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翻訳の問題を報告
-Is it a realistic construct?
-Would it be effective in space combat?
-Should similar weapons be present in Terra Invicta?
In particular, I don't think 3kg space missiles are realistic at CoaDE tech levels simply from a control and sensor perspective (though maybe higher TI tech levels would enable it), I'm dubious of but not firmly set against the claim that that their on-target effects would be good, I think the overhead of handling and launching huge numbers of small missiles would be high, and I don't think TI should add Flea missiles.
You can either actually specify what you're arguing for and then argue for it, or decline to do so, I guess.
I don't believe a battle video is a reasonable level of proof to ask for. I do not, indeed, ask for it. I also don't offer it.
But it is the only evidence you could provide that I would actually see as evidence.
(Alien ships with high acceleration don't prove any point except that there are alien ships with high acceleration. Which wasn't actually contested.)
Or if you could specify a reproducible skirmish battle that would demonstrate that missiles can't hit?
Please provide proof of how many weapon hits you landed in your first-ever TI space battle.
You don't have it? Huh. Who would have thought.
Nobody has evidentiary records of everything. (Not even a streamer who actually has never played the game without recording it, because some things will have happened outside the field of view.)
It's really impressive how you managed to figure out I can't prove something that I never claimed and specifically said I wasn't claiming. I'll go so far as to claim that I don't believe that half of my missiles actually hit a target.
Which, of course, isn't a problem. If 1/6th of missiles actually hit a target, that would be great. Lower fractions are viable. Not that fraction hitting is really a sensible metric, since getting through point defense is mostly not a matter of probabilities in TI.
If you fail to do so, you acknowledge CoaDE is the most realistic thing currently available.
You can test it yourself against every stock ship or your own ships, just as others have done. I suspect you'll refuse to test anything which might contradict your opinions.
I think TI should have far more capable light missiles suitable for anti-torpedo / anti-fighter / anti-drone roles.
I also think TI should have heavier anti-ship missiles which can reliably catch 4 gee alien ships, which means they need to have at least 6 - 8 gee of accel. Unfortunately, there is only one missile in TI which meets that criterion and it does minimal damage.
I already have.
The problem lies with you, as you've stated that no level of proof will suffice.
Thanks for confirming my analysis of your position.
Wrong. In post #33 you claimed: "Have you looked at the combat acceleration of actual alien ships? Big spoiler: it isn't pegged at 4g. Not even close, not even for smaller ships."
I showed three examples of actual alien ships with 4 g-- or close to 4 g-- acceleration.
You acknowledge that you aren't going to provide proof of your own claims, and when you are called on it, you make unreasonable demands.
You've already stated that you aren't willing to live up to your own demands.
Unlike you, I am not a hypocrite and am willing both to meet a reasonable burden of proof and to accept claims made by others who offer that same reasonable level of proof.
You did! You showed that some alien ships have high enough accelerations that they can out-accelerate most missiles. It's an interesting observation. It doesn't change that many alien ships, including smaller ships, don't have that acceleration, which is what I said.
If you wanted your point to be 'there exist alien ships that are hard to hit with missiles', well, we wouldn't be this deep in an argument about it.
I rhetorically point out that your allegedly reasonable demands are anything but. Of course you don't have that. And of course I don't have proof of the several battles where I killed alien ships with my Keelback monitors. Because why would I? I didn't fight those battles for you, I fought them because I was playing the game.
And yet they still happened. And then you claimed that they could not happen because missiles can't hit.
#1: You haven't named a more plausible system for testing modules.
#2: Terra Invicta is a game. It's allowed to have things which do not pass a "strong claim of realism.", especially if the change results in better gameplay.
What makes you think that real missiles with guidance can't fit into a 3kg mass?
https://en.wikipedia.org/wiki/NAVAIR_Spike
No, what you claimed was that I failed to examine the combat accel of actual alien ships, and that was obviously mistaken.
You then claimed the accel limit was not pegged at 4g, when it is in fact limited to 4g per the ship designer. Again, obviously wrong.
You replied to me originally, and not vice-versa.
But you lack the conviction to prove your claims....
I am willing to review your evidence on the second part of post #39 about a single missile hit resulting in "the ship is crippled or destroyed". I've never seen an alien ship be crippled or destroyed by a single missile hit, although I have seen that happen with a nuke torpedo.
You have the burden of proof, not I.
And your concern about me designing ships is misplaced, because I want to see an alien ship be "crippled or destroyed" by a single missile hit. Unarmored player ships are not relevant.
Meaning, they aren't all 4gs. Not that their acceleration cap isn't 4gs.
Yes, I'm sure this 2-mile maximum range missile can track a target at 1000km.
"Most" is not the correct standard. "Enough" is. And "enough", as can be readily seen with a strong missile launcher, is often enough just one.
I've given you the incredibly easy to duplicate experiment. Do it yourself.
The amount of armor the aliens currently use on their ships is all but unarmored against stronger missiles. Who cares if they have 15 armor or whatever when the missile does over 100 damage? Alien ships have between 6 and 96 integrity. I don't know if that's overall or per-section, but assuming it's per-section, an Athena Torpedo will destroy a section in any ship at those armor levels and most will be completely destroyed.
Not to mention one other very important factor. The enemy is not actually evading, it's just maneuvering in weird directions. As for missile damage, it's kind of hard to get single hits on ships these days with the new "flush all tubes" mechanic but one important factor to consider is also WHAT type of missile hit. If it was those 50 damage missiles, most likely you won't get a kill but there are also the 150 damage missiles, those that used to fire in pairs. Those are likely to get one hit kills. So the stat of the missile also factors in heavily to the equation.
It's always going to be curvy, except for acceleration directly opposed to relative movement. Acceleration is second-order, it's in its nature to cause curvy movement.
Improperly using air physics means using improperly-shallow turns that in-atmosphere would limit turbulence, not curvy movement.
*shrug* I take it as them doing it to be used friendly, normal human brains get stabby painful when they have to handle real life microgravity movement. The complaints section would explode! lol. Same as the "constant speed" missiles since a missile under constant acceleration would simply streak across the screen after a build up time.
So the game just threw those numbers with zero information about what they refer to?
You were using CoaDE as a basis to argue that Terra Invicta should have Flea-like missiles. I am disputing that argument. Not whether the Terra Invicta devs are permitted to put anything in the game, which is a topic you just made up.
You were considerate enough to quote my exact words so I don't need to. You can look at your own post to see that this isn't true.
What I did say was that if you looked at alien ships, you'd see something.
Which even your cherrypicked examples actually supported despite them having way more performance than most (possibly any) ships I've examined in my own game. Most of them didn't have 4g acceleration. (They did have more acceleration than most if not all alien ships I've ever examined in my game, though.)
Yes, I definitely believe that you misunderstood my post that way after you've made so many posts engaging it as something less of an obvious strawman.