Terra Invicta

Terra Invicta

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Usa economy won't grow
Hello everyone,

i took the usa and i currently have the following stats:

democracy 8.1
inequality 3.5
cohesion 4.8

i am currently spending 30% on economy and my gdp keeps shrinking
26% goes to welfare
another 28% to knowledge
and 9% for the army.

All my 6 armies are deployed and not at home. Not sure if that makes any difference

and it just keep s shrinking and shrinking. I would appreciate any help.
Last edited by vladimirov.victor.78; Dec 26, 2022 @ 12:49pm
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Showing 1-7 of 7 comments
lemurs2 Dec 26, 2022 @ 1:53pm 
First, the AI rarely works on economy so the world GDP tends to shrink, plus wars damage economies. Your GDP is affected by the world GDP, which is why it will not grow.

Second, the game is predicated on a ~44,000 per capita, so if a country has a lower per capita income it tends to rise easily, but if you have an income above 44,000 per capita it tends to fall or at least not rise.
gimmethegepgun Dec 26, 2022 @ 2:39pm 
Armies that are not in their home region consume an additional 0.5 investment points per month.

The GDP effects of global warming are percentage-based, while the Economy priority gives a flat bonus to GDP per capita, so rich nations have difficulty keeping their GDP per capita steady. That's generally fine though, it needs to fall quite a lot for it to have much of an effect on their IPs.
ColonialFungus Dec 26, 2022 @ 2:44pm 
The US is pretty close to maxxed out economy wise until you start mega nation building with it. If you want to grow a nation to the moon India and China are good choices. US is great for immediate research and economic boons and the best military of any nation starting out (with a ♥♥♥♥ ton of Navies to boot).
LorDC Dec 27, 2022 @ 8:35am 
Originally posted by lemurs2:
Second, the game is predicated on a ~44,000 per capita, so if a country has a lower per capita income it tends to rise easily, but if you have an income above 44,000 per capita it tends to fall or at least not rise.
This is just plain wrong. There is nothing like that in game code. (Yes, I disassembled and looked at it.)
GDPpC is only ever affected by:
1) Completing economy priority.
2) Ecological damage. (Global warming.)
3) Leaving/joining federations and coups.
4) Nukes and region damage from wars and bombardments.
5) Various one-shot events (e.g. sanctions event).

In OPs case what he observes is simply result of global warming.

As a side note, there is no reason to push GDPpC past $48750. Why? Because past that it does not have effect of nations research output. And since IPs are cubic root of GDP there isn't much point in ramping up GDP for that either.
lemurs2 Dec 27, 2022 @ 8:48am 
You may say so, but I have a lot of game play that says otherwise. I can grow China or Indonesia or Vietnam easily but Korea, USA, or Japan tend to stagnate.
LorDC Dec 27, 2022 @ 9:12am 
Originally posted by lemurs2:
You may say so, but I have a lot of game play that says otherwise. I can grow China or Indonesia or Vietnam easily but Korea, USA, or Japan tend to stagnate.
That is an interaction between economy priority giving a flat bonus to GDPpC (with some modifiers) and eco damage being a percent value. So with low values economy priority wins out and at high values eco damage wins. There is no specific mechanic that pushes GDP to certain fixed value.
Last edited by LorDC; Dec 28, 2022 @ 3:58am
lemurs2 Dec 27, 2022 @ 3:50pm 
Ah, okay, did not realize that, thanks.
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Date Posted: Dec 26, 2022 @ 12:47pm
Posts: 7