Terra Invicta

Terra Invicta

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Pathway to fusion?
What's the recommended pathway most people follow to fusion, both in space and on Earth? I'm here wondering whether I should take Electrostatic Plasma Confinement or Z-Pinch Techniques, and what are the benefits of each. THEN you have Magnetic Plasma Confinement too, not to mention all the other types of fusion like Deuterium-Deuterium, etc.

I've tried following the tech tree but it is a little overwhelming, to be frank. That's not to say it is bad, per se, as oh my goodness have I been wanting a game like this since forever and Terra Invicta most certainly delivers. But yeah, what are everyone's thoughts on this?

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Phobos D'thorga
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Showing 16-30 of 43 comments
ulzgoroth Oct 28, 2022 @ 7:20pm 
Originally posted by wilder7bc:
ok I am going to make a few monitors a battle ship and dreadnought in each fleet maybe a lancer and try the trick and see the time it takes and try to make sure fleets are mostly identical. Is there any updated ship builds to use I dont know capability of any of these weapons I just doing green arc lasers and rail guns and coil guns and then a missle boat with harlequin missles.
Green arc lasers are pretty decent lasers, but lasers are generally short-range weapons against targets with armor so be aware of that. Rail and coil guns you should look at the stats and pick which one is better for you. You can compare the stats pretty directly.

Personally I don't like Harlequin missiles or other 'light' missiles, because they have low delta-V. Maybe I'm wrong about that though. Important thing about missiles is, of course, that you have to have enough of them to get through or you might as well not bother. OTOH alien ships have a habit of splitting up so they can't protect each other and are easier to hit with missiles, so...maybe that'll work. Missiles can do a lot of damage.
wilder7bc Oct 28, 2022 @ 7:29pm 
not sure I have 50% of the earth under my control 150k money 35k influence and heavily foritified bases as well as a ton of resources so guess I can play with it. hoping my councilors dont die but did that extra 10 year thing for their age.

Last times aliens attacked they did 4-5 drops it was kind of tough but my 6.2 USA tanks with buffs ate through all of them. However, I think in time those drops will keep growing. I have all China and used that asia pact thing to make it later so china is around 2 million now and I did same thing with india. I did USA combined with Canada as well but stopped after that as it dropped my military down. Exodus has EU and resistance has Russia. I am still pretty new at the game though I do have alot of hours in it the game is very demanding of time and looking up things. Mainly the understanding how to get techs it needs better tutorial for that but over all like it alot.
ulzgoroth Oct 28, 2022 @ 7:38pm 
It's...not all that hard to beat up some aliens in space. I've been winning the fight for LEO with them since about 2035. I don't think that's an especially early start either.
Last edited by ulzgoroth; Oct 28, 2022 @ 7:39pm
wilder7bc Oct 28, 2022 @ 7:44pm 
Originally posted by ulzgoroth:
It's...not all that hard to beat up some aliens in space. I've been winning the fight for LEO with them since about 2035. I don't think that's an especially early start either.

my earlier games I went after them fast in space with monitor miissle boats. This is furthest I have ever been in the game 3044 so I figured I was a long way into the game not sure how long these games can go.

I think the earlier games I stopped fought in space as soon as I got pulsar drives and they could only go about 10 Delta-V. At that point the aliens would just have single destroyer without lasers. However, longer you wait I guess the more they progress.
wilder7bc Oct 28, 2022 @ 7:51pm 
just how of the blue I got the "New Project Available" The Terawatt Gas Core Fission reactor.... the one I have been after. I dont understand why it just randomly popped up.... hhmm.
wei270 Oct 28, 2022 @ 8:51pm 
Fusion is already a long investment per return compare to fission

difference between Electrostatic Plasma Confinement And Z-Pinch Techniques

Z-pinch Technique you can get your return earlier but you wouldn't get the best fusion engine with them. the fusion engine you get with Z-pinch Technique are Triton pulas, Zeta Boron, Zeta hellion.

They are very good Drives in terms of DV, but lower on Thrust.

The Plasma Confinement however opens up to later drives such as hybrid fusion; Icarus and Icarus Torch. that has just as good DV, but higher Thrust.

there are randomness to tech unlocks but you should be able to get a drive on Z-pinch path sooner than Plasma Confinement
wilder7bc Oct 28, 2022 @ 9:02pm 
Originally posted by wei270:
Fusion is already a long investment per return compare to fission

difference between Electrostatic Plasma Confinement And Z-Pinch Techniques

Z-pinch Technique you can get your return earlier but you wouldn't get the best fusion engine with them. the fusion engine you get with Z-pinch Technique are Triton pulas, Zeta Boron, Zeta hellion.

They are very good Drives in terms of DV, but lower on Thrust.

The Plasma Confinement however opens up to later drives such as hybrid fusion; Icarus and Icarus Torch. that has just as good DV, but higher Thrust.

there are randomness to tech unlocks but you should be able to get a drive on Z-pinch path sooner than Plasma Confinement

I see one drive that says its plasma called Zeta Helion Drive its only 330,000 Newtons rating 9.4 I do see a Triton Pulse Drive its 381,200 Newtons rating 9.6 I am listing its thrust there is also an exhaust Velocity.

I get confused on the numbers there where I understand better is when I go to ship designer and it breaks it down better with Combat Acceleration which is what I look at mainly as that is how my ship moves while fighting I think and then the DV. I see Cruise Acceleration I think that is for long term travel or something.

I am researching something called a Orion Drive I not sure if its good or not but figured after done researching I can toss it in the ship designer to see what it shows. It has like 16,000,000 Newtons rating 15.0. Thats normally how I do it just randomly research the drives and power supplies then put in ship designer to see what they do.

I also randomly research hoping it will pop up the drives I saw in some guide but now I think that may not be related and wasteful.

They just brought in a mother ship with like 6 other ships and blew up one of my space stations the defense arrays didnt even slow it down was really one sided so I guess they ramping up... lol
Last edited by wilder7bc; Oct 28, 2022 @ 9:06pm
martyr Oct 28, 2022 @ 9:08pm 
Honestly 90% of the fusion tree is crap. Zeta Boron and Zeta Helion are the first actually usable drives. Daedelus Torch was my favorite.
martyr Oct 28, 2022 @ 9:09pm 
Originally posted by wilder7bc:
Originally posted by wei270:
Fusion is already a long investment per return compare to fission

difference between Electrostatic Plasma Confinement And Z-Pinch Techniques

Z-pinch Technique you can get your return earlier but you wouldn't get the best fusion engine with them. the fusion engine you get with Z-pinch Technique are Triton pulas, Zeta Boron, Zeta hellion.

They are very good Drives in terms of DV, but lower on Thrust.

The Plasma Confinement however opens up to later drives such as hybrid fusion; Icarus and Icarus Torch. that has just as good DV, but higher Thrust.

there are randomness to tech unlocks but you should be able to get a drive on Z-pinch path sooner than Plasma Confinement

I see one drive that says its plasma called Zeta Helion Drive its only 330,000 Newtons rating 9.4 I do see a Triton Pulse Drive its 381,200 Newtons rating 9.6 I am listing its thrust there is also an exhaust Velocity.

I get confused on the numbers there where I understand better is when I go to ship designer and it breaks it down better with Combat Acceleration which is what I look at mainly as that is how my ship moves while fighting I think and then the DV. I see Cruise Acceleration I think that is for long term travel or something.

I am researching something called a Orion Drive I not sure if its good or not but figured after done researching I can toss it in the ship designer to see what it shows. It has like 16,000,000 Newtons rating 15.0. Thats normally how I do it just randomly research the drives and power supplies then put in ship designer to see what they do.

I also randomly research hoping it will pop up the drives I saw in some guide but now I think that may not be related and wasteful.

They just brought in a mother ship with like 6 other ships and blew up one of my space stations the defense arrays didnt even slow it down was really one sided so I guess they ramping up... lol

The problem is the efficiency and reactor it pairs with (and its weight to produce the power) matters far, far more than those numbers.
wei270 Oct 28, 2022 @ 9:15pm 
Orion Drive seem good but it is deceptively bad because it is super heavy.
wilder7bc Oct 28, 2022 @ 9:20pm 
Originally posted by martyr:
Originally posted by wilder7bc:



The problem is the efficiency and reactor it pairs with (and its weight to produce the power) matters far, far more than those numbers.

well not sure how to figure out what the numbers will be combined without plugging into the ship designer to see what it actually looks like.
ulzgoroth Oct 28, 2022 @ 9:21pm 
TBH, for Triton pulse the reactor and radiator weight isn't that big a problem.

I mean, it's a problem for small ships. A gunboat, say, is taking a big hit from that. But a destroyer isn't taking that big a hit, and by the time you build a battleship it's honestly fairly small.

But a Pegasus drive has a lot more thrust to offer that battleship.


Triton pulse also has enough exhaust velocity to get around the solar system a bit on a modest fuel fraction. But not enough to get around the solar system fast without a pretty large fuel fraction.
wilder7bc Oct 28, 2022 @ 9:31pm 
Originally posted by ulzgoroth:
TBH, for Triton pulse the reactor and radiator weight isn't that big a problem.

I mean, it's a problem for small ships. A gunboat, say, is taking a big hit from that. But a destroyer isn't taking that big a hit, and by the time you build a battleship it's honestly fairly small.

But a Pegasus drive has a lot more thrust to offer that battleship.


Triton pulse also has enough exhaust velocity to get around the solar system a bit on a modest fuel fraction. But not enough to get around the solar system fast without a pretty large fuel fraction.

I think I have researched all the ship stuff but maybe something on the big board not opened yet. The drives keep appearing slowly each turn. May be some more exotic drives that I didnt do as I was not sure what they was soon as Administration Algorithms finishes I will take a look and see what is left. My since is very high though burn through them pretty fast though my councilors are starting to look like prunes so trying to get to some more long live stuff.

hopefully they create a very detailed dictionary to go with this game lol...
wilder7bc Oct 28, 2022 @ 9:45pm 
ok only thing I have left to research in big tech is:

Antimatter Weaponry
Clean Energy
Designer Lifeforms
Heavy Pulsed propulsion
Inertial Confinement Fusion
Our space future
Phased-Array Lasers
Plasma Weapons
Proton-Boron Fusion
Trans-interface warfare
Ultraviolet combat lasers
white collar automation

I see a few drive looking things in there but the techs are a bit confusing. I dont see anything listed about Pegasus in there.

I saw guy above mention Zeta Boron and that is actually listed in the Proton-Boron Fusion
Last edited by wilder7bc; Oct 28, 2022 @ 9:49pm
wei270 Oct 28, 2022 @ 10:14pm 
https://www.reddit.com/r/TerraInvicta/comments/y4p5kv/guide_how_to_defeat_an_alien_invasion_in_10_easy/

he explained fusion progress far better than me with pictures, but remember his picture is a bit simplifed alot of fusion still need research from other fusion classes
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Date Posted: Oct 18, 2022 @ 4:23pm
Posts: 43