Terra Invicta

Terra Invicta

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The One True Morty Nov 21, 2022 @ 9:29pm
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Terra Invicta Save Editor v0.1 Release
Hello all,

This game is fantastic, a work of technical and design excellence. Unfortunately after my first 90 hour campaign I realized I likely wasnt going to have the time as an adult with a job to get the maximum enjoyment out of it.

For this reason, I have been working on a Save Editor for Terra Invicta and believe its ready for its v0.1 debut release. It is a little program written in VB.NET to provide a GUI for parsing and modifying important values in the save files.

For this initial release the program just supports editing Faction Resources and Faction Diplomacy. But I have a lot more planned, which is outlined in the README.

I am super interested in Feedback and any Bug Reports you all might have.

Version 0.1
- Initial release with Faction Resource and Faction Diplomacy editing options

Program available here: https://github.com/EllimistArcade/TerraInvictaSE

Sample Screenshots: https://imgur.com/a/LD677CM

I am working to get it added to Nexus Mods at the moment. Let me know your thoughts. Thanks everyone!
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Showing 1-14 of 14 comments
VVARHEAD Nov 22, 2022 @ 5:50am 
cool stuff, definitely appreciated.
Deus|Algor Nov 22, 2022 @ 11:11am 
Looks promising. It works with uncompressed save files I suppose?
Originally posted by Deus|Algor:
Looks promising. It works with uncompressed save files I suppose?
Haven't tried it yet, but the save files use standard gzip compression so wouldn't be hard to made an editor which worked with the compressed files.
fade7777 Nov 22, 2022 @ 2:01pm 
thanks morty
Editor works with compressed save files (which are the default format). Will decompress into a temporary file, and then recompress into a real save when you hit the Save button.
fade7777 Nov 22, 2022 @ 2:56pm 
Originally posted by The One True Morty:
Hello all,

This game is fantastic, a work of technical and design excellence. Unfortunately after my first 90 hour campaign I realized I likely wasnt going to have the time as an adult with a job to get the maximum enjoyment out of it.

For this reason, I have been working on a Save Editor for Terra Invicta and believe its ready for its v0.1 debut release. It is a little program written in VB.NET to provide a GUI for parsing and modifying important values in the save files.

For this initial release the program just supports editing Faction Resources and Faction Diplomacy. But I have a lot more planned, which is outlined in the README.

I am super interested in Feedback and any Bug Reports you all might have.

Version 0.1
- Initial release with Faction Resource and Faction Diplomacy editing options

Program available here: https://github.com/EllimistArcade/TerraInvictaSE

Sample Screenshots: https://imgur.com/a/LD677CM

I am working to get it added to Nexus Mods at the moment. Let me know your thoughts. Thanks everyone!

any chance you can add in editing of some values for our councilors? ive been editing my saves with notepad++ for a while now to customize my guys a bit at the start. some easy values ive been changing are the class of the councilors along with his/her stats (persuasion,investigation,command ect ect) also home region which affects some things and birth date+names.

changing councilor attributes is a simple numerical change under "attributes"

changing class is a simple 1 word change under "typeTemplateName"

changing home region is under "homeRegion"

also birth date is under "dateBorn"

also traits under "traitTemplateNames"

and names under

first name "personalName"
last name "familyName"
and "displayName"

might be able to get away with just editing displayname havent tested it with notepad++ edits yet.

i like to setup my councilors to reflect some real life potential councilors lol. like in my game when i took over USA i got a few tech moguls early on and named them Elon Musk and Mark Zuckerberg. also the initiative in that same game took over all of russia early on and had a politician that i renamed to Putin. even going so far to change their home regions and age.

anyways thanks again.
Yes, councilor editing is planned for next release :) Thank you for the extra info on things I could add! I hadnt considered homeRegion or dateBorn changes.

Hopefully next week along with a bunch of Nation editing options.
fade7777 Nov 23, 2022 @ 12:33am 
Originally posted by The One True Morty:
Yes, councilor editing is planned for next release :) Thank you for the extra info on things I could add! I hadnt considered homeRegion or dateBorn changes.

Hopefully next week along with a bunch of Nation editing options.

glad to help .. also another thing that i fergot is ancestry of councilor which also may affect some things similar to home region
is under "ancestry" in save file

from what i was reading (cant remember source) home region and ancestry has some sort of effect on mission success in home area's and acquiring of certain org's.

like if you got a chinese councilor his mission success chance of certain mission have better chances in home region than in non home regions and affects if he can purchase a chinese org with or without government trait .. dont remeber the specifics... but worth noting.
Cuppy Cake Nov 29, 2022 @ 8:10pm 
I'm not sure what parts work and what don't - first off whenever I do anything with it I'm told there was an unhandled exception and I have to click either continue or quit. If I continue it loads, but the same error pops up when I save.

Further, when I then go into the game, it looks like some of it works (I can add influence, boost) but I can't add money or boost. I mean I can increase it in the program but in the game it still shows what it was before. If I load the save into the editor again, it shows some changes (an extra 5k money in my case) but not all (doesn't show the added boost.) BUT in game it still doesn't reflect the change in anything but influence and operations.

Even further weirdness, in the save editor the Influence and operations went back to the original values but in game they are indeed changed to what I set them initially. Really weird effects, not sure what to make of it.
Interesting! Thank you for the error reports, I will start looking into what might cause that.

Those are very odd issues, the resource editing should all definitely work correctly. Things that dont work are currently Disabled and shouldnt be able to be used. Everything that allows you to edit should be working currently.

Question: What is the name of your save game? Maybe a character encoding or length issue.
kahektikor111 Feb 14, 2023 @ 7:36am 
We need version 0.2
Airborne Troll Apr 26, 2024 @ 9:08am 
I'm fairly certain the recent update broke this editor as it generates unhandled excepetions every time you open a save file since the update.
perl Apr 26, 2024 @ 4:06pm 
Very nice!
Ah darn, time to get back to work on it I guess.
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Date Posted: Nov 21, 2022 @ 9:29pm
Posts: 14