Terra Invicta

Terra Invicta

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Markus Barak Oct 12, 2022 @ 4:17pm
Antimatter Farms Broken
Did a mad push to Jupiter in order to setup an Antimatter farm for use in high tech Pion Drive. I already have 2 solar farm versions in orbit of mercury making me about .04 a day of antimatter with each Atomsmasher making .1 antimatter per month. So now looking at Jupiter around the small rock Adrastea with an antimatter value of 2 and a Antimatter farm that provides 50% return on the antimatter in orbit I should net 1 AM per month from each Farm of which I built 8 supported by 10 Heavy Fusion Reactor Farm. After months of construction and defending the Orbitals around Jupiter I am rewarded with a station that produces 8f total for the entire setup.... I dont even wanna know how many decimal places that is.... So its bugged right so I decided to go in and try to fix it or at least get me close to the value it should be. After changing the orbital from 2 to 550 and increasing the output of the Farms to just over 1000%... I get a total of... 4p *what ever decimal that is* per Antimatter farm.... So in 100 years I may be able to collect the same amount of AM that my Mercury farm does in a month... Jupiter is supposed to be the end game location to establish a base and farm AM for high tech gear.... Its broke.... Do not waste your time. Took all the motivation I had for the game and trashed it for the moment until they fix it.
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Showing 1-15 of 26 comments
dan_siegel30 Oct 12, 2022 @ 4:26pm 
Did you try to use the anti-matter, or did you get an indication that you ran out (meaning it ignored the '8f' of antimatter. in hex, or ascii, 8f is a alot. If its in ASCII, 4p would be less than 8f, so sounds strange. Thus, try to use as much AM as you can and see how much per month you CAN USE.
CG Oct 12, 2022 @ 4:27pm 
honestly on my first playthough i totally ignored antimatter bc of the small return.
they buffed it and t3 now costs 750 energy lol but we will see if its worth..

pion could be good if you could build more than 1 ship in a playthrough and the reason i turned to neutron flux torch..
Last edited by CG; Oct 12, 2022 @ 4:28pm
±Alvarex± Oct 12, 2022 @ 5:06pm 
It gets even worse. The moons / asteroids inside the rings of Saturn give 220-880 antimatter (depending on their rotation). They give 194f. Completely useless
DeciNinja Oct 12, 2022 @ 5:26pm 
Originally posted by dan_siegel30:
Did you try to use the anti-matter, or did you get an indication that you ran out (meaning it ignored the '8f' of antimatter. in hex, or ascii, 8f is a alot. If its in ASCII, 4p would be less than 8f, so sounds strange. Thus, try to use as much AM as you can and see how much per month you CAN USE.
8f isn't hex or ASCII, it means 8 femto-units of antimatter, with unit being 10 tons like every other resource. That translates to 80 nanograms. Likewise, 4p means 4 pico-units and translates to 40 micrograms.

In any case, if you think you've found a bug, submit a bug report. The devs were responsive when I did, but they don't appear often on the steam forums.
+1 on this, pretty sure its broked
corisai Oct 14, 2022 @ 11:12am 
Nothing is broken here.

Originally posted by Markus Barak:
Did a mad push to Jupiter in order to setup an Antimatter farm for use in high tech Pion Drive.
Pion Drive is simply a trap from devs :) And toy for cheaters :) With it AM consumption rate - it's expected that you will be never capable to utilize it.
Last edited by corisai; Oct 14, 2022 @ 11:12am
=(FGR)=Sentinel Oct 14, 2022 @ 11:24am 
Sadly it's less that Antimatter farms aren't working and more that the way natural antimatter is reported lies. The value reported is in micrograms (one millionth of a gram) per year when looking at the orbital statistics. If we assume a "unit" of antimatter is one gram, this means atomsmashers, which generate a set amount each month, will always produce several orders of magnitude more antimatter than an antimatter farm at present.
Jaridan Oct 14, 2022 @ 11:32am 
Originally posted by corisai:
Nothing is broken here.

Originally posted by Markus Barak:
Did a mad push to Jupiter in order to setup an Antimatter farm for use in high tech Pion Drive.
Pion Drive is simply a trap from devs :) And toy for cheaters :) With it AM consumption rate - it's expected that you will be never capable to utilize it.
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.
ulzgoroth Oct 14, 2022 @ 11:37am 
Originally posted by Jaridan:
Originally posted by corisai:
Nothing is broken here.


Pion Drive is simply a trap from devs :) And toy for cheaters :) With it AM consumption rate - it's expected that you will be never capable to utilize it.
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.
You have a point, but if you only noticed that with the Pion drive I question your perception.

There's a lot of 'this tech wants me to spend research on something that is always worse than stuff I already have' in the drive tree.
Vic Vinegar Oct 14, 2022 @ 11:48am 
Originally posted by Jaridan:
Originally posted by corisai:
Nothing is broken here.


Pion Drive is simply a trap from devs :) And toy for cheaters :) With it AM consumption rate - it's expected that you will be never capable to utilize it.
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.

yikes literally 60% of the tech tree is traps
corisai Oct 14, 2022 @ 12:01pm 
Originally posted by Jaridan:
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.
Should I remind you about wicked thing called "DLC"? :steamhappy:

Or miracle could happen and devs will remove tons of useless crap - it's a EA game.
Last edited by corisai; Oct 14, 2022 @ 12:01pm
heh Oct 14, 2022 @ 2:09pm 
Originally posted by Jaridan:
Originally posted by corisai:
Nothing is broken here.


Pion Drive is simply a trap from devs :) And toy for cheaters :) With it AM consumption rate - it's expected that you will be never capable to utilize it.
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.
"fun" is valueable
VoiD Oct 14, 2022 @ 2:45pm 
Originally posted by Vic Vinegar:
Originally posted by Jaridan:
this makes no sense. There's literally no value in putting something into the game that the player can never, "normally", utilize in any way. Only leads to frustration and better to just not include and frustrate the player with the option to begin with.

yikes literally 60% of the tech tree is traps
You're being generous.

If they removed 95% of the drives and reactors from the game it wouldn't lose anything, in fact, it would gain a cleaner UI and tech tree by disposing of ther garbage.
ulzgoroth Oct 14, 2022 @ 2:51pm 
Originally posted by VoiD:
Originally posted by Vic Vinegar:

yikes literally 60% of the tech tree is traps
You're being generous.

If they removed 95% of the drives and reactors from the game it wouldn't lose anything, in fact, it would gain a cleaner UI and tech tree by disposing of ther garbage.
There would be, what, two reactors?
VoiD Oct 14, 2022 @ 3:06pm 
Originally posted by ulzgoroth:
Originally posted by VoiD:
You're being generous.

If they removed 95% of the drives and reactors from the game it wouldn't lose anything, in fact, it would gain a cleaner UI and tech tree by disposing of ther garbage.
There would be, what, two reactors?
You're right, you can probably reduce it further.

Unless you had to keep the fission one for the early game, and any of the fusion ones for the late game, everything else is just senseless bloat meant to make scrolling down the research tree a pain in the ass for no reason. In the best case scenario, a terrible noob trap meant to make new players waste research otherwise.
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Date Posted: Oct 12, 2022 @ 4:17pm
Posts: 26