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I've heard the thing about the game speed affecting the bombardment but it's hard to say if it does or not. I had times where alien bombardment from small fleets would decimate tons of modules and times where it wouldn't. It seems to just be luck and heavily stacked against you.
The best strategy I've been able to find is to have 2 battlestations and 8 layred defense per hab and six fusion factory farms. They seem to prefer attacking weapons sites so lots of layred defense arrays seem to spread out the chance that some will live to shoot back.
Supposedly the issue is fixed in beta, though I've seen reports of other weird bombardment-related issues, so who knows....
When you get the bombardment message slow the game down to 3. Then watch the icons over on the left and when you see the fleet has stopped or was destroyed speed the game back up.
I usually prepare spaceport on a planets in my saves, to activate them when war starts.
In my current save Humanity First just got nuts, send ONE ship from the earth on a mars with a ♥♥♥♥♥♥♥♥ engine possible and absolutely destroys it lmao.
And i can't do the hell, cuz i need time to get prepare enough MC points, cuz my ship on mars orbit even if they can catch one or two ship, still need more fuel then they got.
The game already have an insane amount of micromanagment. and now i need babysitting litteraly every colony i got on a every asteroid?
Huge, what can i say.
And also that defensive weapons don't stop enemies dropping marines on you?
And that you can intercept ships with better performance by sending two fleets at once so they can only dodge one?
Cool to hear somebody being roughly handled by the human AIs though.