Terra Invicta

Terra Invicta

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Majickthyse Oct 21, 2022 @ 2:54am
When to go full-on?
Hi All,

It's 2039, I'm running 86/109 MC as Resistance. After defeating 2 alien administration invasions the aliens seem to really hate me. Threat meter is full and they have been trashing small earth orbit stations which I have been setting up to distract them.

I have a choice. Either carry on trying to manage threat and research as much as possible, or go full on. Trouble is. my research is only 51.

I'd like to set up some extra Mercury bases just for research, but if I do that MC will go over 90 and I guess that makes it full on. It feels like I might have already passed the tipping point anyway and may as well go all out war. Any adivce which way to go?
Last edited by Majickthyse; Oct 21, 2022 @ 2:55am
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Showing 1-15 of 32 comments
fortydayweekend Oct 21, 2022 @ 3:00am 
Ouch, how is research only 51? I'm in a similar stage of the game and it's almost 300

What is your MC spent on?

I think in terms of war it doesn't really matter, the aliens are limited by their fuel supply and can only kill so much of your stuff. It's cheaper for you to spread some easy targets around than it is for them to kill them, so you can keep the damage limited basically by attrition if you play it right. Also they seem to just try to beat you down instead of wiping you out completely.

Mercury seems relatively safe though, I'd keep expanding as much as you can supply with W/V. A couple of Mercury research habs could double your research!
Last edited by fortydayweekend; Oct 21, 2022 @ 3:01am
Majickthyse Oct 21, 2022 @ 3:07am 
Originally posted by fortydayweekend:
What is your MC spent on?
19 for ships, 67 for habs.

With habs I have prioritised mining, defence and operations over research, so if the only way to increase research is in space I have neglected it badly :)

I'll take your advice and go over the 90 limit I think. If that messes me up I was probably screwed anyway :)
ArcticISAF Oct 21, 2022 @ 3:08am 
Yeah I'd say it's time to go full-on. Place lots of layered defences to help protect your stations if possible. There are a couple early techs that help bump your max hate/MC limit by 25%, then a later another 25%. But yeah I think this is a make it or break it moment.
Majickthyse Oct 21, 2022 @ 3:12am 
Originally posted by ArcticISAF:
Yeah I'd say it's time to go full-on. Place lots of layered defences to help protect your stations if possible. There are a couple early techs that help bump your max hate/MC limit by 25%, then a later another 25%. But yeah I think this is a make it or break it moment.
I'll save first :)
fortydayweekend Oct 21, 2022 @ 3:12am 
Originally posted by Majickthyse:
Originally posted by fortydayweekend:
What is your MC spent on?
19 for ships, 67 for habs.

With habs I have prioritised mining, defence and operations over research, so if the only way to increase research is in space I have neglected it badly :)

I'll take your advice and go over the 90 limit I think. If that messes me up I was probably screwed anyway :)

It's all about efficiency, if you do what I did first playthrough you end up with over-defended, upgraded complexes on marginal mining sites and a bunch of ships that aren't really doing anything and that will be obsolete in 18 months anyway. It's slow growth and you don't have much going when you hit 80 MC.

If you only pick the best sites, don't upgrade to T2 except for the very best, don't build any ships unless they have a specific mission (like Marines to take an amazing mine site), you can then build a bunch of nanofactories and research campuses around Mercury under 80 MC and have a ton of money and research coming in.
ArcticISAF Oct 21, 2022 @ 3:20am 
Originally posted by Majickthyse:
I'll save first :)
Saves are always good lol. I definitely have 5 or more I rotate through... just in case.
Majickthyse Oct 21, 2022 @ 3:23am 
Originally posted by fortydayweekend:
Originally posted by Majickthyse:
19 for ships, 67 for habs.

With habs I have prioritised mining, defence and operations over research, so if the only way to increase research is in space I have neglected it badly :)

I'll take your advice and go over the 90 limit I think. If that messes me up I was probably screwed anyway :)

It's all about efficiency, if you do what I did first playthrough you end up with over-defended, upgraded complexes on marginal mining sites and a bunch of ships that aren't really doing anything and that will be obsolete in 18 months anyway. It's slow growth and you don't have much going when you hit 80 MC.

If you only pick the best sites, don't upgrade to T2 except for the very best, don't build any ships unless they have a specific mission (like Marines to take an amazing mine site), you can then build a bunch of nanofactories and research campuses around Mercury under 80 MC and have a ton of money and research coming in.
Some early successes against superior enemy fleets have lulled me into expanding my military more than I should have, although this has given research benefits.

Although outside Earth my ships are strictly functional I do now have a standing fleet around Earth which could be a millstone in the long run.
Eltoron Oct 21, 2022 @ 3:26am 
I guess you are behind the point of no return. It's already full-on. So just forget about limits and hate-meter and starts to actually fight.
corisai Oct 21, 2022 @ 3:30am 
Originally posted by Eltoron:
I guess you are behind the point of no return. It's already full-on.
No. He didn't reach new MC cap or total war start date for normal difficulty.
Majickthyse Oct 21, 2022 @ 3:48am 
Originally posted by corisai:
Originally posted by Eltoron:
I guess you are behind the point of no return. It's already full-on.
No. He didn't reach new MC cap or total war start date for normal difficulty.
Oh? Whats the new MC cap?
Eltoron Oct 21, 2022 @ 6:49am 
Originally posted by corisai:
Originally posted by Eltoron:
I guess you are behind the point of no return. It's already full-on.
No. He didn't reach new MC cap or total war start date for normal difficulty.
Technicaly - yes. But in reality - no. At this point trying to lower hate-meter is a capitulation. He already defeat 2 AA - it's a lot of hate. To lower this he should lower his hands and just watch how servant and his friends tearing the world and space assets appart waiting for hate to go down.
Badger BrownCoat Oct 21, 2022 @ 7:22am 
Originally posted by Eltoron:
But in reality - no. At this point trying to lower hate-meter is a capitulation. He already defeat 2 AA - it's a lot of hate. To lower this he should lower his hands and just watch how servant and his friends tearing the world and space assets apart waiting for hate to go down.
:steamhappy: Well put! indeed;
in fact I think that was illustrated in Perun's play if ya'll watch that - I did on&off:
that he knew it was 'go time'

as far as I'm concerned this has already been asked an answered-
https://steamcommunity.com/app/1176470/discussions/0/3481871357427036278/#c3481871357427064732

simply enough, the player may be able to choose to what degree they see your SPACE assets as a threat-
you DOn't with alien threat level get to decide when they go ahead with their plan.

It's NOT ABOUT YOU -
they have their own plan and once they go for the earth; "it's on" -
unless you're project exodus; you're going to have to stand sooner or later-
and fighting on earth will generate threat regardless of how much " john cena: you can't see me"
you do in space.
We on same page?

I'd even add imo that's kind of the 'dilemma' of several of the factions-
realizing at some point they can no longer go "somebody else's problem" or
" we can talk this out"

but i really think it's largely due to people ; because 'games' thinking it's just mechanics - and forgetting what mechanics represent- or that the aliens may have their own ideas no matter what you do.
they don't want to negotiate? let's change the terms ( Academy gets violent ) :)
Last edited by Badger BrownCoat; Oct 21, 2022 @ 8:04am
Badger BrownCoat Oct 21, 2022 @ 7:32am 
ps - also had several threads where HFirst or Resistance players are exasperated by how hard it is to get any of these "herding cats" to quit goofin' off and notice
we're all in the same boat ( space-boat earth) and they better pull together-
hey guys anyone notice we're being invaded and our planet is being TERRAFORMED?

... but I do believe that's the point- the factions are mostly pulling us apart not together-
and even Vichy FranceProtectorate is just another way of trying to get y'all kids to quit acting up. XD

playing TI and watching the Factions be like:
https://www.youtube.com/watch?v=SMhwddNQSWQ
Last edited by Badger BrownCoat; Oct 21, 2022 @ 7:57am
Majickthyse Oct 21, 2022 @ 9:25am 
Originally posted by Eltoron:
Originally posted by corisai:
No. He didn't reach new MC cap or total war start date for normal difficulty.
Technicaly - yes. But in reality - no. At this point trying to lower hate-meter is a capitulation. He already defeat 2 AA - it's a lot of hate. To lower this he should lower his hands and just watch how servant and his friends tearing the world and space assets appart waiting for hate to go down.
So to sum up assuming you aren't playing one of the surrender-monkey factions:

Once the aliens start carving out territory under the alien administration you have to eradicate them as soon as possible.

Once you eradicate them they will hate you from that point on and so there is no further point p**sy-footing around in space.

At that point it's FULL-ON YEEEHAH!
Last edited by Majickthyse; Oct 21, 2022 @ 9:26am
Majickthyse Oct 21, 2022 @ 9:26am 
Originally posted by Majickthyse:
Originally posted by corisai:
No. He didn't reach new MC cap or total war start date for normal difficulty.
Oh? Whats the new MC cap?
Anyone know what this new MC cap is corisai is talking about?
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Date Posted: Oct 21, 2022 @ 2:54am
Posts: 32