them is insane.