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You can click on a country, click on a councilor, and then choose a mission to run there if you like. That's helpful when you already know where you want to do something. Also works with the F5 / Nation view, if you want to reduce unrest in the countries with the greatest unrest, for example.
I have several potentially great in development games in my library, that iv'e given up on, because of bad UI that never got updated.
Thanks, that helps a little.
Also found just now that when selecting control nation mission, you can cycle target nations using Tab button, but only in alphabetic order. Any idea how to make it cycle by success chance or other parameters?
Iv'e been doing that also, but rotating the globe hoping to spot a nation i might want that also has a good success chance is better, but also not great considering that different counselors have different success chances, so i have to do it for each one.
Like, right now, in my game, looking at the Central African Republic. It has a GDP of ~$5 billion and a population of 5.9 million. It lost $1.2 GDP per capita in the last month with no Economy spending. If its IPs weren't reduced by unrest, it would have 1.64. It gains $4.3 GDP per capita from completing Economy once, so it would easily sustain itself.
Now, CAP is just an objectively awful nation in the game, basically only good for running Funding or Spoils, but it would be plenty capable of sustaining its economy.
There are some nations that have very high GDP per capita but not much population, like Singapore and Ireland, who can't sustain themselves, but most countries aren't in that situation.
So basically, try to control say 1 stronger / larger economy, and the smaller nations around it, to form a sort of block? (like what Mistfox said about France and EU)
The nations in that block will benefit from the proximity in missions, and maybe other stuff i don't know about yet?
I did see down the research line that there are unification projects for when you control certain blocks like a part of Africa or Western / Eastern Europe. So i'm talking about something like that i guess.
Best i got so far is to form a semi block out of Egypt / Israel / Jordan / Syria / Iran, or any combination of African nations. And it's kind of meh compared to what the AI controls by that (early) point.
But I'm still playing on tutorial, so maybe i'll get it later.
Firstly, the main reason the Academy was able to grab what they wanted is because the Academy starts the game with a large amount of popular opinion in many nations. Their worldwide opinion will evaporate and half of their controlled CPs will get Cracked Down for a year after Deep System Skywatch is researched, as everyone suddenly realizes that peace isn't on the table right now.
Secondly, councilors are not all the same, and sometimes a generated councilor may be particularly good at taking certain nations due to traits such as Media Darling, Firebrand, or National Hero.
Third, if you want good chances you're likely going to need to work at it by using Public Campaigns to improve your odds.
Fourth, controlling CPs adjacent to the country gives up to +6 bonus towards Control Nation, Purge, and Public Campaign, so taking for instance the US is generally a process of taking control of Mexico and Canada first to make things easier to do.
Thanks for the help!