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the farther you get into the game the more this can and will happen at terra i pretty much have to defend everything with ships because defense construction where good in the past and are now a joke.
And if you only have one regardless of tech you leave yourself open to the odd lucky pot shot.
The corvette arrives in one second - bombards - and then its gone - not flying away - gone - before my fleet - in the same orbit - can even respond. Like I said - that's not right. If that's the actual mechanic, they should just not put them into the bases at all, it's entirely pointless, providing no defence against even the smallest ships.
Base defences should
1. Deter the attack, as it doeas with stations and fleets.
2. Shoot at incomming ordnance to prervent damage
3. Shoot at ships attacking the base
Curently, they only do point 3. Quite well. But damaging 40% of 10k base by 86 power frigate, with a single cannon, is really something that should go away during the demo period of the game.
On top of that unlocking a end game engine is rather low. I have a 31% to unlock a salt water reactor 1 and then a 20% chance to unlock a salt water reactor 2.
The game was already longer and more padded than it need to be. Instead streamlining things the Devs decided to go in the opposite direction.
Also, my battlestation can destroy most small ships when they decide to bombard.
I get the notice, x fleet is about to bombard, then nothing happens and in the news feed on the left I can see a note that enemy fleet was destroyed over my hab.
But having two destroyers (or maybe corvettes) as local guardships would let you deny such attacks easily without needing to be able to carry off long-range intercepts.
I have seen that happen, yeah.
Thats not what i was talking about
on tier one colony even a single point defense is useful vs destroyers. Quite often i see them not killing but crippling the offensive power of the attacker.
You need a basic level of 4 to protect you from RNG. When your being bombarded having a lone layered defense is bad as a the fleet will always destroy some mods, even a lowly destroyer can. You don't want it to be you sole layered defense that they destroy, allowing them to mop up tier 2 or 3 colony afterwards