Terra Invicta

Terra Invicta

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Aliens & Coups
Hey there

Playing as the servants (i know, boooooh) and trying to achieve a state where the aliens control enough of earth's population. I've been doing a great job at destabilizing all other factions and I control China, India and Russia - all of them in their greater nation format. With them, I control around 4B of earth's population or roughly 50% of what the aliens need to control for me to win the game.

I help them out in wars, I gift them nations and I kill off enemy councillors, but there are multiple coups in the alien capital per turn, negating pretty much all progress the aliens are doing. I haven't gotten so far yet with other factions, but I suspect other factions somehow mind-control the aliens because it seems the coups are done by aliens themselves.

Is there any way to counteract this?
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Showing 1-11 of 11 comments
|IPG| TheDez Oct 25, 2022 @ 4:19pm 
So, yeah--Aliens *suck* at managing Humans. Go figure. I think there's Spoiler reasons to do with this, but anyway, the strategy I've heard has mostly revolved around the concept of killing democracy before you hand over the nation, then having a Councilor on unrest cleanup duty as you continue drip-feeding them humanity.
Mistfox Oct 25, 2022 @ 6:07pm 
Unity the hell out of the country.
Zlorfik [CH/BY] Oct 26, 2022 @ 1:37am 
Originally posted by |IPG| TheDez:
So, yeah--Aliens *suck* at managing Humans. Go figure. I think there's Spoiler reasons to do with this, but anyway, the strategy I've heard has mostly revolved around the concept of killing democracy before you hand over the nation, then having a Councilor on unrest cleanup duty as you continue drip-feeding them humanity.
I mean, yes i can do that with countries i give them. It will take years to achieve this though. But also, i only have 6 councillors, only 2 of which are actually good at doing that. Doesn't seem like a viable strat to me :(
Zlorfik [CH/BY] Oct 26, 2022 @ 1:40am 
Originally posted by Mistfox:
Unity the hell out of the country.
I can only do that for countries i gift to them and it will take years of time for every tiny little nation. However, they take over nations 10 times quicker by military means than i am able to gift them.

Also, even if a country is 10 cohesive and totalitarian, if they invade a full democracy, the resulting alien nation is then a middle ground. Let them do that 2-3 more times and a coup will screw up all nations and be freed of aliens, not only the non-cohesive ones.
Blockhead Oct 26, 2022 @ 2:40am 
If the alien administration in your game is on a bit of a rampage, have all possible councillors drop what they're doing and focus on either A) Stabilisation, B) Assassinating Enemy Councillors.

Anytime you gift the administration a new nation, you'll probably want to spend the next couple of turns Stabilising - Unrest goes up massively when a new nation gets added, and so if a bunch of nations get added at once you'll be in big danger of the administration sundering.
as technologically advanced as they supposedly are the aliens should be able to manage a few monke countries; imo the alien nation on Earth should be completely incorruptible and infallible on all fronts except from being conquered using armies.
Last edited by War...war never changes; Oct 26, 2022 @ 4:53am
Eltoron Oct 26, 2022 @ 5:52am 
In my resistance playthrough I spoted Servants consilor sitting in alien capital and reducing unrest nonstop. I guess this is the way. Unrest increased max by 0.25 a month with positive cohesion and by 0.5 a month with 0 cohession. So everything you need is - a consilor mission once a month or once every two month and keep enemy consilors away.
Last edited by Eltoron; Oct 26, 2022 @ 5:57am
Zlorfik [CH/BY] Oct 26, 2022 @ 9:57am 
Originally posted by Blockhead:
If the alien administration in your game is on a bit of a rampage, have all possible councillors drop what they're doing and focus on either A) Stabilisation, B) Assassinating Enemy Councillors.

Anytime you gift the administration a new nation, you'll probably want to spend the next couple of turns Stabilising - Unrest goes up massively when a new nation gets added, and so if a bunch of nations get added at once you'll be in big danger of the administration sundering.
I mean, i can only control the ones I gift the aliens. If they take over 2-3 nations a turn, which they are doing, then there's nothing i can do.
Zlorfik [CH/BY] Oct 26, 2022 @ 9:59am 
Originally posted by War...war never changes:
as technologically advanced as they supposedly are the aliens should be able to manage a few monke countries; imo the alien nation on Earth should be completely incorruptible and infallible on all fronts except from being conquered using armies.
I mean, that's also what it said in-game. That only military can change stuff up. But apparently that's not the case. It is early access. Maybe it's something not fully implemented or a bug. I wouldn't mind coups being possible. But if the aliens control 15% of earths population and then there are 3 coups in a single turn pushing them out completely out of all their points bar one tiny one, that's not okay.
Zlorfik [CH/BY] Oct 26, 2022 @ 10:01am 
Originally posted by Eltoron:
In my resistance playthrough I spoted Servants consilor sitting in alien capital and reducing unrest nonstop. I guess this is the way. Unrest increased max by 0.25 a month with positive cohesion and by 0.5 a month with 0 cohession. So everything you need is - a consilor mission once a month or once every two month and keep enemy consilors away.
I will try that. I don't have much hopes for this. Also, i will probably need to drop one of my councillors to do that, because the councillor responsible for command missions is a criminal Kingpin, unable to get the stabilize nation mission.
Zlorfik [CH/BY] Oct 26, 2022 @ 10:44am 
Originally posted by Eltoron:
In my resistance playthrough I spoted Servants consilor sitting in alien capital and reducing unrest nonstop. I guess this is the way. Unrest increased max by 0.25 a month with positive cohesion and by 0.5 a month with 0 cohession. So everything you need is - a consilor mission once a month or once every two month and keep enemy consilors away.
The problem is not the unrest increase that happens naturally from national effects, the problem is unrest jumps from conquests. The aliens are easily taking over 2-3 nations every turn. Just now they took over only Turkey for an unrest bump from 6 to 6.8. They also constantly invade Norway for another 0.5 once or twice per turn.
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Date Posted: Oct 25, 2022 @ 3:28pm
Posts: 11