Terra Invicta

Terra Invicta

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Better Unification Logic
Maybe this is already happening but it would be nice if unification didn't just wipe out all achievement of the merging nations.

I'm playing Super russia (Forward Russia) and after gobbling up all of Europe it actually degraded some of my units. Germany had 4.8 military units but the second unification happened they went back to 3.9 or whatever my russia was at.

Suggestions as followed:

1) If armies are less than mother country they should be put on a feature that upgrades their armies at a set pace. Say, 10 days per 0.01 or something difference so lesser armies don't just immediately jump.

2) If armies are higher than mother country they should stay at that higher country and either slowly degrade OR as they take damage and get restored they fall back to the country's miltech level.

3) Military tech should provide a boost based on comparative sizes. So if Russia (3.5 military tech) merges with EU (4.5 millitary tech) and they have equal GDP/populations then it should blend the two and result in Russia now having a 4.0 (perfect average).

If China (3.0 military, 1 billion people) merges with Japan (5.0 military, 100 million people) then the result is China with 3.2 having gotten a small bump from Japan but not enough to go up a full tech level due to size differences.
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Showing 1-3 of 3 comments
Damedius Nov 4, 2022 @ 4:41pm 
Right now there is no reason to unify peacefully. Just control both countries then declare war on yourself.
Last edited by Damedius; Nov 4, 2022 @ 4:41pm
gimmethegepgun Nov 4, 2022 @ 9:19pm 
Originally posted by Damedius:
Right now there is no reason to unify peacefully. Just control both countries then declare war on yourself.
In the specific case mentioned it was beneficial to unify with Germany rather than conquering it. Unifying with it increased Russia's miltech by a bit, while conquering it wouldn't change it at all.

OP, here's how miltech works when peacefully unifying: Multiply the miltech value of each nation by the number of regions that nation holds. Add those two together. Divide this number by the number of regions in the combined nation. It is an average, but it's based on region count, not population or economy.
Whereas if you conquer territory, the miltech of the conquered nation will be ignored. As an example, NEVER unify Korea. Take control of North Korea, disarm the nuke, and declare war on South Korea. Then simply wait for the US to conquer NK on SK's behalf. Voila, you have now saved 560 investment points on Military in order to fix the damage you would've caused with unification. Minus 60 for the army, 25 for the nuke, and maybe like 3 on Economy for the economic damage caused
Last edited by gimmethegepgun; Nov 4, 2022 @ 9:51pm
corisai Nov 4, 2022 @ 9:35pm 
Originally posted by Damedius:
Right now there is no reason to unify peacefully. Just control both countries then declare war on yourself.
Except peaceful unification also add regions without claims in target country.


Originally posted by gimmethegepgun:
Protip: NEVER unify Korea. Take control of North Korea, disarm the nuke, end the alliance with China, and declare war on South Korea. Then simply wait for the US to conquer NK on SK's behalf. Voila, you have now saved 560 investment points on Military in order to fix the damage you would've caused with unification.
Or waste some time on Day0 by fixing devs mil techs non sense manually in save file ;)
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Showing 1-3 of 3 comments
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Date Posted: Nov 4, 2022 @ 4:30pm
Posts: 3