Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's capable of little more than destroying a ship that's already disabled.
So for space LayPD 1st slot is a laser Batteries, 2nd slot Coil Batteries, 3rd slot laser point defense. The laser cannons are for the ground. Which is confusing because default 2nd weapon is the 8" "cannon" would be less confusing if it was called 8" battery so we know thats the type of weapon that goes there.
Yes. If you plan on maining lasers, still research the batteries of coils for the defenses, and if you plan on maining coils, research the phaser batteries for the defenses,. Note- even if you research the ones that require exotics, and do not have exotics, they will still be on your defense platforms (UV phasers, Mk3 Coils, et al)
It should be all the same. Batteries batteries batteris.