Terra Invicta

Terra Invicta

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Protecting Habs
So a single tinny Alien Corvette turned up around Mars and bombarded my Hab with layered Defence and destroyed it. If layered defence is no good what am supposed to build ?
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Showing 1-15 of 15 comments
Brother Santodes Nov 5, 2022 @ 5:08am 
ships.
the farther you get into the game the more this can and will happen at terra i pretty much have to defend everything with ships because defense construction where good in the past and are now a joke.
You need to use multiple defense stations on bases for them to protect the base on their own, otherwise they get taken out easily. I'd say at least 2, but if you have the base at tier three, I've yet to see an alien defeat 3 battlestations.
Last edited by Blaze Shadowflame; Nov 5, 2022 @ 6:43am
N311 Nov 5, 2022 @ 7:18am 
you need a at least 4 layered defence with decent techs to kill a single corvette. Pretty much the way this game is on a planet you need atleast one strong point and the remaining colonies having light to mid defences. As the Ai prefers attacking your highest tier colonies first.

And if you only have one regardless of tech you leave yourself open to the odd lucky pot shot.
Last edited by N311; Nov 5, 2022 @ 7:20am
loudman2 Nov 5, 2022 @ 8:10am 
I'm seeing the same thing with 2+ Battlestations being wiped by the single corvette/frigate. That's not right.
Mistfox Nov 5, 2022 @ 8:12am 
Originally posted by loudman2:
I'm seeing the same thing with 2+ Battlestations being wiped by the single corvette/frigate. That's not right.
Which is why the best way to defend bases is by intercepting enemy fleets rather than passive defences. It still works for orbitals more or less but ground bases are very vulnerable to orbital bombardment.
loudman2 Nov 5, 2022 @ 8:17am 
Originally posted by Mistfox:
Which is why the best way to defend bases is by intercepting enemy fleets rather than passive defences. It still works for orbitals more or less but ground bases are very vulnerable to orbital bombardment.

The corvette arrives in one second - bombards - and then its gone - not flying away - gone - before my fleet - in the same orbit - can even respond. Like I said - that's not right. If that's the actual mechanic, they should just not put them into the bases at all, it's entirely pointless, providing no defence against even the smallest ships.
atomicturist Nov 5, 2022 @ 8:28am 
I hope the devs are awere of that issue. Lasers and phasers are anti ship/anti missile weapons. But put them on a base, they just shot down the ships, ignoring the projectiles. Not to mention that aliens just use a single mag round to kill 3 battlestations, 2 fusion arrays, barracks and 2 command centres, how efficient :)
Base defences should
1. Deter the attack, as it doeas with stations and fleets.
2. Shoot at incomming ordnance to prervent damage
3. Shoot at ships attacking the base

Curently, they only do point 3. Quite well. But damaging 40% of 10k base by 86 power frigate, with a single cannon, is really something that should go away during the demo period of the game.
Damedius Nov 5, 2022 @ 8:29am 
Yeah the update sucked all the fun out of the game. Having to send ship to intercept every day or two only to have them evade is tedious.

On top of that unlocking a end game engine is rather low. I have a 31% to unlock a salt water reactor 1 and then a 20% chance to unlock a salt water reactor 2.

The game was already longer and more padded than it need to be. Instead streamlining things the Devs decided to go in the opposite direction.
Last edited by Damedius; Nov 5, 2022 @ 8:33am
Reizo Icefield Nov 5, 2022 @ 9:23am 
You can look at the aliens, they have between 5 to 8 defences building on every hab/station.

Also, my battlestation can destroy most small ships when they decide to bombard.
I get the notice, x fleet is about to bombard, then nothing happens and in the news feed on the left I can see a note that enemy fleet was destroyed over my hab.
ulzgoroth Nov 5, 2022 @ 9:41am 
Ground bases are unable to defend themselves to a greater extent than really makes sense. (They're quite able to counter-attack! But not so much defend themselves.)

But having two destroyers (or maybe corvettes) as local guardships would let you deny such attacks easily without needing to be able to carry off long-range intercepts.
Originally posted by Reizo Icefield:
You can look at the aliens, they have between 5 to 8 defences building on every hab/station.

Also, my battlestation can destroy most small ships when they decide to bombard.
I get the notice, x fleet is about to bombard, then nothing happens and in the news feed on the left I can see a note that enemy fleet was destroyed over my hab.
I have seen that happen, yeah.
loudman2 Nov 5, 2022 @ 10:00am 
I used to see that - since yesterdays patch. I'm not.
Eltoron Nov 5, 2022 @ 10:06am 
Originally posted by loudman2:
Originally posted by Mistfox:
Which is why the best way to defend bases is by intercepting enemy fleets rather than passive defences. It still works for orbitals more or less but ground bases are very vulnerable to orbital bombardment.

The corvette arrives in one second - bombards - and then its gone - not flying away - gone - before my fleet - in the same orbit - can even respond. Like I said - that's not right. If that's the actual mechanic, they should just not put them into the bases at all, it's entirely pointless, providing no defence against even the smallest ships.
Check the news feed. Most probably it destroyed completely by your colony batteries.
loudman2 Nov 5, 2022 @ 10:10am 
Nope - colony destroyed - ship is onto another colony now. Corvette equipped with Adv. Light Mag cannon - no nukes or missiles, or other bombard weapons.
N311 Nov 5, 2022 @ 11:19am 


Originally posted by loudman2:
I'm seeing the same thing with 2+ Battlestations being wiped by the single corvette/frigate. That's not right.

Thats not what i was talking about

on tier one colony even a single point defense is useful vs destroyers. Quite often i see them not killing but crippling the offensive power of the attacker.

You need a basic level of 4 to protect you from RNG. When your being bombarded having a lone layered defense is bad as a the fleet will always destroy some mods, even a lowly destroyer can. You don't want it to be you sole layered defense that they destroy, allowing them to mop up tier 2 or 3 colony afterwards
Last edited by N311; Nov 5, 2022 @ 11:19am
N311 Nov 5, 2022 @ 11:23am 
You need a strong point to have the best chances of rebuilding if you get attacked by big fleet. You will still need a defense fleet for a location like jupiter after all defenses are there if you miss a small fleet
Last edited by N311; Nov 5, 2022 @ 11:24am
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Date Posted: Nov 5, 2022 @ 4:55am
Posts: 15