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Let Canada be Canada.
https://hoodedhorse.com/wiki/Terra_Invicta/Nations#Cohesion
The point is that it's not a much bigger pop count. Canada has a small fraction of US' population (maybe 10%), but brings a lot of territories into the mix, which cause cohesion problems that US is already prone to. Whether the benefit is worth the drawbacks, up to you. I think I'd rather advise on China/India when fully developed, where huge population is in relatively few territories. But what do I know, I'm not even in late game yet, so it's all theoretical from my side.
OP, try to get your GDP up another 20k, that should solve the problem.
Yeah, that's pretty much where I landed with my theoretical analysis of the world. US is in a great position as a military superpower at the start, and I want it for that, but I really don't view it as a long-term growth target. So, my strategy is to just get it initially, stabilize it, and then pup everything into MilTech. Eating Canada, let alone Mexico, will just distract from that, so let Canada be Canada. The economic and research growth targets are higher-pop superpowers.
But, eh, there are many ways to skin a... you know, to do this thing. ;)
Enemy councilors can very easily screw up both your units and your unrest levels without even being noticed, and the game makes the effects of their actions far more powerful than those of your own councilors. It only takes (for them) one successful mission to splatter your public opinion/unit down from 95% to 70%, and they can raise unrest levels by 2.5 points or more in a single pass.
I presume this means even if operatives conduct the 'settle unrest' missions, it will trend back up on its own if inequality is high? I'm unclear about how a lot of the mechanics in this game work together and one of those is if certain numbers are baselines you can't really do anything about and so should tackle them in other ways, or if operatives can have relatively permanent impact on countries.
Is this confirmed? I didn't want to assume it was just the XCOM effect - seeing a whole squad of veterans missing 90%+ shots multiple times in a row.