Terra Invicta

Terra Invicta

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CDOcasualty Oct 25, 2022 @ 12:35pm
Unrest in the US
I completed Greater North America. US stats as follows: Government is at 10, Education at 13.7, Welfare at 1.3. But I still have unrest at a resting point of 2.4. I have no clue what more I can do to bring it down.
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Showing 1-9 of 9 comments
ArcticISAF Oct 25, 2022 @ 12:38pm 
Probably GDP per capita sucks. I had that issue with the EU. The math is “Base unrest is calculated as 10.5 - cohesion - (gdp per capita / 10000)”. Alternatively you can wage fake/real wars to bump up cohesion (or unity to pump it).
BanDHMO Oct 25, 2022 @ 3:21pm 
Don't. US is already a basket case, a Greater North America is even harder. For each extra region you have, your resting cohesion goes down 0.25 points. 8 extra regions, resting -2 cohesion.

Let Canada be Canada.

https://hoodedhorse.com/wiki/Terra_Invicta/Nations#Cohesion
Panthaz89 Oct 25, 2022 @ 5:04pm 
just use unity/military until it stabilizes also the point of combining them is that the one councilor can pump up a much bigger pop count with advise and also use less time defending interests so putting them together is not an issue you just have to fix it and it will payoff later.
Last edited by Panthaz89; Oct 25, 2022 @ 5:04pm
BanDHMO Oct 25, 2022 @ 5:45pm 
Originally posted by Panthaz89:
just use unity/military until it stabilizes also the point of combining them is that the one councilor can pump up a much bigger pop count

The point is that it's not a much bigger pop count. Canada has a small fraction of US' population (maybe 10%), but brings a lot of territories into the mix, which cause cohesion problems that US is already prone to. Whether the benefit is worth the drawbacks, up to you. I think I'd rather advise on China/India when fully developed, where huge population is in relatively few territories. But what do I know, I'm not even in late game yet, so it's all theoretical from my side.
Mistfox Oct 25, 2022 @ 6:11pm 
Originally posted by BanDHMO:
Don't. US is already a basket case, a Greater North America is even harder. For each extra region you have, your resting cohesion goes down 0.25 points. 8 extra regions, resting -2 cohesion.

Let Canada be Canada.
It's not that bad, it's rather easy to stabilize the US region, don't let the starting conditions fool you. That being said, it is a bit of a dead end due to the low population.

OP, try to get your GDP up another 20k, that should solve the problem.
Last edited by Mistfox; Oct 25, 2022 @ 6:12pm
BanDHMO Oct 25, 2022 @ 6:30pm 
Originally posted by Mistfox:
It's not that bad, it's rather easy to stabilize the US region, don't let the starting conditions fool you. That being said, it is a bit of a dead end due to the low population.

Yeah, that's pretty much where I landed with my theoretical analysis of the world. US is in a great position as a military superpower at the start, and I want it for that, but I really don't view it as a long-term growth target. So, my strategy is to just get it initially, stabilize it, and then pup everything into MilTech. Eating Canada, let alone Mexico, will just distract from that, so let Canada be Canada. The economic and research growth targets are higher-pop superpowers.

But, eh, there are many ways to skin a... you know, to do this thing. ;)
nephilimnexus Oct 25, 2022 @ 7:05pm 
Never discount the obvious: Enemy Actions.

Enemy councilors can very easily screw up both your units and your unrest levels without even being noticed, and the game makes the effects of their actions far more powerful than those of your own councilors. It only takes (for them) one successful mission to splatter your public opinion/unit down from 95% to 70%, and they can raise unrest levels by 2.5 points or more in a single pass.
mithlas0 Oct 26, 2022 @ 12:31am 
I completed Greater North America. US stats as follows: Government is at 10, Education at 13.7, Welfare at 1.3. But I still have unrest at a resting point of 2.4. I have no clue what more I can do to bring it down.

Originally posted by ArcticISAF:
Probably GDP per capita sucks. I had that issue with the EU. The math is “Base unrest is calculated as 10.5 - cohesion - (gdp per capita / 10000)”. Alternatively you can wage fake/real wars to bump up cohesion (or unity to pump it).

I presume this means even if operatives conduct the 'settle unrest' missions, it will trend back up on its own if inequality is high? I'm unclear about how a lot of the mechanics in this game work together and one of those is if certain numbers are baselines you can't really do anything about and so should tackle them in other ways, or if operatives can have relatively permanent impact on countries.

the game makes the effects of their actions far more powerful than those of your own councilors. It only takes (for them) one successful mission to splatter your public opinion/unit down from 95% to 70%, and they can raise unrest levels by 2.5 points or more in a single pass.

Is this confirmed? I didn't want to assume it was just the XCOM effect - seeing a whole squad of veterans missing 90%+ shots multiple times in a row.
esilva9 Oct 26, 2022 @ 1:10am 
lack of spoils can really drive up the unrest, them elites want those kickbacks and dont care if the earth burns to get it. prioritizing military will help bring down unrest faster but you will have to sacrifice funding somewhere else like spoils....
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Date Posted: Oct 25, 2022 @ 12:35pm
Posts: 9