Terra Invicta

Terra Invicta

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Layered defense array not shooting back
It worked as it should when an alien ship tried to bombard my base on Mars.

But now another small ship attacks my mining base on an asteroid and the layered defense array is not shooting at all. There's no damage on the ship.

the UI tells me that the array has installed "large surface to orbit infrared laser canon"


as a side note, the game tells me that you cannot "bombard" from orbit with lasers on planets with atmosphere but it allows shooting at targets on orbit on Mars?
But eg. Mars has atmosphere!

Anyway, did someone else have an explanation or is it a bug?
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Showing 1-15 of 18 comments
Space Viking Nov 27, 2022 @ 3:04pm 
If you are playing with the last release it is a known thing. When aliens are bombarding slow the game down to 3 and your bases will shoot back.
cswiger Nov 27, 2022 @ 3:07pm 
Mars doesn't have much of an atmosphere. As far as the game is concerned, the weapon limitation applies to Earth and Titan. (Plus Venus, if there is some advanced tech that lets you land there...?)
Capsssssss Nov 27, 2022 @ 8:57pm 
This game is ♥♥♥♥♥♥♥ unplayable until they fix this. Losing battlestation after battlestation to a corvette with 142 strength against a mars surface base with 6100 strength whle playing the bombardment on 2x (3x is still broken)
Furluge Nov 28, 2022 @ 7:00am 
The main issue is that in bombardment the attackers get to launch attacks first. If they bring a big enough fleet or hit the right thing then you won't get a chance to fire back.

I've heard the thing about the game speed affecting the bombardment but it's hard to say if it does or not. I had times where alien bombardment from small fleets would decimate tons of modules and times where it wouldn't. It seems to just be luck and heavily stacked against you.

The best strategy I've been able to find is to have 2 battlestations and 8 layred defense per hab and six fusion factory farms. They seem to prefer attacking weapons sites so lots of layred defense arrays seem to spread out the chance that some will live to shoot back.
djconner Nov 28, 2022 @ 10:28am 
I trust this strategy about as much as voodoo rituals or psychic hotlines, but I try going from pause to speed of 1, then wait about 5 seconds, then 2, wait another 5 seconds, then 3.

Supposedly the issue is fixed in beta, though I've seen reports of other weird bombardment-related issues, so who knows....
Space Viking Nov 28, 2022 @ 12:48pm 
I fought over 100 battles at Mercury in my last game and slowing the game down to 3 did work. Sometimes the fleet took out part of the base and more often the base took out (or at least damaged) the fleet. It ended up with the low orbit of Mercury littered with damaged alien ships which when I got a fleet going there I took out.

When you get the bombardment message slow the game down to 3. Then watch the icons over on the left and when you see the fleet has stopped or was destroyed speed the game back up.
lastlonghorn Dec 4, 2022 @ 7:30am 
I lost literally all of my bases on mars with Each having at least 4 med defensive arrays. Now I find out that this is a known bug? FFS
RawCode Dec 4, 2022 @ 7:37am 
right now "late" game unplayable due to broken ground defences.
envLight Dec 4, 2022 @ 8:07am 
My arrays on mercury are able to do some damage to alien ships, but they summary power is like 1k they should absolutely destroy them. Can't belive that my another 40 hours save was just a waster of time.
Enoukdep Mav Dec 4, 2022 @ 5:30pm 
I don't think it's the game speed; I've been keeping up with the "set at speed 3" thing and I've only noticed two exceptions- once I forgot to slow down and still blasted a battleship in Mars orbit (it cut me up, though), and this one Gunship going for an Asteroid (like OP described) was and is invincible at any speed- it's survived three waves of Alien reinforcements! New ships show up (escorts, corvettes, destroyers, this one holy terror of a Frigate design that's been scything through my Monitors elsewhere), they die to green streaks, this one tiny Alien gunship is immortal.
Voyuer Dec 4, 2022 @ 5:45pm 
ive been stacking layered defence and battlestations onto my colonies pretty hard so even at full speed i've been able to disable or delete bombardment fleets (mind they still manage to take out a module or two) but theres been a couple times now where a single corvette has destroyed full defensive colonies at 3 speed and boy howdy let me tell you i saw ♥♥♥♥♥♥♥ red. like 8 LD and 2 BS and some ♥♥♥♥♥♥♥ single nose point corvette swoops in a decimates everything, i haven't been that mad since i used to play rust.
Mistfox Dec 4, 2022 @ 7:45pm 
Originally posted by RawCode:
right now "late" game unplayable due to broken ground defences.
Got to be a bit more pro-active in that case unfortunately, you'll need to send interception fleets out.
envLight Dec 4, 2022 @ 9:32pm 
Originally posted by Mistfox:
Originally posted by RawCode:
right now "late" game unplayable due to broken ground defences.
Got to be a bit more pro-active in that case unfortunately, you'll need to send interception fleets out.

I usually prepare spaceport on a planets in my saves, to activate them when war starts.

In my current save Humanity First just got nuts, send ONE ship from the earth on a mars with a ♥♥♥♥♥♥♥♥ engine possible and absolutely destroys it lmao.

And i can't do the hell, cuz i need time to get prepare enough MC points, cuz my ship on mars orbit even if they can catch one or two ship, still need more fuel then they got.

The game already have an insane amount of micromanagment. and now i need babysitting litteraly every colony i got on a every asteroid?

Huge, what can i say.
ulzgoroth Dec 4, 2022 @ 9:54pm 
Originally posted by envLight:
Originally posted by Mistfox:
Got to be a bit more pro-active in that case unfortunately, you'll need to send interception fleets out.

I usually prepare spaceport on a planets in my saves, to activate them when war starts.

In my current save Humanity First just got nuts, send ONE ship from the earth on a mars with a ♥♥♥♥♥♥♥♥ engine possible and absolutely destroys it lmao.

And i can't do the hell, cuz i need time to get prepare enough MC points, cuz my ship on mars orbit even if they can catch one or two ship, still need more fuel then they got.

The game already have an insane amount of micromanagment. and now i need babysitting litteraly every colony i got on a every asteroid?

Huge, what can i say.
You know the game actively discourages you scattering to too many places, right?

And also that defensive weapons don't stop enemies dropping marines on you?

And that you can intercept ships with better performance by sending two fleets at once so they can only dodge one?


Cool to hear somebody being roughly handled by the human AIs though.
gimmethegepgun Dec 4, 2022 @ 9:55pm 
Originally posted by Enoukdep Mav:
I don't think it's the game speed; I've been keeping up with the "set at speed 3" thing and I've only noticed two exceptions
The beta patch notes indicate it is the game speed that's the problem, but my experience shows it's not just that. I've had surface defenses fail to fire at speed 3 or even 2, but I think it might be partially due to a memory leak (I get low memory notices on occasion after playing a while, particularly when there have been space battles that I didn't autoresolve).
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Date Posted: Nov 27, 2022 @ 2:46pm
Posts: 18