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They are - Repair Bay in game, but it's quite advanced component.
Because shields are impossible in real science?
LOL? Next tier always completely better then previous.
Lasers, Plasma, Railguns/Coilguns and Particles have their own quirks & area of use. Nothing really hard here (except probably particle guns could get some love).
But other than that, yeah, things are pretty transparent on that front.
While the controls are workable they are somewhat awkward and you could probably remove half the engines in the game without missing much. The version we are playing should be called the long war version and there should be a streamlined normal version.
Also aliens will not escape your fleet if you're attacking their hab.
The early space game really is balancing out expansion and not angering the Aliens too much.
I'm at a point where I have anti-matter dirve and enough prods to supply them and make more of them, so chasing and annihilating AI fleet is pretty easy on my end now.
Maneuvering is ok on a single plane. Complexity comes mostly from Z-axis where your ships start to rotate when you don't need that. With some practice it was possible to move at desired direction outside of main plane. This is redone in recent patch, but I didn't try it yet.
Another problem with manuvering is that starting ships have no drives capable manuevering. So your ships fly like bricks.
Shields replaced with armor, lasers, PD etc. Ships are very much capable to be immune to almost everything.
There is damage control, but it's automatic I believe.
Not sure what you mean for overly complex stats for weapons.
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I have significant number of battles behind by year 2053. My initial reaction to ship battles was pretty much negative, mostly because I did not know how to handle it.
At this point I think the battles are very much ok, though requiring some tweaks. In particular I would like to have more options on starting formations. For example I would like to have 2-3 independent groups of ships starting at some distance, so some of them can engage enemies from flanks.