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Building in space only requires you to have the base metal amount, the rest can be boosted but it will cost far, far less boost overall. Just cover all your resource types and you'll be good to go.
You need enough materials to take over mars before AI or it will be painful.
I know some people go straight to Mars, but that require a specific early Earth strat, i.e. going after boost countries.
The game allows you to Boost some and use space resources for the rest. However, it only allows you to send the complete amount of any one resource, so if you want to use Metals that you have in space you'll need the whole 10 Metals. Construction time will also be limited by the time it takes to Boost from Earth, rather than the construction time it would take to build in-situ if you had all of the space resources for it.
Still, the Metals are by far the largest component of a Mine, so getting Metals from Luna so you don't have to Boost that all the way to Mars should be your primary, and often only, goal for going to Luna. You don't need to pick a good Metals site (because there are no good Metals sites on Luna), any amount will suffice. If you can get both Water and Volatiles in a single site, that'll save you on maintenance Boost costs, but the only thing Luna ever has in a good quantity is Fissiles. Sometimes you'll find an amazing site there.
Absolutely this.
Note that the more factions are shooting at the aliens, the fewer alien raids will be going all the way from the outer system to attack your stuff, because some of them will be off teaching the other human factions a lesson.
Water, Volatiles and Metals are plentiful on Mars. While Luna would be your main source of Fissiles for a long time (Noble metals are disputable as now Mercury have adequate amount of it).
If you are not going boOoring wait-until-end-game-tech then you really need it for a combat-capable vessels.
Nobody is forcing you to make more then one base at Luna until you get your economy running :)
Reclaiming all nice stuff later is easy with marines :)
You don't really need nobles to build in space on Mars, it will just be more expensive.
But yeah, securing 1-2 Luna bases that cover base resources is a major boost to take over entire Mars. Just don't overdo it, investing too much boost into Luna means you won't have boost to rush as many Mars sites as possible.
You still need to collect every boost org you can (I inspect AI to see their boost incomes, and if I see its big I know they got some juicy orgs for me).
After securing Mars usually you can relax and take off your boost in countries since its useless later on. Passive boost income is still enough to get entire Ceres and Mercury.
You are ways too slow on space expansion for that timeline
Fixing up space mining asap and taking over juiciest mining spots is crucial.
Initially you don't need anything on LEO. I usually build one station after Mars is secured as a fleet base. Later you can expand as you see fit, research and money generating stations.
Your second station should be on Mars to launch probes and as a defense fleet base.
Aim for Mercury by 2029. If you dominate public research and hold Mercury mission unresearched, you can do a complete takeover when ready.
You will need a 3rd dedicated Fleet Base at Mercury with a defense task force to keep your research and MC stations safe.
I usually don't bother with asteroids. Aliens destroy my bases there anyways after I erase their landing force in mid 30s.
The reason I am singling out "Fleet" bases, as they have 4 defense modules vs 1 for all other ones. They also have 2-4 shipyards depending on station tech tier.
Again, that's what worked for me. Some people go for either not pissing aliens off as long as possible or locking down inner space ASAP and go for broke with MCs.
i don't even build a space ship or any base on any planet !! HAHAHAHAHA !!
but that was fun run !
Pretty much that. Your shipyards has be super protected with LD, no other stations matter.
If aliens kick your shipyards out of space its gg, you will never get back in space, since they relentlessly destroy any stations you start building.
but i can only build 4 module on station !
shipyard cost me 10 energy so i have to put an energy battery (take 2d slot on 4 ) . after that i have no more energy so i can add an other energy module and 1 defense ...
Tier 1 stations are useful when you build them from a colony ship, i.e drop a platform + construction module at your future base.
later you can also use fissile platforms in your deep strike TFs to build temporary refuel/repair stations.
thanks ! i just build on moon ! i have a spot for mining but i can build no mine ..... you know what kind of research i have to do ? i have nothing about mining in research list