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any chance you can add in editing of some values for our councilors? ive been editing my saves with notepad++ for a while now to customize my guys a bit at the start. some easy values ive been changing are the class of the councilors along with his/her stats (persuasion,investigation,command ect ect) also home region which affects some things and birth date+names.
changing councilor attributes is a simple numerical change under "attributes"
changing class is a simple 1 word change under "typeTemplateName"
changing home region is under "homeRegion"
also birth date is under "dateBorn"
also traits under "traitTemplateNames"
and names under
first name "personalName"
last name "familyName"
and "displayName"
might be able to get away with just editing displayname havent tested it with notepad++ edits yet.
i like to setup my councilors to reflect some real life potential councilors lol. like in my game when i took over USA i got a few tech moguls early on and named them Elon Musk and Mark Zuckerberg. also the initiative in that same game took over all of russia early on and had a politician that i renamed to Putin. even going so far to change their home regions and age.
anyways thanks again.
Hopefully next week along with a bunch of Nation editing options.
glad to help .. also another thing that i fergot is ancestry of councilor which also may affect some things similar to home region
is under "ancestry" in save file
from what i was reading (cant remember source) home region and ancestry has some sort of effect on mission success in home area's and acquiring of certain org's.
like if you got a chinese councilor his mission success chance of certain mission have better chances in home region than in non home regions and affects if he can purchase a chinese org with or without government trait .. dont remeber the specifics... but worth noting.
Further, when I then go into the game, it looks like some of it works (I can add influence, boost) but I can't add money or boost. I mean I can increase it in the program but in the game it still shows what it was before. If I load the save into the editor again, it shows some changes (an extra 5k money in my case) but not all (doesn't show the added boost.) BUT in game it still doesn't reflect the change in anything but influence and operations.
Even further weirdness, in the save editor the Influence and operations went back to the original values but in game they are indeed changed to what I set them initially. Really weird effects, not sure what to make of it.
Those are very odd issues, the resource editing should all definitely work correctly. Things that dont work are currently Disabled and shouldnt be able to be used. Everything that allows you to edit should be working currently.
Question: What is the name of your save game? Maybe a character encoding or length issue.