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Solar panels work better closer to the sun while every base you have beyond that will require Fissiles to provide power. So if you can claim a good spot of them on the moon it means that many more bases you can support out system as you look for better sources.
Its also a heavy fuel material for Orion & Salt Water Neutron Flux drives which are very High thrust (good for moving around heavily armored defence ships) drives that have roughly the same delta range per fuel tank as the Advanced Pulsar drives. So if you plan to use those engines you will want a good income of it.
The ideal outcome from the Moon is probably to get a positive balance in every resource, so you can switch to build-in-space rather than build-from-Earth.
In general, I'd say 12.5 fissiles is plenty to justify planting a mine all on its own. But for a first mine, it probably isn't the highest priority.
If my game is anything to go on, you should not worry too much about somebody else taking a tempting site like that. If you really want it you can build an assault frigate to steal it later.
Thanks. I neglected to mention, this would be the second Lunar outpost. I knew enough that I'd want water/volatiles/metal, so grabbed the only site that had those. The choice now is to either hit the Fissile-rich Lunar site and risk getting only second-best of Mars, or give up the Fissiles and get the best shot at the yellow metals-rich site on Mars.
This I can agree with... Water should be your biggest concern for a moon material. Its the most heavily used resource in the game (Support & fuel costs) and as such it is easily the single largest drain on BOOST until you are net positive on all resource mining in space.
But if you can grab a spot that has all 4 (or at least 3) on the moon it will make things alot simpler.
I'll clarify this by noting that inside the Earth's orbit, there's very little. Venus is uninhabitable, and Mercury has 8 sites. Compared with hundreds in the outer orbits. So it seems the answer to my original question is yes, quite important, as this is your primary energy source. Is that right?
My current game I have most of my infrastructure on Mercury with only 4 bases outside of earth orbit (Mars, Both of Mars's Moons, & Ceres) just because the game gave those spot such high concentrations of water & volatiles that I didn't NEED additional bases out there until I started running out of materials due to the Nanofactory farms I set up on Mercury :P
Every game is going to be a little different on what specifically you consider "important".
Also depending on how fast you research Fusion Piles/Arrays/Farms to replace the Fission Piles/Arrays/Farms will also determine how important the Fissiles are. Each fusion pile is twice the energy output for I think 1/10th the Fissiles drain so if you push for it then you can streatch that single 12 point spot on the moon pretty far.
But like someone said, You can always build a Marine frigate & steal the base from the AI later if you decide you want it :P
I would strenuously avoid a path that slows down that attainment.
In my game I haven't bottlenecked on any space resources (having instead overbuilt mines) but I will say...fissiles are vital, but the amount of them you consume (unless you use certain later drives) is just not all that big. A base is unlikely to consume even one unit of fissiles for sustenance (unless maybe you start building T3 bases in the outer system without fusion?) and a ship unlikely to cost more than a fraction of a point either.
So. Vital but only small amounts needed.
Could you elaborate on why the emphasis for 2 bases specifically?
I seem to have played suboptimally for that goal. My first Lunar site has no fissiles or noble metals, but has a some water and volatiles (7W, 3V) and decent base metals (10). Best Mars site has guaranteed amounts of everything, except fissiles (8-13W, 20-30V, 33-48BM, 10-20NM, 0-0.5F). What I should've done by your strategy is grab the good fissiles site, and then rush for the best Mars spot. Can still do that, but it'll take 3 bases.