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So yean, you'd runned out of gas.
Going after my stations.
Just follow it and kill it when it engages the station.
Doable for both fuel and ponies-ran ships.
And no, I dont want to click 1000 times for them to do it. Its a simple ♥♥♥♥♥♥♥ quality of life.
If you're trying to catch them on fly - you will need a pretty decent engines for it (as aliens have enough dV to allow constant burning up to target). So your ships are lacking cruise acceleration (and possible - dV too) to intercept alien craft in flight.
It's fine, you need at least mid-game fission techs to do it even on Earth orbit.
Aliens attack random stations. How the ♥♥♥♥ one is supposed to know where they head?
- I intercept alien fleet flying towards Earth
- They evade combat with their great deltaV. Okay.
- They head towards one of my stations. I cannot follow becaue no valid flight profile. Okay, I head ot he station instead, even though ITS THE SAME WAY AS ALIEN FLEET. Okay okay.
- Follow them! No valid flight profile.
- They arrive to station and destroy it.
- My ships arrive and engage again. They evade again...
This is dumb mechanic, if you want to whiteknight go ahead, but Its just dumb.
https://www.reddit.com/r/Stellaris/comments/e0gmg7/the_faults_in_our_stellaris_a_megathread_to/
PLEASE learn from ANY of the MANY actually GOOD space games that didn't have some of the largest mega-threads of fail in 4x gaming history? !
PLZ GAWD NO: the dippity-doo-da demographic have enough games, let us have some too,
but yeah, that could use some work;
so could X Y Z other bits, but I see another patch a-comin'
The point is not the engine bro.
My point is that the fleets need to be able to perform more stuff without nagging the player for manual input.
- "Omg my target changed course! Cancel the orders!!!"
- Yep its normal, space ships can do that, keep following it, boy.
You got your order to intercept, so do it as long as the target is in Earth orbit and you got the fuel to play with. I got other stuff to manage, like, you know, million bases, agents, countries...
- "Omg I've docked with the station we own!"
- Repair and restock, boy, without nagging me 3 times to do this manually and click the buttons.
Seriously, need to be an automted option for this. As long as I have resources to repair and restock my ships.
Tbh managing 2 fleets right now is already annoying garbage. I only shudder to think what is endgame like when I have fleets all over the belt.
Easy: They will always go for the one that you're not guarding. They're smart that way.
The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points; and his forces being thus distributed in many directions, the numbers we shall have to face at any given point will be proportionately few. - Sun Tzu, The Art of War
+1. I absolutely agree, especially since refueling is bugged to begin with and often has to be hit three or more times before it actually does anything.
These need to be in the Game Options, "automatic repair and refuel Y/N"
Build more ships? Okay, this brings me over MC cap and invites even more aliens to loiter in my orbit.
Its kind of a chicken and the egg thing.
Allow any fleet to disengage, but disengagement = your ship has to ♥♥♥♥ off and pick a transfer location. Otherwise its just dumb they are "evading" while kinda staying at the same spot. In that case, we just shoot them?
The whole evade spamming is bad to the taste.
LIke in XCOM - you start a mission but it says "aliens got scared of your squad and evading. mission aborted". IS that fun?