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Personally I don't like Harlequin missiles or other 'light' missiles, because they have low delta-V. Maybe I'm wrong about that though. Important thing about missiles is, of course, that you have to have enough of them to get through or you might as well not bother. OTOH alien ships have a habit of splitting up so they can't protect each other and are easier to hit with missiles, so...maybe that'll work. Missiles can do a lot of damage.
Last times aliens attacked they did 4-5 drops it was kind of tough but my 6.2 USA tanks with buffs ate through all of them. However, I think in time those drops will keep growing. I have all China and used that asia pact thing to make it later so china is around 2 million now and I did same thing with india. I did USA combined with Canada as well but stopped after that as it dropped my military down. Exodus has EU and resistance has Russia. I am still pretty new at the game though I do have alot of hours in it the game is very demanding of time and looking up things. Mainly the understanding how to get techs it needs better tutorial for that but over all like it alot.
my earlier games I went after them fast in space with monitor miissle boats. This is furthest I have ever been in the game 3044 so I figured I was a long way into the game not sure how long these games can go.
I think the earlier games I stopped fought in space as soon as I got pulsar drives and they could only go about 10 Delta-V. At that point the aliens would just have single destroyer without lasers. However, longer you wait I guess the more they progress.
difference between Electrostatic Plasma Confinement And Z-Pinch Techniques
Z-pinch Technique you can get your return earlier but you wouldn't get the best fusion engine with them. the fusion engine you get with Z-pinch Technique are Triton pulas, Zeta Boron, Zeta hellion.
They are very good Drives in terms of DV, but lower on Thrust.
The Plasma Confinement however opens up to later drives such as hybrid fusion; Icarus and Icarus Torch. that has just as good DV, but higher Thrust.
there are randomness to tech unlocks but you should be able to get a drive on Z-pinch path sooner than Plasma Confinement
I see one drive that says its plasma called Zeta Helion Drive its only 330,000 Newtons rating 9.4 I do see a Triton Pulse Drive its 381,200 Newtons rating 9.6 I am listing its thrust there is also an exhaust Velocity.
I get confused on the numbers there where I understand better is when I go to ship designer and it breaks it down better with Combat Acceleration which is what I look at mainly as that is how my ship moves while fighting I think and then the DV. I see Cruise Acceleration I think that is for long term travel or something.
I am researching something called a Orion Drive I not sure if its good or not but figured after done researching I can toss it in the ship designer to see what it shows. It has like 16,000,000 Newtons rating 15.0. Thats normally how I do it just randomly research the drives and power supplies then put in ship designer to see what they do.
I also randomly research hoping it will pop up the drives I saw in some guide but now I think that may not be related and wasteful.
They just brought in a mother ship with like 6 other ships and blew up one of my space stations the defense arrays didnt even slow it down was really one sided so I guess they ramping up... lol
The problem is the efficiency and reactor it pairs with (and its weight to produce the power) matters far, far more than those numbers.
I mean, it's a problem for small ships. A gunboat, say, is taking a big hit from that. But a destroyer isn't taking that big a hit, and by the time you build a battleship it's honestly fairly small.
But a Pegasus drive has a lot more thrust to offer that battleship.
Triton pulse also has enough exhaust velocity to get around the solar system a bit on a modest fuel fraction. But not enough to get around the solar system fast without a pretty large fuel fraction.
I think I have researched all the ship stuff but maybe something on the big board not opened yet. The drives keep appearing slowly each turn. May be some more exotic drives that I didnt do as I was not sure what they was soon as Administration Algorithms finishes I will take a look and see what is left. My since is very high though burn through them pretty fast though my councilors are starting to look like prunes so trying to get to some more long live stuff.
hopefully they create a very detailed dictionary to go with this game lol...
Antimatter Weaponry
Clean Energy
Designer Lifeforms
Heavy Pulsed propulsion
Inertial Confinement Fusion
Our space future
Phased-Array Lasers
Plasma Weapons
Proton-Boron Fusion
Trans-interface warfare
Ultraviolet combat lasers
white collar automation
I see a few drive looking things in there but the techs are a bit confusing. I dont see anything listed about Pegasus in there.
I saw guy above mention Zeta Boron and that is actually listed in the Proton-Boron Fusion
he explained fusion progress far better than me with pictures, but remember his picture is a bit simplifed alot of fusion still need research from other fusion classes