Terra Invicta

Terra Invicta

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the_quetch Oct 19, 2022 @ 5:16am
So I need a HUGE sum of cash....
*Spoilers* ahead

I am at the endgame for project exodus and need to build the interstellar launch facility but I have no idea how I am supposed to raise 25 million cash. I currently have 80K and am bringing in 2K a month. I haven't really needed cash for anything else so haven't prioritised generating it. Even so, if I set every country I own to spoils only, I can generate 25K a month. That would take me just over 83 years to raise the cash required.

Seemingly, the only way to do it is to sell resources. I can sell 80 exotics or 40 antimatter for 1 mil. I would need 1000 antimatter for 25 mil but I'm currently only producing 1 per month, and that's oddly also 83 years to raise the cash that way. That leaves exotics. I would need 2000 exotics to raise 25 mil, I currently have 135. So basically I have to go around trouncing alien fleets for an eternity until I collect 2000 exotics. Destroyed a few bases and that yielded a paltry amount. I've also noticed that occasionally when the enemy knows it is going to lose a fight, they just turn their ships around and run away from you in combat. As my ships are not as fast, the only way to exit is to use the button to end the battle mutually and if you do that - no resources. I destroyed an entire fleet bar one mothership that just turned tails and run so I ended up with nothing.

If anyone has any tips on how to raise the cash or if there is something I've missed I would gladly appreciate the advice. I would like to finish this campaign but its getting a bit tedious as I basically have nothing to do on Earth and I have to wait ages for my fleets to cross the galaxy to combat the aliens.
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Showing 1-8 of 8 comments
Prown Oct 19, 2022 @ 5:31am 
All of the endgame requirements are pretty high, except for servants.

For resitance you basically have to control the solar system, so that is a huge time investment in ships and resources

For inititave you again have to control the solar system AND the earth, again, huge investments required.

I'm not sure about the others, as I haven't played them yet.

In saying that, generating cash seems like a fairly easy one to solve, as you have multiple options available.

You can crank out boost, and build lots of geriatric facilities and space hotels
You can mine everything and sell to earth, including mass producing anti-matter or fighting aliens for exotics.

You can just sit on your laurels and build cash slowly. None of the other conditions allow for that, you have to actively pursue your goal

Basically your win conditions essentially require the same thing as the others, have a fleet large enough to control the solar system so you can exploit it for cash. All of them require a huge time investment.

This is why when i usually reach this stage of the game i quit, the game is won, but i'm not willing to spend all my time getting to that last point.
ArcticISAF Oct 19, 2022 @ 5:31am 
I'm not sure if there's another tech to get for you, but my current selling rate for antimatter is $45,000 per unit. Looks like it's $25,000 for you? I haven't played Exodus, playing as HF but Antimatter definitely struck me as a good way to make money. Fissiles definitely seems like the limiting part in making them. My current set up, I'm making 1 per month like you, and I technically could afford to go to 2, could set up more and better mines for sure in my case... but that obviously depends on luck on generating the solar system. Exotics are there of course too, could be something to pursue in parallel.

That's what I'm leaning towards anyhow - max money for selling resources, more mines, more antimatter. Someone may have more ideas too.
andrei haiducul Oct 19, 2022 @ 5:33am 
You actually need 500 exotics and the 25 mil is just the price of buying that stuff from Earth. You can get the exotics by killing *a lot* of aliens (enough to earn honorary leadership of the HF), or destroying alien admin structures on Earth, or maybe by trading with the Servants.
Koalemos Oct 19, 2022 @ 5:36am 
Convert your orbitals to cash cows - resorts, hospitals, nanofactory - take your pick. It's several thousand per station so its fast. If you can spend 60 minutes clicking to rapid deploy it you can have what you need in a year

For me it was nanofactory around mercury.
Last edited by Koalemos; Oct 19, 2022 @ 5:37am
If the alien administration is still on earth you can create an exotic material farm. And it'll be organic on top of that yeah !

For this you'll need :
-strong servants that can control countries
-alien administration with many countries to release
-good councillors

First step : turn over a servant councillor. With this you'll be able to see all alien facilities without the need to investigate.

Second step : invade, liberate and abandon countries from the alien administration one by one. As you liberate them, destroy each alien facility avalaible in the region, earning lots of exotics.

Third step : as time goes, the servants will retake a few countries and will build facilities in the biggest ones. Sometimes creating up to one facility per region of this country.

Fourth step : harvest the facilities.

Fifth step : the servants will try to replace the facilities in order to grant control to the aliens.

Sixth step : rince and repeat.

With this you should be able to collect something like a million per year, without even selling antimatter or other materials.
the_quetch Oct 19, 2022 @ 6:01am 
Originally posted by Prown:
This is why when i usually reach this stage of the game i quit, the game is won, but i'm not willing to spend all my time getting to that last point.
I don't think its great game design to just say to the player: look you've essentially won but if you really want to win properly you are going to have to tediously grind it out. I think they need to find a way to accelerate the game play in the mid to end game phase, maybe a tech that allows you to automate your agents while you concentrate on other stuff? A better way to speed up production? I think that with the game in early access, the end game phase might be the part of the game they have not tested as much as others.

Originally posted by ArcticISAF:
I'm not sure if there's another tech to get for you, but my current selling rate for antimatter is $45,000 per unit. Looks like it's $25,000 for you? I haven't played Exodus, playing as HF but Antimatter definitely struck me as a good way to make money. Fissiles definitely seems like the limiting part in making them. My current set up, I'm making 1 per month like you, and I technically could afford to go to 2, could set up more and better mines for sure in my case... but that obviously depends on luck on generating the solar system. Exotics are there of course too, could be something to pursue in parallel.

That's what I'm leaning towards anyhow - max money for selling resources, more mines, more antimatter. Someone may have more ideas too.
I recently researched a tech to improve selling prices but maybe there is another one I am missing or an org modifier? Like you said, I could easily up my production to 2 a year around mercury and I have enough fissiles to do so. Would not get me there on its own but in conjunction with a few other strats it would be helpful.

Originally posted by Veniczar B. Fontana:
If the alien administration is still on earth you can create an exotic material farm. And it'll be organic on top of that yeah !

For this you'll need :
-strong servants that can control countries
-alien administration with many countries to release
-good councillors

First step : turn over a servant councillor. With this you'll be able to see all alien facilities without the need to investigate.

Second step : invade, liberate and abandon countries from the alien administration one by one. As you liberate them, destroy each alien facility avalaible in the region, earning lots of exotics.

Third step : as time goes, the servants will retake a few countries and will build facilities in the biggest ones. Sometimes creating up to one facility per region of this country.

Fourth step : harvest the facilities.

Fifth step : the servants will try to replace the facilities in order to grant control to the aliens.

Sixth step : rince and repeat.

With this you should be able to collect something like a million per year, without even selling antimatter or other materials.
I had a look at the other factions and servants have around 600 exotics while the rest have none. I was trying to think how I could get them onside to trade but not sure it is possible. Unfortunately on my game all the other factions are basically dead so it might take just as long to revive them. An interesting strategy though and one I would not have thought of.
Last edited by the_quetch; Oct 19, 2022 @ 6:01am
Lantantan Oct 19, 2022 @ 4:02pm 
Every alien mother ship typically drops 100 exotics when defeated, so that helps.
fortydayweekend Oct 19, 2022 @ 6:10pm 
Sounds like a 10 minute save file edit job!
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Date Posted: Oct 19, 2022 @ 5:16am
Posts: 8