Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Based on you saying it goes as the cube root, I think it might be the radius at which the blast wave achieves a particular strength level. That might vary that way. But of course that means that the area devastated scales as the square of the cube root, not as the cube root...
As for damaging the population it really depends how you distribute it. 10 'small' warheads all hitting the same spot does only a little more direct-effect harm than the first one. 10 small warheads laid out to efficiently cover a populated area might live up to your claim though.
where x = power of Hiroshima's bomb and r = range of Hiroshima's bomb, so there, so it's around 6.7r, then if you want an idea of the area ( a not so bad idea of what you're destroying ) it's 6.7².
So using the ingame antimatter torpedo on earth wouldn't kill far less pop, but the good side of antimatter as a weapon, is that nothing on the theory force you to use as much antimatter, you can decide to make a few mg antimatter bomb, (instead of 300g from the in-game torpedo launcher ) just to destroy some bunkers, a part of a city, or something like this with, you were right,probably less side effects than nuclear bombs
Maybe they should make some weapons that aren't really meant to fight ships, having much too slow velocity to be effective, but are excellent at bombardment. Like, they fire very quickly and deal a lot of damage due to a warhead (like a small antimatter warhead) or simply taking advantage of gravity to accelerate it, but firing them at velocities useful for ship combat would be too strenuous for that rate of fire.
Bombarding Earth does seem short of dedicated solutions.
As for antimatter, do keep in mind that the production rate of antimatter is counted in pico-grams, which is 0.000 000 000 001 grams. It'll take a long, long, long time to produce any amount that is meaningful in a bomb.
B) As you apparently don't realize, antimatter missiles are an actual in-game technology.
You should check your resources and what units of measurement they use before mouthing off. The world's annual production of antimatter is measured in the pico-grams, go wiki it. The game uses femtograms as the unit of measure for antimatter if I recall correctly. With such low units of measure, you are not talking about Star Trek levels of antimatter. It's more likely that the technology used is what is called "doped" reactions where antimatter is added as an additive to catalyze other reactions than as a main reactant. That would be an AM catalyzed pure fusion bomb rather than a pure antimatter bomb, the amounts of antimatter measured in the game does not support the idea or production of pure antimatter weaponry.
It is true that the game uses very small SI prefixes to measure antimatter. And literally every resource, though that's less often important.
First of all, collecting antimatter at Earth is pretty well pointless. That is indeed a very small number, even compared to the smallest use cases for antimatter. Around Jupiter you can get maybe-useful production, and around Saturn enough that it probably would let you use antimatter spikers quite freely.
Or you can research antimatter mass production and put super-colliders over Mercury and make the 'harvestable' antimatter into a rounding error.
As you can see, I have over a full unit - and that's with just one or two of the smaller antimatter generators (I got them before they got moved up the tech tree). I make more than half a milli-unit per day.
https://steamcommunity.com/sharedfiles/filedetails/?id=2891830991
E=2.247x10^16J m=2xantimatter mass ( m=matter+antimatter mass )
E/2c² = m = (9/2.247) = ~4.0kg
so the IG "nuclear torpedo" use 2kg of antimatter.
Nasa estimated that producing 10mg of antimatter (positrons ) whould cost around 250 millions. so, with enough money... why not : most of military programs cost way more.
https://www.nasa.gov/exploration/home/antimatter_spaceship.html
but it's a bit outdated ;)
So, can you check for everyone here on the thread, what weight notation does your antimatter stockpile use? I'm seeing an "n" there.
Then consider if that amount you stated can blow up anything other than a nose.
corsil once said here that antimatter explosions are just fantasy. This is what he means.
Materials other than antimatter are measured in tons. You can see that from the global screen where it states clearly that the prices are for per deca-ton. That isn't "a small prefix".
If I recall correctly, 1 gram of matter/antimatter annihilation (50% matter, 50% antimatter) is something like 21 or 22 kilotons of TNT. You can scale up the estimates from there.