Terra Invicta

Terra Invicta

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winnie Jan 3, 2023 @ 3:45pm
Taking China or India?
Which country is better to target?

I won't have control points fore full control of either. But with India It would be closer.

Currently both are quite tasty. India have better research, but china has better economy and Income.

India is also quite easier to change public opinion for me. (have chinese counselor, but don't like to waste XP on national hero).

So what your suggestions? Whico one is better?

And is it workh having only 1-2 CP in country? OR better wait till I have more reosureces.


If I abandonig currently countries, I would have less Science in total.


P.S. for some weird reason in my playthrough USA has really small budget for development. Science is also not so good. Only boost is OKish. But it was good at game start, now other nations developed space program. Perhaps this is because of Unrest caused by AI factions? (they actually pulled coup in USA)
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Showing 1-15 of 46 comments
winnie Jan 3, 2023 @ 3:50pm 
I guess, I'll take over India and boost public opinion in China just to keep others away from it.
kalonjelen Jan 3, 2023 @ 4:06pm 
India is a better base of operations because of its higher pop growth and democracy score. China ends up being better for having bigger countries - it has significantly better unification possibilities both in taking things and in being taken by countries.

If you are going to go after one or the other it's good to plan on getting both, but India is probably a better earlier bet. It's also significantly easier to get early on compared to China, which tends to be almost impossible to get early game.
alpha2117 Jan 3, 2023 @ 6:13pm 
China is easier to maintain especially if you already have control of the Eurasian Union and North Korea. India is easier for other factions to try to get into so it's more challenge to keep.
gimmethegepgun Jan 3, 2023 @ 9:22pm 
Originally posted by alpha2117:
India is easier for other factions to try to get into so it's more challenge to keep.
Until they hit 7 or 8 Democracy score or something, India has the Religion CP instead of the Mass Media CP. The tiniest bit of Unity spending will crush other factions' attempts to improve public opinion there.
alpha2117 Jan 3, 2023 @ 10:02pm 
Originally posted by gimmethegepgun:
Originally posted by alpha2117:
India is easier for other factions to try to get into so it's more challenge to keep.
Until they hit 7 or 8 Democracy score or something, India has the Religion CP instead of the Mass Media CP. The tiniest bit of Unity spending will crush other factions' attempts to improve public opinion there.

Good point.
winnie Jan 4, 2023 @ 12:32pm 
Thanks, for your tips.
gimmethegepgun Jan 4, 2023 @ 1:44pm 
As an addendum, to illustrate how powerful the effect of the Religion CP is:
One time, playing as Servants, the aliens gave me the Religion CP in India. At this point, India had either 5 or 6 CPs (I can't remember), and all of the other ones were held by I think Academy. I set the one CP I held to only run Unity, and the value it ended up stabilizing at was about 2/3 Servant, 1/3 Academy. Despite only having 1/5 or 1/6 of the CPs.
Asuzu Jan 4, 2023 @ 10:20pm 
China can be constructed into PAC which is huge, especially if you connect entire Indonesia into it through Thailand's SE alliance.
India is kind of a dead end, can connect a few territories and that's it. I'd go for it very last.

The most power play is to open EU, construct entire EU, then construct full PAC, then connect all of it into Eurasian Union from Russia.
But I hate Russia, so I just dissolve it between EU and PAC and call it a day.
Last edited by Asuzu; Jan 4, 2023 @ 10:21pm
Swat__Raptor Jan 5, 2023 @ 4:45am 
I like nations that I can break and recombine into a number of medium size nations. like the eu with it many 3-4 cp member states. I want stable states to generate ip so I can militch up and build armies, generate mc and funding, everything. China is not great for that.

You can swap territory between china and Taiwan to boost Chinas overall militech to Taiwan's lvl, so great for early military and you can break off Taiwan again have it rush militech again and do it again. but in terms of overall ip production, not great.

With India you can combine with a number of okay sized states and it's territory is so populous that granting independence will make higher cp states once you deal with some of the early econ issues, so good long term ip production and growth potential, but a rougher start.
gimmethegepgun Jan 5, 2023 @ 5:48am 
Originally posted by Swat__Raptor:
I like nations that I can break and recombine into a number of medium size nations. like the eu with it many 3-4 cp member states. I want stable states to generate ip so I can militch up and build armies, generate mc and funding, everything. China is not great for that.
If you want to miltech up, dividing the nation is the absolute worst thing you can do. Armies, MC, and Funding are all better with a split though.
Swat__Raptor Jan 5, 2023 @ 7:23am 
Originally posted by gimmethegepgun:
Originally posted by Swat__Raptor:
I like nations that I can break and recombine into a number of medium size nations. like the eu with it many 3-4 cp member states. I want stable states to generate ip so I can militch up and build armies, generate mc and funding, everything. China is not great for that.
If you want to miltech up, dividing the nation is the absolute worst thing you can do. Armies, MC, and Funding are all better with a split though.
A single territory with high ip is fairly good for uping militech.
Big single nations are bad for building armies and navies and if you don't have those militech don't mean much.
And if you want to build armies dividing nations increases your overall ip with which you can pump into armies and navies. Once your done you cede territory first then unify to minimize the effect of pop change on militech value.
Asuzu Jan 5, 2023 @ 7:53am 
Why everyone is so aroused by miltech? It's useless.
Aliens cannot land if you got proper defensive fleets in orbit, ever.
And if you keep pushing back tech progress of Servants, they cannot gift a country to aliens either.
And if by any chance aliens do land something, just nuke it and call it a day.
And you never need armies to take territories because 2-3 operatives can slaughter any control point opposition in any country and replace with yours.
In general, its more profitable picking locks than bashing doors...
Last edited by Asuzu; Jan 5, 2023 @ 7:55am
gimmethegepgun Jan 5, 2023 @ 7:58am 
Originally posted by Swat__Raptor:
A single territory with high ip is fairly good for uping militech.
Only if you conquer the other territories. If you Unify with them then it's absolute trash compared to keeping them together.
Swat__Raptor Jan 5, 2023 @ 8:33am 
Originally posted by gimmethegepgun:
Originally posted by Swat__Raptor:
A single territory with high ip is fairly good for uping militech.
Only if you conquer the other territories. If you Unify with them then it's absolute trash compared to keeping them together.
Better to cede territory to it that way it takes no hit to militech
gimmethegepgun Jan 5, 2023 @ 5:17pm 
Originally posted by Swat__Raptor:
Originally posted by gimmethegepgun:
Only if you conquer the other territories. If you Unify with them then it's absolute trash compared to keeping them together.
Better to cede territory to it that way it takes no hit to militech
It'll still take some hit when you Unify the capitol, since you can only cede non-capitol regions.
Even aside from that it's still worse at raising miltech than running Military in the combined nation, since the large nation will have fewer IPs without the small nations inside of it.
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Date Posted: Jan 3, 2023 @ 3:45pm
Posts: 46