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Sid Meier would never come up with Terra Invicta unless he was steampunk wired into an HG Wells Martian Tripod first. Maybe wearing a hat made out of the Dune books for good measure.
Old Sid valued streamlined gameplay and simple decisions that created complex worlds. TI isn't in that vein at all. In TI, you make simple uninformed decisions that generally make things spiral into the abyss until the one moment you can hopefully drag the entire mess out of the clutches of the aliens, or at least tip the balance so that you personally don't quite die and the rest of the solar system be damned.
I am waiting for such a game for a long time - taking under consideration http://www.thehumanreach.net/index.shtm and Terra Invicta I have much confidence in Pavonis Interactive that they can pull it off with their next game :)
In Alpha Centauri, you are the alien invader, and the world doesn't spin.
Terra Invicta not even remotely close to tactical squad game (Xenonauts).
P.S. And there is zero politics in Xenonauts. Losing contol of countries because of bad score isn't politics.
Y'know I never thought of it that way, but you're right!
I remember an interview with the original XCOM team from waaaaaay long ago where they said their vision for the final game/chapter of the franchise would have the player as the aliens trying to hold off a vengeful humanity from invading their homeworld.
I hope to live long enough to see that actually happen, too.
Colonel
Commissioner
Chairman
Total coincidence, I'm sure xD
I would pay good money to get a good working version of Alpha Centauri."
There isn't a GoG version floating around somewhere? Or a means to legitimately purchase it and run it in a personal VMWare Virtual Machine under Windows XP?
But that much is obvious from a basic descriptions an a steam page. And OP was obviously asking about gameplay, not plot.