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Also braking rockets huh. How much weight are we talking about again to put all those extra engines in? And the plumbing required for the engines?
I would.. I have.
and i always hope someone will again. You game? You think you as toughas the frigate you named after? SHOW ME
Hopefully you'll agree with that even if you consider my "methods" of enforcing discipline- moronic.
also- if you're NOT willing to fight- maybe don't go sa far as to call someone YOU disagree with a "moron" ina public space. AT that point; you're as bad a sthe people YOU were chiding.
Just a word of wisdom. You might say doin so ..is ... almost moronic.
we always calle dthat the "turn-over point" when discussing spacetravel-
for actual rockets,, uhhh outta my ken.
may i ask you a CONCEPTUAL? - if if if- some of the drives - could the fields doing the "thrust"- could they reverse the field-polarity ( etc, technobabble) ?
and nullify the need for a turn-over?
also- onyhow- i just caught the name.
THANK YO SO MUCH FOR POINTING OUT THE GUIDE.
( i findthe discord... super great but super overwhelming )
If you try to drag the waypoints around, you will just get into trouble. The "correct" way to do it is to use the hotkeys Z/X/C to rotate the ship in x/y/z planes to point your nose at the direction you want and then either use E hotkey to apply the burn you want or try to drag the waypoint now that the nose it pointed in the correct direction.
I suggested using autocad-like ball control where you have circles in x/y/z direction and you drag at those instead of trying to coax waypoint where you want with mouse moves alone.
There's also Q hotkey for Z (dive/climb) movement and lets not forget the padlock command hidden away behind "special manouvers" button. That will keep your nose pointed at enemy so your cannons and main armour are pointed at the enemy. Once the flyover happens when the xenos fly behind you, your nose is already pointed at the right direction so you can pursue.
Perun used ramming control at this point to get the correct pursuit without having to do it manually.
I'm not arguing;
but i am asking- so by comparison-
for me the newtonian movement was a huge selling point / what i wanted- i love it conceptually- but in execution...
uhm... ah.. well.
i run a lot of sims tho and ma getting the hang of it-
AND tbf, it was a while before i had ships that COULD manuever ( you know what trap i fell for- bet we all do )
but in case it was lost in wall of text- could u address:
Originally posted by something posted in wrong place:
ok- just for comparison-
how did people feel about the BattleStart Galactica space combat movement?
i love me some space combat & 4x, but so few have this.
Nebulous?
i've not played enough aurora 4x to have an opinion. but yeah - just curious how other games struck people to see why this one is.. so often not ( this aspect )
me- i like but find it very fiddly
BSG control had big annoyances of not having rotate along axis or point nose abilities. That'd get into annoying dive/climb tactics due to turret placement, but I guess nonsensical rules worked well enough there.
If only. AI tends to point ship butt at enemies, which would be fine if we had torch drive with a million kilometer exhaust in this game but we don't. AI also exposes your sides to the enemy.
You can do better by just using the padlock command to keep nose pointed at the enemy and not changing direction until the xenos pass your battle line. At that point you can use ram-command to easily order pursuit.
Now minor course corrections may avoid kinetic weapons, but aliens are mostly about missiles and beams anyways.
yeah to me it felt more like aero-craft manuevering - which was still intereresting - but yeah the whole- i'm still drifting x direction, now im rotating to point at you - eat this; wasnt in that at all
-- big over simplification but it was easy to run, and at least didn't feel like i'm spending x move points- you had to ut your velocity not just magic-stop.
I dunno, just curious- def a different trade-off of logic vs play
- feel like you were flying big fat planes to you too?
jokes aisde, yes, yes, and also +1 - with rare exceptions.
the OMFGWTAF U DOIN ai has stressed em a few times- the "turn over" in range of my guns remains my most...smh
This...I dunno. Maybe mount the engines on the side that have 180 degree range gimbal? Not sure how practical that is.
Also no problem on that. I was very curious on how the armor works too. That Reddit guide just drops at the right time.
Won't work. The engines are huge things about 1/4 the size of the ship for the smaller frigates and the like. You can even cluster multiples of them, making the engine block huge in comparison to the ship. You can see this in the ship graphic when you add engines, the engine cluster expands in size.