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There aren't a lot of materials which don't melt at such a high temperature, but at least the efficiency of a radiator increases with temperature, so really hot radiators can be smaller.
The claim that radiation doesn't work in space indicates that, frankly, you have not the faintest idea what you're talking about.
I'll readily say I'm not sure why one would use solid-phase dust instead of liquid-phase droplets, which seem to be much more commonly discussed, though I'm pretty convinced somebody did write a paper on that premise.
I could believe vacuum welding of the dust being a concern, but...I'm pretty sure that's not how vacuum welding works.
The space resource distribution is a lazy abstraction. But your actual technical complaint is grossly ill-informed.
The second, probably not if you're using thermoelectric power generation. For that to work, your cold sink (the radiator) must be colder than your hot sink (the reactor core) - the temperature differential is how you're able to recover power.
In the game, it seems that only reactor heat is monitored. (This is a kind of big error actually - under the stats the game uses firing weapons would generate a lot of heat and that heat is also lower-temperature and thus harder to deal with than reactor heat). And the radiators are assumed to run at a constant temperature per type (probably the maximum they can support) which is unlikely in some fringe cases (most obviously but unimportantly, fuel cells).
War time tends to make everything much much quicker. Nobody expected nuclear weapons this early and yet...
What seems more strange to me is the industrialization of these techs. Building one or two prototypes seems fair. Deploying massive 70k tons battleships in space in a year or two with no know-how seems pretty optimistic. But once again it's a game, meant to be fun and as of now it is already far too slow for most people...
Like tin droplet radiators that exist in a closed system of liquified tin particles that somehow don't randomly float out into space despite being a radiator and being exposed to the void.
its as hard scifi as the orion drives are
This[www.projectrho.com] is a liquid droplet radiator IRL. It doesn't work if the ship is accelerating.
True. Of course some losses are anticipated so cooling system will have some reserves but that will be more like an emergency mode.
Really even more rigid deployable radiators are mostly unlikely to stand up to the kind of accelerations our ships perform. Huge cantilevered aluminium vanes aren't all that sturdy.
(AV:T rules are that ships cannot engage combat thrust with radiators deployed, for a point of reference.)
The modern world doesn't have inventors that stumble on new materials or laws of physics anymore. Today there are institutions that throw billions of dollars on innovation in tech and explore the given problem exhaustively and run into brick walls all the time. We are likely at the beginning of a technological plateau. Most new 'tech' companies that promise quick innovation are just grifters capitalists trying to steal your money with false promises (Theranos is the big example).
So most of the late game tech in this game will probably never happen anytime soon.