Terra Invicta

Terra Invicta

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Eclipse Dec 11, 2022 @ 11:57am
Enthrall
How to defend against it?I have reasearched several -2 techs,my agents have sciense 45 or so combined. Still Servants stole China,Eurasian union and Idia in 4 turns somehow. Is this broken?
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Showing 1-14 of 14 comments
gimmethegepgun Dec 11, 2022 @ 1:20pm 
If you have multiple -2 techs it might have actually been the Servants Purging it themselves. Were you significantly over your CP cap?
Premu Dec 11, 2022 @ 1:47pm 
The best defense against enthrallment is to kill or capture the alien agents and shoot down any alien ship which wants to bring in reinforcements. If you can live with the alien hate it generates, of course.

Enthrallment is really powerful, so even with several of those techs the aliens will be lucky sometimes, just not as often as without those.
Last edited by Premu; Dec 11, 2022 @ 1:47pm
Eclipse Dec 11, 2022 @ 11:19pm 
Originally posted by gimmethegepgun:
If you have multiple -2 techs it might have actually been the Servants Purging it themselves. Were you significantly over your CP cap?
No. But I think the mechanics is bugged as abduction cap has no limit. They have like +100 because of abductions they have perfromed in my countries. No way to stop it.
Eclipse Dec 11, 2022 @ 11:20pm 
Originally posted by Premu:
The best defense against enthrallment is to kill or capture the alien agents and shoot down any alien ship which wants to bring in reinforcements. If you can live with the alien hate it generates, of course.

Enthrallment is really powerful, so even with several of those techs the aliens will be lucky sometimes, just not as often as without those.
How much investigation I need to find their agent?They are also hard to kill as you can't imprison them and they like to hide in Servant/AA with 25+10 in security stat. And your agents have hard cap at 25.
Eclipse Dec 12, 2022 @ 9:04am 
Update. My operatives have 65 science combined and still allien agent one shot any point in any nation. Sometimes even 2-3 at once if they have 2-3 agents nerby. I have killed like 6 agents and alines are spamming them non stop. How much is enough?Or do I really need 120 science?
Last edited by Eclipse; Dec 12, 2022 @ 9:05am
AytaL Dec 12, 2022 @ 9:12am 
Are you doing the defend interest mission?
do you have at least 50% popularity?
Do you have high level of unrest?
Are you over your CP cap?
ulzgoroth Dec 12, 2022 @ 9:16am 
Originally posted by Eclipse:
Originally posted by Premu:
The best defense against enthrallment is to kill or capture the alien agents and shoot down any alien ship which wants to bring in reinforcements. If you can live with the alien hate it generates, of course.

Enthrallment is really powerful, so even with several of those techs the aliens will be lucky sometimes, just not as often as without those.
How much investigation I need to find their agent?They are also hard to kill as you can't imprison them and they like to hide in Servant/AA with 25+10 in security stat. And your agents have hard cap at 25.
You can imprison them with the right technology, but that's harder than killing them. Yes, they're hard to kill. And it doesn't help much unless you're blocking them from landing replacements.
Originally posted by Eclipse:
Originally posted by gimmethegepgun:
If you have multiple -2 techs it might have actually been the Servants Purging it themselves. Were you significantly over your CP cap?
No. But I think the mechanics is bugged as abduction cap has no limit. They have like +100 because of abductions they have perfromed in my countries. No way to stop it.
Do you actually know something about this, or are you just inventing things?
gimmethegepgun Dec 12, 2022 @ 9:31am 
Originally posted by ulzgoroth:
You can imprison them with the right technology, but that's harder than killing them.
It's easier than killing them if they're in a Servant nation or the AA, since friendly control points can give up to +6 defense against Assassinate, but it doesn't defend against Detain.
Eclipse Dec 12, 2022 @ 10:52am 
Originally posted by ulzgoroth:
Originally posted by Eclipse:
How much investigation I need to find their agent?They are also hard to kill as you can't imprison them and they like to hide in Servant/AA with 25+10 in security stat. And your agents have hard cap at 25.
You can imprison them with the right technology, but that's harder than killing them. Yes, they're hard to kill. And it doesn't help much unless you're blocking them from landing replacements.
Originally posted by Eclipse:
No. But I think the mechanics is bugged as abduction cap has no limit. They have like +100 because of abductions they have perfromed in my countries. No way to stop it.
Do you actually know something about this, or are you just inventing things?
No way they can steal 3 control points in nation that has 90% support, all tech researched and 65 science. In description of this ability abductions count as + to success chance. I guess abduction limit has no cap.
Eclipse Dec 12, 2022 @ 10:53am 
Originally posted by AytaL:
Are you doing the defend interest mission?
do you have at least 50% popularity?
Do you have high level of unrest?
Are you over your CP cap?
Yes. But I think enthrall ignores defend interest. Unrest is 0, support 90%, I am not over the CP cap.
Eclipse Dec 12, 2022 @ 10:56am 
Base diffictulty is 18. Positive modifiers: abductions, xenofauna, alien bases in this nation. Negative: science, special tech. This is from the codex.
Eclipse Dec 12, 2022 @ 10:58am 
I have found a bit roundabout way. You need to capture all servant agents,steal their admin orgs and kill them. This will drop their cap drastically and make crackdown and purge trivial. However this is hard to do as you need to capture all 6.
gimmethegepgun Dec 12, 2022 @ 11:04am 
Originally posted by Eclipse:
Originally posted by AytaL:
Are you doing the defend interest mission?
do you have at least 50% popularity?
Do you have high level of unrest?
Are you over your CP cap?
Yes. But I think enthrall ignores defend interest. Unrest is 0, support 90%, I am not over the CP cap.
Xenoforming in nation, adjacent nation CP control (Servants or AA), CPs in larger allies/federation (Servant/AA again)?
gimmethegepgun Dec 12, 2022 @ 11:07am 
Originally posted by Eclipse:
I have found a bit roundabout way. You need to capture all servant agents,steal their admin orgs and kill them. This will drop their cap drastically and make crackdown and purge trivial. However this is hard to do as you need to capture all 6.
If you're just interested in reducing their CP cap you don't need to steal their orgs. They have the same limit of 10 in reserve, so if they can't afford to equip a new councilor with their orgs when you assassinate someone, they'll be forced to sell them.
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Date Posted: Dec 11, 2022 @ 11:57am
Posts: 14