Terra Invicta

Terra Invicta

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Asuzu Oct 23, 2022 @ 1:37pm
No valid flight profile
Go kill that alien ship.
We cancel, they turned somewhere!

I don't give a ♥♥♥♥, follow it.

We cancel again, they turn again to go to toilet!
I dont care, move and engage.

We cancel, no valid flight profile!

This ♥♥♥♥ is simply not fun to manage.
Learn from Stellaris please.
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Showing 1-15 of 39 comments
corisai Oct 23, 2022 @ 1:45pm 
Sorry but in this game we're using a fuel instead of magic ponies running inside oversized ships :)

So yean, you'd runned out of gas.
Asuzu Oct 23, 2022 @ 1:57pm 
Enemy ship is in Earth orbit.
Going after my stations.
Just follow it and kill it when it engages the station.
Doable for both fuel and ponies-ran ships.
And no, I dont want to click 1000 times for them to do it. Its a simple ♥♥♥♥♥♥♥ quality of life.
corisai Oct 23, 2022 @ 2:05pm 
Originally posted by Asuzu:
Enemy ship is in Earth orbit.
Going after my stations.
Just follow it and kill it when it engages the station.
Doable for both fuel and ponies-ran ships.
Then park your fleet on station and wait.

If you're trying to catch them on fly - you will need a pretty decent engines for it (as aliens have enough dV to allow constant burning up to target). So your ships are lacking cruise acceleration (and possible - dV too) to intercept alien craft in flight.

It's fine, you need at least mid-game fission techs to do it even on Earth orbit.
Last edited by corisai; Oct 23, 2022 @ 2:06pm
Asuzu Oct 23, 2022 @ 2:08pm 
Originally posted by corisai:
Originally posted by Asuzu:
Enemy ship is in Earth orbit.
Going after my stations.
Just follow it and kill it when it engages the station.
Doable for both fuel and ponies-ran ships.
Then park your fleet on station and wait.

If you're trying to catch them on fly - you will need a pretty decent engines for it (as aliens have enough dV to allow constant burning up to target). So your ships are lacking cruise acceleration (and possible - dV too) to intercept alien craft in flight.

It's fine, you need at least mid-game fission techs to do it even on Earth orbit.

Aliens attack random stations. How the ♥♥♥♥ one is supposed to know where they head?

- I intercept alien fleet flying towards Earth
- They evade combat with their great deltaV. Okay.
- They head towards one of my stations. I cannot follow becaue no valid flight profile. Okay, I head ot he station instead, even though ITS THE SAME WAY AS ALIEN FLEET. Okay okay.
- Follow them! No valid flight profile.
- They arrive to station and destroy it.
- My ships arrive and engage again. They evade again...

This is dumb mechanic, if you want to whiteknight go ahead, but Its just dumb.
Last edited by Asuzu; Oct 23, 2022 @ 2:10pm
Eltoron Oct 23, 2022 @ 2:16pm 
Just don't use this efficient grid drives good only for long travels and put something powerful on your home defence fleet. You need not only dV to get somewhere. If we are talking about intercepting - you need to get somewhere fast! So just put this shiny advanced pulsar or burner drive or whatever powerful you have.
corisai Oct 23, 2022 @ 2:23pm 
Originally posted by Asuzu:
This is dumb mechanic, if you want to whiteknight go ahead, but Its just dumb.
Nah, drives have TWO main stats for a reason. Picking a most economical engine isn't always optimal to do.
Badger BrownCoat Oct 23, 2022 @ 2:28pm 
Originally posted by Asuzu:
Learn from Stellaris please.
OH HELL NO
https://www.reddit.com/r/Stellaris/comments/e0gmg7/the_faults_in_our_stellaris_a_megathread_to/
PLEASE learn from ANY of the MANY actually GOOD space games that didn't have some of the largest mega-threads of fail in 4x gaming history? !
Originally posted by TheSuits:
"make it accessible"
PLZ GAWD NO: the dippity-doo-da demographic have enough games, let us have some too,

but yeah, that could use some work;
so could X Y Z other bits, but I see another patch a-comin'

Originally posted by Told Ya So:
Stellaris is good to learn from ONLY as a cautionary tale.
( looks at latest Stellaris patch, falls off chair laughing )
Last edited by Badger BrownCoat; Oct 23, 2022 @ 2:29pm
TheDeadlyShoe Oct 23, 2022 @ 2:28pm 
You could always try Venture Liquid Rocket. The DV sucks but you can get multi-G cruise accels with light warships.
Asuzu Oct 23, 2022 @ 10:28pm 
Originally posted by TheDeadlyShoe:
You could always try Venture Liquid Rocket. The DV sucks but you can get multi-G cruise accels with light warships.

The point is not the engine bro.
My point is that the fleets need to be able to perform more stuff without nagging the player for manual input.

- "Omg my target changed course! Cancel the orders!!!"
- Yep its normal, space ships can do that, keep following it, boy.
You got your order to intercept, so do it as long as the target is in Earth orbit and you got the fuel to play with. I got other stuff to manage, like, you know, million bases, agents, countries...

- "Omg I've docked with the station we own!"
- Repair and restock, boy, without nagging me 3 times to do this manually and click the buttons.
Seriously, need to be an automted option for this. As long as I have resources to repair and restock my ships.

Tbh managing 2 fleets right now is already annoying garbage. I only shudder to think what is endgame like when I have fleets all over the belt.
Eltoron Oct 23, 2022 @ 10:48pm 
Agreen with "restock and repair" chedkboxes at transfer window. Because auto restock and repair is often not relevan since I'm often jumping between stations trying to keep enemy fleet under control and I'm not ready to waste a lot of time risking to miss this raiders or be caught by enemy doomstack in drydocks. And maybe intercept confirmation button since often continued intercept is a one way trip so I want to make a decision if I have enough dV to pursue AND for my future plans (return to the base with shipyard for example). But I guess it needs a lot of rework to let the fleet to change course mid-transfer. The fuel budget for accelerations and decelerations substracted at the start of the transfer. And I'm affraid the game has no full orbital parameters in each given moment for each fleet to be able to initiate new transfer without finishing the current one.
Last edited by Eltoron; Oct 23, 2022 @ 10:49pm
nephilimnexus Oct 23, 2022 @ 10:50pm 
Originally posted by Asuzu:
Aliens attack random stations. How the f*ck one is supposed to know where they head?

Easy: They will always go for the one that you're not guarding. They're smart that way.


The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. - Sun Tzu, The Art of War
nephilimnexus Oct 23, 2022 @ 10:53pm 
Originally posted by Asuzu:
- Repair and restock, boy, without nagging me 3 times to do this manually and click the buttons. Seriously, need to be an automated option for this. As long as I have resources to repair and restock my ships

+1. I absolutely agree, especially since refueling is bugged to begin with and often has to be hit three or more times before it actually does anything.

These need to be in the Game Options, "automatic repair and refuel Y/N"
Brakiros Oct 24, 2022 @ 2:12am 
delta v drives like the fissile fueled one has ♥♥♥♥ for thrust. But there's plenty of thrust drives that have insane speed but very limited delta v. Use those engines for defense fleets they're much faster for interceptions
Eltoron Oct 24, 2022 @ 3:01am 
Originally posted by Brakiros:
delta v drives like the fissile fueled one has ♥♥♥♥ for thrust. But there's plenty of thrust drives that have insane speed but very limited delta v. Use those engines for defense fleets they're much faster for interceptions
Side note - but you need twice as much ships because you need to pin them down to not let aliens to use their huge dV to evade
Asuzu Oct 24, 2022 @ 6:11am 
And how the player is supposed to get "as much ships" when I have aliens living in my LEO?
Build more ships? Okay, this brings me over MC cap and invites even more aliens to loiter in my orbit.
Its kind of a chicken and the egg thing.

Allow any fleet to disengage, but disengagement = your ship has to ♥♥♥♥ off and pick a transfer location. Otherwise its just dumb they are "evading" while kinda staying at the same spot. In that case, we just shoot them?

The whole evade spamming is bad to the taste.

LIke in XCOM - you start a mission but it says "aliens got scared of your squad and evading. mission aborted". IS that fun?
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Date Posted: Oct 23, 2022 @ 1:37pm
Posts: 39