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If you have a higher miltech and take a region, your countries m8ltech stays the same, and the regions slowly drifts up towards the countries, maybe ups faster with ip into military as well.
Could work the other way to, if tou are the low tech one.
It makes no sense that you lose military tech when merging with a country but not when conquering it.
Forming Greater USA peacefully is currently a very bad idea.
There's a mod, Unification Pop Based Miltech Calculation, which uses a more sensible formula, weighting off of population and number of armies and navies. This means an isolated backwater will have negligible effects on miltech after merger, but a nation with existing expeditionary forces will have a very considerable impact. This discourages you from peacefully integrating the militaries of minor powers, encourages you to disband unwanted obsolete forces first, and charges you appropriately if you really want to quickly add extra armies to your deathball. You'll still lose a lot if you try to unify a small advanced nation with a large and primitive one, but that sort of makes sense?
TBH, I never understood the logic of averaging at all. The latter doesn't instantly jump: "why the hell not?!!!"
Suppose the US and Mexico merged into one country. US has a state of the art military, while Mexico's is more modest in capabilities. Does it mean the US Navy is now less capable than it was pre-merge, that its submarines suddenly got louder and easier to detect, fifth-generation planes somehow less able to perform their missions? Of course not. Whatever capabilities existed are still there, and the new forces simply get integrated where it makes sense. The less advanced military's assets supplement the stronger one, get trained up and outfitted with the latest and greatest, and whatever assets are not worth integrating just get disbanded.
Now, if you wanted to actually keep the *entire* Mexican military, then it's a different story, and the current system works fine for comparable size countries that both have similar sized armies.
So, my ideal system for this would be a choice: disband all the joined country's armies and keep your current tech level, disband all your armies and take the joined country's tech level, or keep both armies and average the tech weighted by the number of armies on each side.
Like let's go with your system. No average miltech score, everything is based on armies. The US wants to build a new army, what should its military tech be? Can you build lower tech armies for cheap and high tech armies are more expensive or take more time? I don't think that's an entirely good system. But I do see what you're talking about.
Oh, I'm not proposing doing away with miltech score as such, just talking about what happens to it when you merge another country. Any armies you build(edit: or have) use your miltech score. Sure, you could argue there are some units that are less capable and maybe you'd want a lot of them fast in a mobilization-type situation, but I don't think we need to go there. One army represents the proper combination of forces for your doctrine/equipment. It's a good enough abstraction and there's no need to complicate it further.
Maybe a list of "what happened then" might help us get a more nuanced view of what happens when 2 militaries try to integrate.
For the French equipment case, most of the examples were relegated to rear guard garrison troops and rarely ever used for front line service, so sticking with the attacker's miltech would make sense.
Anyone have any idea how it was like when East Germany and West Germany reunited?
It's not quite as good as if all the forces were equipped to the latest and greatest standards, which is why I think it's fair to lose the armies of the lower miltech country. The benefit from their existing equipment helps augment armies of the higher miltech country and keep their capabilities roughly even, while they donate some of their old capability to bring up territorial defence forces (not tracked as "armies" in the game) to the higher level. It's a simplification, sure, but I think it's good enough, and definitely better than dropping overall miltech.
I am certain that if American aerospace engineers joined forces with colleagues in Mexico they would not suddenly forget how to build F-35s, like the game would have you believe. :)
EDIT:
From what I know, they integrated the units into existing military structure, retrofitted upgrades to bring what equipment could be brought to NATO standards, mothballed and scrapped other, and reduced the overall military size.
e.g. Soviet-style tanks and jets stayed in service for a while, but got new eyes/brains/etc that made them comparable to Western-made kit. Jets got the ability to carry Western missiles, etc.
I don't think this is the best example, though, because the two sides gear wasn't THAT far apart technologically at the time. If you had a battalion of T72/86 with all the maintenance and logistics facilities, you wouldn't mind having those on the front lines same as you would Leopard 2s. Same with inherited MiGs - perfectly capable platforms you can use.
I think, hypothetically, if you saw the Koreas unify, you'll see a lot of the North's 50's-vintage kit just getting scrapped.
EDIT-EDIT:
Looks like I was recalling wrong, at least on the planes. I was thinking further Eastern Europe that kept Soviet gear for a while longer. Germany ditched most of their Soviet planes straight away:
most of the equipment was not compatible with the West German NATO equipment and therefore taken out of service and sold or given to new members of NATO in Eastern Europe, such as Poland and the Baltic states.
https://en.wikipedia.org/wiki/German_Air_Force#Reunification
"Well, you see, Pedro, he drop wrench into plane."
"That won't cause the plane to explode!"
"Si, then he lit his lighter and stuck his head into fuel tank to look for it."
This joke is in homage to all the idiots that play around with old black powder rifles and use a lighter at the end of the strike pan to check for jams whenever there is a misfire.