Terra Invicta

Terra Invicta

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jswilliams Jan 20, 2023 @ 3:54pm
First mining complex, must spend Boost?
Getting back into the game. I can't remember if there was a slick way of building the first mining complex without all that Boost.

Right now I'm looking at 41 Boost for the mine on Luna which will get me water, base metals, and a tiny bit of fissiles.

But then even if I do build that, I still have to Boost nobles and volatiles for more mining complexes. I forget if the game allows to Boost some resources and spend space resources that you have mined.

Does the Construction module somehow make it less Boost expensive for Earth resources to build things in space?

Many thanks
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Showing 1-15 of 21 comments
Fasalrod Jan 20, 2023 @ 4:00pm 
Construction module doesn't reduce boost cost, it lets you found new habs/platforms locally to that system without having to launch them from earth. If you do need to use resources from earth in the form of boost, then it will not reduce construction time.

Building in space only requires you to have the base metal amount, the rest can be boosted but it will cost far, far less boost overall. Just cover all your resource types and you'll be good to go.
Last edited by Fasalrod; Jan 20, 2023 @ 4:00pm
Torpex Jan 20, 2023 @ 4:10pm 
I usually restart if I get bad Moonsites. You are not going to get anything great, but a good site is the one with fissiles and noble metals. IF you get water, volatiles and some metal, it's a bonus.

You need enough materials to take over mars before AI or it will be painful.

I know some people go straight to Mars, but that require a specific early Earth strat, i.e. going after boost countries.
gimmethegepgun Jan 20, 2023 @ 4:47pm 
Remember that the Interplanetary Chemical Rockets, Nuclear Freighters, and Advanced Chemical Rockets faction projects decrease Boost cost for things beyond LEO. ICR is easily acquired by the time you want to head to the moon (although the AI really doesn't prioritize choosing the Advanced Chemical Rocketry global tech, so you're probably going to have to choose it yourself), and if you rush Solid Core Fission Systems you might be able to get Nuclear Freighters before that (but that's unlikely, it's more feasible to aim to get that before going to Mars). iirc the numbers correctly, it sounds like you have ICR. But, anyway:

Originally posted by jswilliams:
I forget if the game allows to Boost some resources and spend space resources that you have mined.
The game allows you to Boost some and use space resources for the rest. However, it only allows you to send the complete amount of any one resource, so if you want to use Metals that you have in space you'll need the whole 10 Metals. Construction time will also be limited by the time it takes to Boost from Earth, rather than the construction time it would take to build in-situ if you had all of the space resources for it.
Still, the Metals are by far the largest component of a Mine, so getting Metals from Luna so you don't have to Boost that all the way to Mars should be your primary, and often only, goal for going to Luna. You don't need to pick a good Metals site (because there are no good Metals sites on Luna), any amount will suffice. If you can get both Water and Volatiles in a single site, that'll save you on maintenance Boost costs, but the only thing Luna ever has in a good quantity is Fissiles. Sometimes you'll find an amazing site there.
Autolykos Jan 21, 2023 @ 10:27am 
Originally posted by Torpex:
I usually restart if I get bad Moonsites. You are not going to get anything great, but a good site is the one with fissiles and noble metals. IF you get water, volatiles and some metal, it's a bonus.

You need enough materials to take over mars before AI or it will be painful.

I know some people go straight to Mars, but that require a specific early Earth strat, i.e. going after boost countries.
I'd say Moon resources are exactly the other way around. You want one base one the Moon for Water, Volatiles and Metals (that's what you need most of, and thus eats the most Boost later). Getting Nobles and Fissiles is nice, but not really necessary. That's what you go to Mars (and later Mercury and Jupiter) for. Building too many Moon bases will eat MC and delay your expansion to Mars. And it will also cripple the other factions, which isn't desirable if you're anti-alien (Resistance, Humanity First, Academy and Exodus should work together in the early to mid game).
ian.whitchurch Jan 21, 2023 @ 3:34pm 
Originally posted by Autolykos:
I'd say Moon resources are exactly the other way around. You want one base one the Moon for Water, Volatiles and Metals (that's what you need most of, and thus eats the most Boost later). Getting Nobles and Fissiles is nice, but not really necessary. That's what you go to Mars (and later Mercury and Jupiter) for. Building too many Moon bases will eat MC and delay your expansion to Mars. And it will also cripple the other factions, which isn't desirable if you're anti-alien (Resistance, Humanity First, Academy and Exodus should work together in the early to mid game).

Absolutely this.

Note that the more factions are shooting at the aliens, the fewer alien raids will be going all the way from the outer system to attack your stuff, because some of them will be off teaching the other human factions a lesson.
corisai Jan 23, 2023 @ 5:12am 
Originally posted by Autolykos:
I'd say Moon resources are exactly the other way around.
No, @Torpex was right.

Water, Volatiles and Metals are plentiful on Mars. While Luna would be your main source of Fissiles for a long time (Noble metals are disputable as now Mercury have adequate amount of it).

If you are not going boOoring wait-until-end-game-tech then you really need it for a combat-capable vessels.

Originally posted by Autolykos:
Building too many Moon bases will eat MC and delay your expansion to Mars.
Nobody is forcing you to make more then one base at Luna until you get your economy running :)

Reclaiming all nice stuff later is easy with marines :)
Last edited by corisai; Jan 23, 2023 @ 5:14am
Asuzu Jan 23, 2023 @ 3:31pm 
Originally posted by Torpex:
I usually restart if I get bad Moonsites. You are not going to get anything great, but a good site is the one with fissiles and noble metals. IF you get water, volatiles and some metal, it's a bonus.

You need enough materials to take over mars before AI or it will be painful.

I know some people go straight to Mars, but that require a specific early Earth strat, i.e. going after boost countries.

You don't really need nobles to build in space on Mars, it will just be more expensive.

But yeah, securing 1-2 Luna bases that cover base resources is a major boost to take over entire Mars. Just don't overdo it, investing too much boost into Luna means you won't have boost to rush as many Mars sites as possible.

You still need to collect every boost org you can (I inspect AI to see their boost incomes, and if I see its big I know they got some juicy orgs for me).

After securing Mars usually you can relax and take off your boost in countries since its useless later on. Passive boost income is still enough to get entire Ceres and Mercury.
Last edited by Asuzu; Jan 23, 2023 @ 3:34pm
Don Vincenzoo 57 Jan 24, 2023 @ 1:08am 
i am on 2035 ! i build 5 base in spoace but nothing on a planet.... oups
Asuzu Jan 24, 2023 @ 5:39am 
Originally posted by Don Vincenzoo 57:
i am on 2035 ! i build 5 base in spoace but nothing on a planet.... oups

You are ways too slow on space expansion for that timeline :steamsad:
Fixing up space mining asap and taking over juiciest mining spots is crucial.
Torpex Jan 24, 2023 @ 10:56am 
Originally posted by Don Vincenzoo 57:
i am on 2035 ! i build 5 base in spoace but nothing on a planet.... oups

Initially you don't need anything on LEO. I usually build one station after Mars is secured as a fleet base. Later you can expand as you see fit, research and money generating stations.

Your second station should be on Mars to launch probes and as a defense fleet base.

Aim for Mercury by 2029. If you dominate public research and hold Mercury mission unresearched, you can do a complete takeover when ready.

You will need a 3rd dedicated Fleet Base at Mercury with a defense task force to keep your research and MC stations safe.

I usually don't bother with asteroids. Aliens destroy my bases there anyways after I erase their landing force in mid 30s.

The reason I am singling out "Fleet" bases, as they have 4 defense modules vs 1 for all other ones. They also have 2-4 shipyards depending on station tech tier.

Again, that's what worked for me. Some people go for either not pissing aliens off as long as possible or locking down inner space ASAP and go for broke with MCs.
Don Vincenzoo 57 Jan 24, 2023 @ 1:30pm 
Originally posted by Torpex:
Originally posted by Don Vincenzoo 57:
i am on 2035 ! i build 5 base in spoace but nothing on a planet.... oups

Initially you don't need anything on LEO. I usually build one station after Mars is secured as a fleet base. Later you can expand as you see fit, research and money generating stations.

Your second station should be on Mars to launch probes and as a defense fleet base.

Aim for Mercury by 2029. If you dominate public research and hold Mercury mission unresearched, you can do a complete takeover when ready.

You will need a 3rd dedicated Fleet Base at Mercury with a defense task force to keep your research and MC stations safe.

I usually don't bother with asteroids. Aliens destroy my bases there anyways after I erase their landing force in mid 30s.

The reason I am singling out "Fleet" bases, as they have 4 defense modules vs 1 for all other ones. They also have 2-4 shipyards depending on station tech tier.

Again, that's what worked for me. Some people go for either not pissing aliens off as long as possible or locking down inner space ASAP and go for broke with MCs.
aliens come on earth : they create base, come wsith spaceship bringing material and weapon. i send them nuclear bomb but that doesn't destroy the base or the structure or the ship they cam with . they rape me and the whole planet ! lol !
i don't even build a space ship or any base on any planet !! HAHAHAHAHA !!

but that was fun run !
Asuzu Jan 25, 2023 @ 1:14pm 
Originally posted by Torpex:
Originally posted by Don Vincenzoo 57:
i am on 2035 ! i build 5 base in spoace but nothing on a planet.... oups

Initially you don't need anything on LEO. I usually build one station after Mars is secured as a fleet base. Later you can expand as you see fit, research and money generating stations.

Your second station should be on Mars to launch probes and as a defense fleet base.

Aim for Mercury by 2029. If you dominate public research and hold Mercury mission unresearched, you can do a complete takeover when ready.

You will need a 3rd dedicated Fleet Base at Mercury with a defense task force to keep your research and MC stations safe.

I usually don't bother with asteroids. Aliens destroy my bases there anyways after I erase their landing force in mid 30s.

The reason I am singling out "Fleet" bases, as they have 4 defense modules vs 1 for all other ones. They also have 2-4 shipyards depending on station tech tier.

Again, that's what worked for me. Some people go for either not pissing aliens off as long as possible or locking down inner space ASAP and go for broke with MCs.

Pretty much that. Your shipyards has be super protected with LD, no other stations matter.
If aliens kick your shipyards out of space its gg, you will never get back in space, since they relentlessly destroy any stations you start building.
Last edited by Asuzu; Jan 25, 2023 @ 1:14pm
Don Vincenzoo 57 Jan 25, 2023 @ 3:56pm 
Originally posted by Asuzu:
Originally posted by Torpex:

Initially you don't need anything on LEO. I usually build one station after Mars is secured as a fleet base. Later you can expand as you see fit, research and money generating stations.

Your second station should be on Mars to launch probes and as a defense fleet base.

Aim for Mercury by 2029. If you dominate public research and hold Mercury mission unresearched, you can do a complete takeover when ready.

You will need a 3rd dedicated Fleet Base at Mercury with a defense task force to keep your research and MC stations safe.

I usually don't bother with asteroids. Aliens destroy my bases there anyways after I erase their landing force in mid 30s.

The reason I am singling out "Fleet" bases, as they have 4 defense modules vs 1 for all other ones. They also have 2-4 shipyards depending on station tech tier.

Again, that's what worked for me. Some people go for either not pissing aliens off as long as possible or locking down inner space ASAP and go for broke with MCs.

Pretty much that. Your shipyards has be super protected with LD, no other stations matter.
If aliens kick your shipyards out of space its gg, you will never get back in space, since they relentlessly destroy any stations you start building.

but i can only build 4 module on station !
shipyard cost me 10 energy so i have to put an energy battery (take 2d slot on 4 ) . after that i have no more energy so i can add an other energy module and 1 defense ...
Torpex Jan 25, 2023 @ 4:13pm 
You need to research tier 2 hubs. I can't recall exact math right now, i think tier 1 station has space for a dock (-10), construction module (-10) and two fissile piles (+20).

Tier 1 stations are useful when you build them from a colony ship, i.e drop a platform + construction module at your future base.

later you can also use fissile platforms in your deep strike TFs to build temporary refuel/repair stations.
Don Vincenzoo 57 Jan 25, 2023 @ 4:31pm 
Originally posted by Torpex:
You need to research tier 2 hubs. I can't recall exact math right now, i think tier 1 station has space for a dock (-10), construction module (-10) and two fissile piles (+20).

Tier 1 stations are useful when you build them from a colony ship, i.e drop a platform + construction module at your future base.

later you can also use fissile platforms in your deep strike TFs to build temporary refuel/repair stations.

thanks ! i just build on moon ! i have a spot for mining but i can build no mine ..... you know what kind of research i have to do ? i have nothing about mining in research list
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Date Posted: Jan 20, 2023 @ 3:54pm
Posts: 21