Terra Invicta

Terra Invicta

View Stats:
Chauffeur Nov 8, 2022 @ 5:44am
South America problems!
Hi all. Love this game. Have done a few run throughs (always as HF faction, death to the xenos) as Russia/EU but always get clapped by the aliens around 2036 or so. I tried a game last night where I attempted to speed run to the South America great nation and it was a complete disaster. I could get all the countries but unrest is constantly going up in all of them. It took all of my counselors doing unrest reduction and pop support missions and I still couldn't prevent constant revolutions. Priorities were set to "stability" in all countries and it didn't help at all.

I haven't noticed this problem in any other region of the globe. And for the most part the continent was ignored by the other factions.

Is the a priority setting trick to getting these countries to stabilize?

By 2026 I had enough boost for a moon base but by that time all the best spots were taken and I couldn't produce enough research to get priority choice on new projects. It just seems like the whole continent is a trap for the unwary.
< >
Showing 1-2 of 2 comments
Morti Nov 8, 2022 @ 6:31am 
with counsilors and military priority you can modify the actual unrest value, but to modify the point where unrest "want" to go, the game call it "rest value" you have few levers :
-(in)equality : the higher the inequality is, the higher the unrest goes
-cohesion : the high unity => low unrest
-government : under 3 : the lower it is, the lower unrest goes ( you won't protest too much if the only answers are tons of bullets for you and your family )
Government over 6 democratic government low unrest.
government between 3 and 6 globaly increase unrest, but it's totally non linear.
-GDP / inhabitant ( rich people don't protest too much )

inequality ( and GDP ? ) and government modify cohesion rest value too :
So my policy to stabilize new countries focus 50/50 bewteen wellfare and economics, but you need to low unrest with your counsilors ( each unrest over 2 reduce your investment points by 10% ), in low government countries, consider add ~5-10% on unity : it can increase cohesion over 0, so unrest groth by 0.25/month instead of 1/month ) in democratic ones, invest in knowledge.

if you want more check it :
https://hoodedhorse.com/wiki/Terra_Invicta/Nations#Unrest
Anyways, it's far easier lategame when you have +150% to IP in economics and +80 in wellfare...
Last edited by Morti; Nov 8, 2022 @ 6:33am
Brakiros Nov 8, 2022 @ 6:42am 
Check your countries if they have cohesion at 0 unrest increases by +1 a month you'll never stabilize them and they will have constant unrest problems. You want to invest into unity not military to increase cohesion while you run around and reduce unrest with your councilors.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Nov 8, 2022 @ 5:44am
Posts: 2