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That said, small nations are plenty capable of creating MC, Boost, and Funding (in fact, they're way better at it, due to cube root scaling on IPs, and the increased CP cost large nations have due to more CPs in them, which is why the EU is much better than the other major powers in the long term, since you have the constituent states build up these values while you wait for your ability to Unify them)
you go for nation that already have high population, like China or India or can merge into gigastate via tech, Caliphate is largest possible nation, reaching 8b population without cheats or exploits.
second largest nation is India, it will reach 3b with single tech and natural growth.
USA is strongest nation at start of the game, but it can't actually grow due to lack of population and ever if you merge all possible regions, it will not reach 1b.
Unfortunate that it seems minor nations are rather lackluster as an option but so be it.
Most of the action from the mid-game on is out in space, so the fact that you haven't blobbed your motley grab bag of 1-3 region nations into a couple of mega-nations shouldn't be a major issue.
So by staying "minor" you will be a bit weaker in early game (as less research mean less ability to control global science) but could snowball almost as much as superpowers later.